Btw, anything on fixing the tactics for combat?
https://forum.paradoxplaza.com/foru...ase-combat-tactics-bug.1038088/#post-23138921
https://forum.paradoxplaza.com/foru...ase-combat-tactics-bug.1038088/#post-23138921
- Convoys used for naval transfers are no longer locked in a state of being permanently "in use" when saving/loading while navally transferring
Btw, anything on fixing the tactics for combat?
https://forum.paradoxplaza.com/foru...ase-combat-tactics-bug.1038088/#post-23138921
- Removed AI weight modifier is_in_faction from JAP axis leaning focus
- Tweaked ai weights for carrier plane research. AI will now always research the most modern carrier version available and not research any carrier planes if they don't have carriers, the US and Japan will also be more eager to research carrier planes and particularly so when at war with each other
- Tweaked AT gun research to take enemy armor values into account (AI will be more willing to research AT upgrades if facing an enemy with high armor divisions)
- AI will no longer research basic heavy tanks if it can already research improved heavy tanks
- Removed AI weight modifier is_in_faction from JAP axis leaning focus
- Tweaked ai weights for carrier plane research. AI will now always research the most modern carrier version available and not research any carrier planes if they don't have carriers, the US and Japan will also be more eager to research carrier planes and particularly so when at war with each other
- Tweaked AT gun research to take enemy armor values into account (AI will be more willing to research AT upgrades if facing an enemy with high armor divisions)
- AI will no longer research basic heavy tanks if it can already research improved heavy tanks
yeah will fix when I updateThe list sure looks longer when you repeat everything.
- Nations with low manpower are now less likely to burn pp on relation boosting as they need it for laws
- Fixed Italy Befriend Bulgaria strategy not requiring Bulgaria to exist
- Italy should now be more careful about transports across the Med
Fixed an issue where front lines could sometimes disappear
I don't think the American tree is that bad. The German and Japanese are the worst imo.New NF Tree for USA??
Do these two fixes relate to addressing the PP spending loop Italy was in regarding the Befriend Bulgaria focus as noted in my bug report?
not sure. check it out. the disappearing frontlines could happen in several areas, but it might be something elseDoes this address the issue where ai German front lines vs Yugoslavia disappear and Germany walks away as soon as Croatia is formed? If not, can we please just not form Croatia until after Yugoslavia capitulates?
Does this also apply to the Commonwealth sending suicide missions into the Med after Suez has fallen and Italy has naval dominance?
Scope for 1.4.2 is the changelog above, we dont plan to add more now unless the patch itself breaks something. We want to get it released today if possible so we can start looking towards bigger tasks and the future.
German forces for Barbarossa:As an example, 1941 te germany started with 3,000,000 soldiers for the barbarossa war
The total strength of the armed forces of the USSR for June 1941 - 5.4 million people. It's all over the country. Of this number, only 3.2 million people are on the western borders of the country. (From the border and 400 km in depth).In addition, the Russians must have at least 10,000,000 troops.
Played up to 1940-something with the Brits and it looks like the Germans and Italians are much better at not shipping troops when they shouldn't. Convoys still go through the channel/med when it's a good way from their best interest, but suspect this isn't covered by the AI_strategy (but if it is, then this is an issue - GER lost a number of convoys in the English Channel and more in the Straits of Malacca, as did Italy in the Med (I felt a little mean beating down Italy's fleet from the get-go, but it made it easier to check these things out).
Please correct the problem with Yugoslavia. The country falls out of the axis alliance while fighting with the allies. In addition, Paul is replaced by Peter.
it should do
not sure. check it out. the disappearing frontlines could happen in several areas, but it might be something else
sadly not. consider this our first step improving the 2 nastiest things. We'll be working on a more general solution for next patch.
Scope for 1.4.2 is the changelog above, we dont plan to add more now unless the patch itself breaks something. We want to get it released today if possible so we can start looking towards bigger tasks and the future.