HOI4 Oak 1.4.2 BETA patch [checksum: a48d]

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podcat

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Hello everyone, tomorrows dev diary I'll be talking a bit more in detail about this patch, but it would be of great help with some opt-in beta testing already right now. This is stuff we have been working on this week, and a little of and off when people have been at the office during summer.

The idea is to go live this week if no major problems appear to stop it and we get enough testing done in the public beta.

Why beta patch and should you download it:

We do open beta patches to make sure we get a lot of testing and catch new issues before a patch goes live.
So, if you know how to use beta patches and dare to live a little dangerously (I wouldnt attempt ironman on this build tbh in case it ruins your save), and would love to help then check this out. I am not going to promote this patch outside the forum because, well, its beta and not fully supported. If you run into problems, just roll back to default version.

Note that just because a reported issue isn't listed below doesn't mean its forgotten or that we aren't prioritizing it. Just that it hasn't gotten a fix yet. The point of the patch is to make sure the stuff we listed is ok, not necessarily fix more stuff. So questions like "Have you fixed X yet" is best answered by doing a search through the patchlog below, or test yourself. More fixes than whats below will keep coming in future patches.

Patchlog:
######################################
########### Hotfix 1.4.2 "Oak" ###########
#####################################

##################################
# AI
##################################
- Added AI strategy to avoid some naval strategic regions
- AI now realises that puppets will also join the war when their overlord does ( fixes situation where China does not put any troops on their border with Japan's puppets )
- AI should now prefer even shorter naval routes when picking what ports to navally transfer between
- Nations with low manpower are now less likely to burn pp on relation boosting as they need it for laws
- AI should be less likely to waste PP on guarantees when low on manpower and at war
- Removed AI weight modifier is_in_faction from JAP axis leaning focus
- Tweaked ai weights for carrier plane research. AI will now always research the most modern carrier version available and not research any carrier planes if they don't have carriers, the US and Japan will also be more eager to research carrier planes and particularly so when at war with each other
- Tweaked AT gun research to take enemy armor values into account (AI will be more willing to research AT upgrades if facing an enemy with high armor divisions)
- AI will no longer research basic heavy tanks if it can already research improved heavy tanks
- AI now clears the trades that are not being fulfilled due to having no access to trade country
- Italy should now be more careful about transports across the Med
- Enemies of UK will now be wary of transporting through the english channel

##################################
# Modding
##################################
- Can now use "relation" as target for pp_spend_priority ai strategy
- Can now use "guarantee" as target for pp_spend_priority ai strategy

##################################
# Database
##################################
- Added flavor names for German named fighter squadrons
- Added namelist for FAA squadrons in the 800-list
- Added a number of shipnames to the German roster (thanks davewolf!)
- Added Night Witches to the Soviet “Women in Aviation” focus
- Added German historic airwing names after player feedback
- New icons for Italian small arms and truck
- New icons for French infantry weapons (prime condition, only dropped once)
- Added a flavor name for a Yugoslavian light cruiser class
- New leader portraits for Yemen, Haiti, Malaysia, Luxembourg, Indonesia/Dutch East Indies, El Salvador, Buthan, Cuba, Panama, Dominican Republic, Netherlands (alternative)
- Commonwealth leaders now fallback on British portraits if TfV is not activated

##################################
# Audio
##################################
- Adjusted volume on some of the airplane sound effects

##################################
# Balance
##################################
- First level Radar now have a much longer range to make initial investment more attractive
- Expanded bypass criteria for puppet Bulgaria focus to allow focus to bypass if Romania holds all of Bulgaria in a war
- Albania should now not fold to Italian pressure if in a faction with Yugoslavia
- Added bypass to anschluss if AUS is a puppet
- Turkey will now only join the Axis through the German focus if they are fascist.
- Anschluss event now takes guarantees into account
- Lowered upgrade bonus to self propelled AA variants air attack from 30% per level to 15%
- Changed Demand Sudetenland focus to fire fallback event if England is a subject
- Changed South Tyrol to be a core of Austria
- Nerfed CZE fascism gain through focus by 50%
- Reduced starting fascism in CZE to 5% (down from 25%)
- Fixed wrong tech bonus in a Romanian focus
- A country that initiates coup on an another country gets a bonus while inviting revolting country to its faction

##################################
# Bugfix
##################################
- Fixed an issue where frontlines could sometimes dissapear
- It is now ok to transfer resources from your territories through subjects at war time
- Fixed issue where declaring war on a puppet could pull the puppet into an existing war on the wrong side of the war
- Subjects are now added to a faction if their master is
- Convoys used for naval transfers are no longer locked in a state of being permanently "in use" when saving/loading while navally transferring
- Fixed issue where merged wars made it impossible to surrender because you were not marked as war leader
- License production description now updates properly
- Fixed bug where division size affected how much attrition they took and how their supply status was affected by being out of supply
- Fixed a bug where volunteers could appear in an impassible area
- Fix for incorrect use of has_government = fascist/communist instead of fascism/communism
- Fixed a horrific bordergore issue in Romanian "Split CZE" focus
- Ensured that split CZE event chain did not result in CZE units sitting around after their country got annexed
- Doing the Indian focus "Battaglione Azad Hindoustan" should now fire the proper event for Italy rather than give them the option to collect money for the RAF
- Cheating on the Austria-Hungary Referendum and going with the annexation should no longer report that Hitler was assassinated. (the proper news event should fire instead)
- France now joins the Czech entente if they decide to support the Czechs and Czechs have their own faction
- Fixed a wrong tag in URG loc string
- Fixed Italy Befriend Bulgaria strategy not requiring Bulgaria to exist
- Reenabled Vichy France cosmetic tag in a cynical move to squeeze out a tiny bit of profit
- Fixed an event firing several times for Romania
- Fixed an issue with continuous naval/air production idea not being localised
- Fixed a situation that could cause an infinite loop of naval transports
- Made game several times less fun ( Fixed an exploit with nukes persisting after loading or starting new game )
- Design companies should no longer be lost when loading and older savegame in a new version (from next patch update on, it wont work with older sadly)

##################################
# Stability
##################################
- Fixed a division by zero CTD in airmissions when aircraft are fighting missiles
- Fixed various rare CTDs


So how do I get this?
1. In steam right click the game in the list of games and pick Properties
2. Go to the Betas tab
3. in the drop-down select 1.4.2_beta (if it doesnt appear you might have to restart steam)
4. Close Properties. Steam should now queue up an update and will display the game in the list as Hearts of Iron IV [1.4.2_beta]
5. if all went well the last bit of the version number in launcher should display "(a48d)" which should be the correct checksum
6. Once we go official you can just remove the beta branch and go back to main by doing this again and selecting NONE.

If this seems even a little bit complicated just skip it and wait for patch to become official.

Enjoy!

p.s
- Should be savegame compatible with 1.4.1, but its BETA so no guarantees.
- If you crash please use the handy dump uploaded on restarting the game

Montgomery_Churchill_Rommel-dog.jpg

Monty and Churchill checking out the patch
 
Last edited:

albso437

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Great! Hope this fix some of the issues with the AI doing naval transport.
 

107zombiekiller

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still no fix for that bit of czech that poland gets not going to germany if USSR honors the pact?
aside from that im happy, cant wait for the dev diary tomorrow
 

Beethoven

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- Fixed bug where division size affected how much attrition they took and how their supply status was affected by being out of supply

This doesn't appear to actually be fixed quite right. I set up a bunch of 40-width heavy tanks (which take lots of supply) and also lots of low-quality infantry in the moscow supply region, where they are way over supply. Although the game DOES now correctly say that both types of divisions have the same supply status (which it did not before), still only the low-supply infantry takes attrition, whereas the high-supply heavy tanks take no attrition at all:

Screenshot (393).png

cc @BaddoSpirito @Alex_brunius
 

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  • Supply bug still no workeeeee quite right.hoi4
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Ksyr

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p.s
- Should be savegame compatible with 1.4.1, but its BETA so no guarantees.
As usual when loading an old save in a new version the design company bonus is missing or wrong on all equipment.
 

podcat

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As usual when loading an old save in a new version the design company bonus is missing or wrong on all equipment.
is that not a mod thing?
 

xtfoster

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is that not a mod thing?
Not sure what you mean.
1) In the saves the design companies are saved to each model as idea = ##### (or something like that).
2) The ##### is not linked to a specific design company (or idea) but is instead generated at savegame load (I assume), so if even 1 company (or idea) is added all the numbers after that change (so Germany, as the first country generated, loses its bonuses less often than a country generated later in the process) and the game sees that my fighters have the idea for a CAS bonus so it drops it.
 

Faulty

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adam_grif

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Hi @podcat,

Patch sounds good, but is there any chance of this update fixing the issue whereby air-combat seems to have been calculating results based on who controls the aircraft, such that 1000 british fighters vs 500 Italian and 500 German fighters is treated as though it is two separate 1000 vs 500 battles, and therefore favours the individual controller who has the most aircraft even when the enemy has the same or higher number of aggregate planes?

I understand totally that this changelog isn't everything 1.4.2 will do, but it's a pretty serious issue so I thought I'd ask about it specifically - it would be pretty bad to have to wait for 1.5!

Edit:

Ah I found the thread!

https://forum.paradoxplaza.com/foru...ng-in-the-new-1-4-1-air-combat-system.1033885
 
Last edited:

PotatoesOfDoom

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- Added Night Witches to the Soviet “Women in Aviation” focus
Goddammit I spent three weeks trying to fix the localization for one of my mods which added a "Night Witches" national spirit to the "Women in Aviation" focus and then Paradox goes and does it in the very next patch.

Anyways, thanks for the hard work.
 
Last edited:

Medicbaba

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- Lowered upgrade bonus to self propelled AA variants air attack from 30% per level to 15%

Nooo
Goodbye my computer equipped %100 accurate aircraft destroyer tanks. It was fun not building any planes and just AA tanks. will sure miss this
 

Telenil

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Great log! I'm looking forward to playing this.
 

Ksyr

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is that not a mod thing?
No mods. xtfoster gave a good explanation. In my case, as Japan, I lost all design bonuses on all equipment when loading a 1.4.1 game in 1.4.2beta.
 

Axe99

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Very impressive patch for so soon back from holidays, will give it a shake either later today or tomorrow and see if I can't break anything :). I like the sound of that naval-area based ai_strategy, can't wait to give it a shake :).

- Reenabled Vichy France cosmetic tag in a cynical move to squeeze out a tiny bit of profit

You'll stop at nothing to get that T-34 (was it?) you've always wanted!
 

Lord of Beer

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Please fix the bug where you cannot see allied aircraft in the air zone view, and where allied fighters cannot escort another allied nations CAS?
 

thinking_waffle

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Could you fix the AI choosing the wrong focus (Supremacy of Defence) in the Yugoslav focus tree? It's really annoying to see them waste precious time to get nothing (and then get attacked by the british because they dared to stay neutral).

Otherwise, a lot of good stuffs, keep it up.
 

NaRen13AnnexYourself

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Please, Podcat.
Fix Romania declaring war on Bulgaria.
Fix Yugoslavia declaring war on Bulgaria.
Fix Yugoslavia not having coup.
Please.
 
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