HOI4 Sunflower 1.2.0 BETA patch [checksum: a9ce]

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podcat

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I thought you guys found the right distance modifier and changed it? Or wasn't it in time to get into the release version?
we fixed it for release version (the tooltip as mentioned didn thave tiem to get fixed, so will show shorter distances reported when out of range though. we'll sort that next aptch)

now closign this thread as beta doesnt exist anymore
 
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Havebeard

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Aug 11, 2015
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I have just tested it, and the results seem bit miffed.

I think it may be something for @Havebeard to look into?

I've used the following code, in event which fires once at the start of the game:

Code:
JAP = {
    add_equipment_to_stockpile = {
    type = light_tank_equipment_1
    amount = 50
    producer = GER
    }
}

The event fires, and equipment seemingly appears in the stockpile:

View attachment 206409

But it's not included in the stockpile breakdown:

View attachment 206410

and the division designer doesn't appear to be aware you now have foreign tanks in the stockpile that can be included in the division equipment, either:

View attachment 206413

The equipment is properly distributed to the units in training, though:

View attachment 206416

And once you deploy the unit, it appears in the 'equipment in field' window, as you'd expect:

View attachment 206417

(the division designer still doesn't show it as equipment option, though)

tl;dr: it works, but not all of the UI gets the note(s)

edit: and yeah, you can't spawn equipment that wasn't yet researched. You'll probably need to put some has_technology checks in your event
Maybe you should start a "Bugs in existing triggers and effect"-thread on the mod forum. Get the everything that's wonky gathered up, so we can prioritize it.
 
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