For the usefulness of this info see separate post.
My HOI4 Tank TD Pen Table.txt - 1936 UK info ingame stats edition March 12 2017
Piercing = 40% of highest Piercing + 60% of “average” Piercing of the div components
Armor = 30% of highest Armor + 70% of “average” Armor of the div components (wiki)
So the highest ("prime") component of Piercing or Armor multiplied by 40% or 30% respectively so gives a quick estimate for the minimum stats assuming everything else is 0 and the division is at full strength in equipment. So the actual number is probably higher, sometimes much higher, based on the other division components, so the + sign is added as a reminder.
The fewer non-prime components, the more impact the prime has on the average. Infantry has piercing up to 5 with infantry kit, sometimes with modifiers from tech
1934 Light Tank 10 Piercing, 10 Armor => DIV MIN 4+ piercing, 3+ armor Vickers II
1934 Light TDest, 50 Piercing, 10 Armor => DIV MIN 20+ piercing, 3+ armor Deacon
1934 Heavy Tank 35 PIercing, 70 Armor => DIV MIN 14+ piercing, 21+ armor Vickers
1934 Heavy TDest 96 Piercing, 70 Armor => DIV MIN 38.4+ piercing, 21+ armor H TD `
1936 Light Tank 30 Piercing, 15 Armor => DIV MIN 12+ piercing, 4.5+ armor Matilda
1936 Light TDest, 77 Piercing, 15 Armor => DIV MIN 30.8+ piercing, 4.5+ armor Valiant
1941 Light Tank 50 Piercing, 30 Armor => DIV MIN 30.8+ piercing, 4.5+ armor Valentine
1941 Light TDest 99 Piercing, 30 Armor => DIV MIN 30.8+ piercing, 4.5+ armor Archer
1939 Medium Tank 61 Piercing, 60 Armor => DIV MIN 14+ piercing, 21+ armor Crusader
1939 Medium TDest 88 Piercing, 60 Armor => DIV MIN 14+ piercing, 21+ armor Cavalier
1941 Medium Tank 81 Piercing, 80 Armor => DIV MIN 14+ piercing, 21+ armor Cromwell
1941 Medium TDest 110 Piercing, 80 Armor => DIV MIN 14+ piercing, 21+ armor Charioteer
1941 Heavy Tank 111 Piercing, 110 Armor => DIV MIN 14+ piercing, 21+ armor Churchill
1941 Heavy TDest 140 Piercing, 110 Armor => DIV MIN 14+ piercing, 21+ armor Churchill Gun Carrier
1943 Heavy Tank 35 Piercing, 70 Armor => DIV MIN 14+ piercing, 21+ armor Black Prince
1943 Heavy TDest 35 Piercing, 70 Armor => DIV MIN 14+ piercing, 21+ armor Hector
1943 SuperH Tank 146 Piercing, 145 Armor => DIV MIN 58.4+ piercing, 43.5+ armor Tortoise
1943 SuperH TDest 170 Piercing, 145 Armor => DIV MIN 68+ piercing, 43.5+ armor Iron Duke
1943 Medium Tank 91 Piercing, 90 Armor => DIV MIN 36.4+ piercing, 27+ armor Comet
1943 Medium TDest 120 Piercing, 90 Armor => DIV MIN 48+ piercing, 27+ armor Contentious
1945 Modern Tank 131 Piercing, 130 Armor => DIV MIN 52.4+ piercing, 39+ armor Centurion
1945 Modern TDest 165 Piercing, 130 Armor => DIV MIN 66+ piercing, 39+ armor Centurion Maikara
Checked this over, but please advise re any typos etc. > Sir Garnet
NOTE: Regarding the calculations, Dalwin observed that "the contribution in both armor and piercing for any given battalion is modified by the percentage of its equipment that it currently holds. So as a unit loses a few tanks, its stats for both will diminish. This can change whether it pierces or is pierced in a given battle." From comments in the same prior thread, it appears that this takes effect during the course of a battle but the modifier may not be displayed. See https://forum.paradoxplaza.com/forum/index.php?threads/armor-and-piercing-formulas.998074/
My HOI4 Tank TD Pen Table.txt - 1936 UK info ingame stats edition March 12 2017
Piercing = 40% of highest Piercing + 60% of “average” Piercing of the div components
Armor = 30% of highest Armor + 70% of “average” Armor of the div components (wiki)
So the highest ("prime") component of Piercing or Armor multiplied by 40% or 30% respectively so gives a quick estimate for the minimum stats assuming everything else is 0 and the division is at full strength in equipment. So the actual number is probably higher, sometimes much higher, based on the other division components, so the + sign is added as a reminder.
The fewer non-prime components, the more impact the prime has on the average. Infantry has piercing up to 5 with infantry kit, sometimes with modifiers from tech
1934 Light Tank 10 Piercing, 10 Armor => DIV MIN 4+ piercing, 3+ armor Vickers II
1934 Light TDest, 50 Piercing, 10 Armor => DIV MIN 20+ piercing, 3+ armor Deacon
1934 Heavy Tank 35 PIercing, 70 Armor => DIV MIN 14+ piercing, 21+ armor Vickers
1934 Heavy TDest 96 Piercing, 70 Armor => DIV MIN 38.4+ piercing, 21+ armor H TD `
1936 Light Tank 30 Piercing, 15 Armor => DIV MIN 12+ piercing, 4.5+ armor Matilda
1936 Light TDest, 77 Piercing, 15 Armor => DIV MIN 30.8+ piercing, 4.5+ armor Valiant
1941 Light Tank 50 Piercing, 30 Armor => DIV MIN 30.8+ piercing, 4.5+ armor Valentine
1941 Light TDest 99 Piercing, 30 Armor => DIV MIN 30.8+ piercing, 4.5+ armor Archer
1939 Medium Tank 61 Piercing, 60 Armor => DIV MIN 14+ piercing, 21+ armor Crusader
1939 Medium TDest 88 Piercing, 60 Armor => DIV MIN 14+ piercing, 21+ armor Cavalier
1941 Medium Tank 81 Piercing, 80 Armor => DIV MIN 14+ piercing, 21+ armor Cromwell
1941 Medium TDest 110 Piercing, 80 Armor => DIV MIN 14+ piercing, 21+ armor Charioteer
1941 Heavy Tank 111 Piercing, 110 Armor => DIV MIN 14+ piercing, 21+ armor Churchill
1941 Heavy TDest 140 Piercing, 110 Armor => DIV MIN 14+ piercing, 21+ armor Churchill Gun Carrier
1943 Heavy Tank 35 Piercing, 70 Armor => DIV MIN 14+ piercing, 21+ armor Black Prince
1943 Heavy TDest 35 Piercing, 70 Armor => DIV MIN 14+ piercing, 21+ armor Hector
1943 SuperH Tank 146 Piercing, 145 Armor => DIV MIN 58.4+ piercing, 43.5+ armor Tortoise
1943 SuperH TDest 170 Piercing, 145 Armor => DIV MIN 68+ piercing, 43.5+ armor Iron Duke
1943 Medium Tank 91 Piercing, 90 Armor => DIV MIN 36.4+ piercing, 27+ armor Comet
1943 Medium TDest 120 Piercing, 90 Armor => DIV MIN 48+ piercing, 27+ armor Contentious
1945 Modern Tank 131 Piercing, 130 Armor => DIV MIN 52.4+ piercing, 39+ armor Centurion
1945 Modern TDest 165 Piercing, 130 Armor => DIV MIN 66+ piercing, 39+ armor Centurion Maikara
Checked this over, but please advise re any typos etc. > Sir Garnet
NOTE: Regarding the calculations, Dalwin observed that "the contribution in both armor and piercing for any given battalion is modified by the percentage of its equipment that it currently holds. So as a unit loses a few tanks, its stats for both will diminish. This can change whether it pierces or is pierced in a given battle." From comments in the same prior thread, it appears that this takes effect during the course of a battle but the modifier may not be displayed. See https://forum.paradoxplaza.com/forum/index.php?threads/armor-and-piercing-formulas.998074/
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