HOI4 Sunflower 1.2.0 BETA patch [checksum: a9ce]

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tom_jones

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This appears fixed. Germany maintains production of fighters
So, scratch that. It was working until November 1941 or so, and then suddenly Germany switched entire aircraft production off:

upload_2016-9-13_6-46-50.png


upload_2016-9-13_6-47-5.png


See where it says 187/204 factories? The AI took entire aircraft production offline, but it doesn't allocate these free factories to anything else. It keeps just sitting on them, for whatever reason.

Attaching a save file from 1st of November. Dunno if it triggers then again, but maybe will help.

edit: looking around, same thing happened with Italy and Japan. Whatever scripts the game is running on the code level, it's Axis-wide.
 

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potski

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So of course as soon as I wrote it the German AI took offense and set up some patrols :facepalm:
So it was just resting;)

So was that the AI that started Barbarossa and captured Leningrad?
 

Axe99

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@potski - deleted local files (manually, so I deleted the HoI4 folder in Steam, and then did the 'delete local files' on Steam just so that Steam thought it had been deleted), as well as the shader cache, logs and dumps, and launcher settings, and remains the same. Not sure what's going on.

Early impressions of the game post-patch are positive. Still quite a few issues, but on balance a good step forward. Taking notes and will post 'em up after I've had a bit more time with it.
 
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Meglok

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I don't see a reported bug on that. Though it appears to be an issue in 1.0/1.1?

Technically it is not a bug. Everything is working exactly as designed, the problem is the sequence of focus choices in the Ai_Focus file for Italy is not historically accurate and can cause early European war by accident. I have had it happen in a couple of my historical games and it train wrecks them. Also, thinking about it this issue could probably be exploited by a crafty Soviet MP game player to trigger an early war with the Axis with an AI_Italy in the game.

Claims on Slovenia/Dalmatia is the 10th choice in the Italian Ai_focus file which fires it in mid 1938. Italy declares war after it has the claims on Slovenia and Dalmatia. Yugoslavia has a 50/50 shot of going allied or communist because it's ideology wheel is split evenly between democracy and communism. Either way, if it joins a faction and draws that faction into war early, European war can break out in late 1938 or early 1939, long before Germany can fire Danzig.

Historically Italy did not begin planning to press it's claims or invade Yugoslavia until after it had annexed Albania and relations soured. Germany's invasion of Poland stopped Italy from implementing it's plans to take Dalmatia.

The fix is to realign Italy's national focus tree so that the Slovene/Dalmatian Claims is after Annex Albania, and move the Slovenia/Dalmatia line down below Annex Albania in the ai_focus file to reflect historical accuracy. You might also give a slight bump to democracy in the ideology wheel so that AI Yugoslavia goes Allied when attacked. After all, we are talking about a historical game choice.
 
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tom_jones

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Yup, this is all AI work. Granted, that was Germany and Japan tag-teaming (and the USSR kinda helped not producing many tanks etc) but still, a win is a win.
Also, not to be outdone, Japan AI decides if Germany can't be bothered to invade Norway, then Japan will.

upload_2016-9-13_7-11-18.png


"See, Hitler-kun? That's how you establish naval supremacy."
 
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Antediluvian Monster

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I don't think there is even a small beach that could be used. The town, port and air base on the west of the Rock are more open, in terms of getting ashore from small boats, but that means approaching them through the minefields, still overlooked by the hidden gun emplacements on the Rock.

I can't see why the rules would prevent an Italian invasion force from passing through the strait to invade Morocco, but not prevent it from passing through the strait to invade Gibraltar.

I don't think it's logical to restrict direction of approach of invading force on account of shore defenses and mines if they are going to have to face those shore defenses and mines anyway in the process of invasion. Invading Gibraltar from any seaward direction has almost equivalent requirement to forcing passage of the strait, that is supressing the guns and clearing the mines. Hence it should be invadable from east as well, or not invadable at all.

(Edit) Regarding the latter quoted paragraph: the situations are distinct because the former happens independently of Gibraltar's defensive strength while the latter does not.
 
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tom_jones

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Merged in Enhanced Peace Conference AI mod (for more historical ai peace behaviour), with a few modifications
This seems to work pretty well:

upload_2016-9-13_7-31-4.png


(Japan also puppeted bulk of China after it won the Sino-Japanese war, instead of annexing it outright; that also felt quite reasonable)
 
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dr_slump

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@potski - deleted local files (manually, so I deleted the HoI4 folder in Steam, and then did the 'delete local files' on Steam just so that Steam thought it had been deleted), as well as the shader cache, logs and dumps, and launcher settings, and remains the same. Not sure what's going on.
It's probably caused by something in the HOI 4 folder found in Documents, usually the path looks like this on Windows: C:\Users\*Username*\Documents\Paradox Interactive\Hearts of Iron IV
Create a backup and delete it or alternatively simply move it (all save games are in there), then try again.

Uninstalling or verifying the game through steam doesn't affect that folder, that's why you have to do it manually.

I did a bug report about this and its causes a while ago, but it seems to have been ignored, sadly.
 
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grandad1982

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So, scratch that. It was working until November 1941 or so, and then suddenly Germany switched entire aircraft production off:

View attachment 205969

View attachment 205970

See where it says 187/204 factories? The AI took entire aircraft production offline, but it doesn't allocate these free factories to anything else. It keeps just sitting on them, for whatever reason.

Attaching a save file from 1st of November. Dunno if it triggers then again, but maybe will help.

edit: looking around, same thing happened with Italy and Japan. Whatever scripts the game is running on the code level, it's Axis-wide.
79k rifles in debt :( christ.

AI really really needs to be made to value rifles above pretty much all else. They play a part in all templates and infantry and infantry based units are by far the most common. Just having an army with guns would really help game challenge.
 
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SteelVolt

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More priority strangeness: the AI really likes tanks now:

View attachment 205783

It still appears to promptly downgrade the starting divisions to the trash garrison templates, btw. Both France and the UK already converted all of theirs, by late 1936.

Interesting. Never saw that in my tests. Is it specifically france that does this?

Btw: I see in the screenshots that you are using observer mode. This is known to cause AI bugs. Please do NOT use this as a way to evaluate AI behaviour as it WILL behave strangely.

EDIT: Confirmed that France does do this. I am on it!
 
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SteelVolt

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From a quick glance, i'm afraid at least some of the issues are still there:

View attachment 205775

View attachment 205776

War in Ethiopia goes to shit after Italy decides the attack is going so well, it can pull half of the troops back to Italy proper even though there's nothing of interest going there. Immediate result: ongoing attack on the northern front stalls and fails. Couple weeks later Ethiopia makes a nearly full comeback, and the Italian AI scrambles to recover, bringing back the same divisions it recalled:

View attachment 205779

The second attack goes much better, and the AI is inches from victory -- it has attack on the capital advance to 95 ... and then the AI stops it:

View attachment 205780

...


Performance of the air force AI is at best mediocre:

View attachment 205777

assigns bulk of the bombers to attacking naval zones, against enemy who has no ships. Meantime large amount of tactical bombers sit on the airfield unused. After a few months the AI pulls the planes it actually had assigned to the war back to the mainland, even though the war is still ongoing (visible in the earlier screenshot) Also visible: AI not making use of the airfields it captures, even though it could improve the coverage.

As Italy takes Ethiopia within two months in all of the tests I have run the past couple of weeks, this seems really strange to me. But seeing as you are using observer mode, that could explain the difference.
 
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podcat

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There is a problem with running Russian language version on the new batepatch: HoI4 crashes after pressing button "Play" and before the loading screens (it happens ONLY in Russian language version, English version is ok). The reason of this crash is Poland's dlc.
Somebody modified POL_equipment_l_russian.yml and delete the first line "l_russian:" in betapatch. After fixing this file russian language version will be running.
thanx, we'll take a look

I was a little sceptical about the strength bar for the AI, however after playing the Sunflower patch with Germany and just rushed to 1939 with the bar for the Allies at lvl 5, i was positively surprised. After defeating Poland (which had +1000 fighters possible from the UK/France) it was very hard, almost impossible, for me to conquer The Netherlands and Belgium as France defended all their borders with a lot of divisions.
Also Italy was getting a serious beating. This was for me an important feature I was looking forward too in this patch. I played not after end 1939, however first testing for me is very positive. Thanks Paradox, for this patch, this is atm a great improvement.
cool :) yes italy being weak on defense is a result of naval ai being much better for UK now. Long term I want to give italy more advantages in the Mediterranean to offset this (like focusing on naval bombers, and possibly getting special design companies for this close range naval fighting)

Sorry. I can log into the v1.1 version of the launcher, but when I swap to the v1.2 beta I get an error saying the username and password don't match. Everything else works (as in I can play the game), just the login on the launcher is dodgy.

reported by several and I think I know what it is. we'll solve for live patch

Wait!!!

Weren't signal supports getting buffed? It has a great potential for boosting attacks vs forts, and/or boosting organization.

I might have missed one of the batches from my own changes from last 2 weeks. I will be updatign the changelog during the day with those things.

The states are definitely numbered consecutively, IIRC it causes a CTD if you don't. Modders should just be able to look at the highest id numbers in the states folder to compare. I think 1.1 went up to 940 Vancouver Island, while there are a couple more in the patch? Same with provinces, if you compare the contents of the map\definition.csv file.

yup, no holes allowed so just look at highest number

Looking into the countries localisation file i saw that Kazakhstan names are there, but it isn't a releasable nation in the patch...

yes we put it on hold for future. doesnt make sense to be releasable without a few of the other nations there and would create really ugly borders.

Was there any changes to the DD /CL spamming. Or is that included in the changes to naval combat?
should no longer be optimal no
 
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krogoth21

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As UK still controls Gibraltar it blocks the strait to Italian convoy ships. You can't get through to do a naval invasion. including against Gibraltar itself. It's been that way since release.

All right then, the result is WAD. The display bug should still be addressed as it is quite confusing having the arrow not follow the needed path.
 

podcat

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And now for something completely different, this has suddenly appeared in the AI Italy templates:

View attachment 205868

... which is quite nice, except at this point in time Italy has researched neither medium SP Art, nor even medium tank. So, not sure where the idea to have it came from. It's not a global unlock, as the other nations don't show anything of the sort.

Still, seeing more variety in AI templates is good. the German AI is also actually researching medium TDs and SP Art, though it didn't put any in its templates, yet.

This is super strange. would love a savegame to debug it
 
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pajomife

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The only way to made this game historically plausible is making short campaigns,like in Hoi3,and/or having the AI heavily scripted,if not,we will have Italians embarking in Willameshaven,Japanese aiding Germany to conquer Europe,and other nonsense,even the production in AI hands are senseless.
Just type "tag XXX" X is country initials,and take a look at AI stuff,you will see some generals controlling 70 divisions and others with one,production lines with the same useless stuff,armies at sea and other unhistorical content.The game have a huge amount of contents,is impossible the AI deal with it without lose the control.
 
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