Whoa, if bombers can now do multiple-target CAS missions that's huge. Manually making wings of 240 each time was a right pain.
Ah right, so CAS/TAC wing size for ground attack shouldn't really matter anymore. That's great. I used 120 which was a lot of micro especially in MP.Whoa, if bombers can now do multiple-target CAS missions that's huge. Manually making wings of 240 each time was a right pain.
@SteelVolt - as promised, here are the saves from multiple points from a couple of hands-off runs (this morning, based on the latest build - checksum 73d8 at the launcher, although I'm playing with debug on, so menu checksum is 901c) . GER1 saw considerable Maginot attacking. GER2 was much better behaved, but there were still a handful of attacks that weren't particularly sensible use of force, including one after BEL and HOL were in the game, and GER was making good progress through the low countries . The save file names should give a pretty good clue as to what they represent - GER1 are saves from the first German game, GER2 from the second. The sequences in chronological order for both are:
GER1 Pre-war
GER1 Maginot attacking
GER1 2nd Maginot Thrust
GER1 Maginot after HOL and BEL in war
GER2 Pre-war
GER2 training pre-war
GER2 - Maginot assault 1
GER2 - Maginot post-BEL HOL in war
GER 1 screenshots of 'points of interest':
This is a look at one of the less sensible attacks, in case it helps.
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This is GER1's first maginot assault (I'm pretty sure), with HOL and BEL still out of the war. This is almost definitely the save GER1 Maginot attacking.
View attachment 280197
GER2 screenshots of 'points of interest':
GER did a great job swinging through the low countries in this one.
View attachment 280190
There weren't many Maginot attacks in GER2 after HOL and BEL were in the game, but this one still looked unnecessary (particularly given the thrust through HOL and BEL). This is almost definitely GER2 Maginot post-BEL HOL in war (sorry, memory's wobbling).
View attachment 280193
A large maginot assault, but before HOL and BEL are in the game (this is GER2 - Maginot assault 1)
View attachment 280194
This is the odd training situation outcome - at the start of war with POL, a large group of divisions is kicking things off with very low org (this is either or very shortly after GER2 - training pre-war)
View attachment 280195
One thing I noticed that's worth highlighting is that that in GER2 most of Germany's army for the attack on Poland was training pretty much up to the declaration of war, leaving them at low org when war broke out (see the save GER2 training pre-war - GER2 pre-war precedes this chronologically if you need a "before" save, and the Maginot saves are all "after"). I'm not sure if this happened in GER1 - I wasn't looking for it, and only noticed it by chance in GER2.
I hope that helps. Not in any way criticising, HoI4's AI is getting much better with each iteration, and I understand it's an incredibly complex job - just data in case it helps getting things even better.
Great work and great fixes. The above three are my highlights
. Qn, if easy to answer - does the last mean that there's no more 'optimal' sized CAS/TAC air wing any more (ie, would 600 CAS in a region attack the same amount of ground targets whether they were in one wing of 600 or sixty wings of ten, or anywhere in-between?)
In my experience, the AI re-arranges its fleets as it likes them at the start of the game, and the starting OOB has no impact except on what these fleets are called. I just did a quick human_ai run with the US for a couple of weeks to see what it did, and it builds balanced fleets and doesn't leave unescorted carriers (see pics in spoiler below). I think what you're seeing isn't an OOB thing, but that later in the game, AI fleets tend to get very splintered, and that this can result in fleets of very small numbers of ships, which if the right composition of small fleets doesn't come together in a battle, can leave carriers and BBs unescorted, and similar. That second thing is an 'educated guess' though, and could be off.
That said, I do think having fleets arranged in operational rather than administrative divisions at game start is a good thing. Just not that it's affecting the AI.
not a bad idea. this kind of stuff is off a "wishlist" we have that we do stuff on whenever we have free artist time, so I can add that on thereNew portraits look great. It would be great if you added unique arts of infantry equipment for majors that do not have it (Italy, France, USA, Poland).
Perhaps you could also add ships for the major nations as well, perhaps on a lower priority? If not already there of coursenot a bad idea. this kind of stuff is off a "wishlist" we have that we do stuff on whenever we have free artist time, so I can add that on there
not a bad idea. this kind of stuff is off a "wishlist" we have that we do stuff on whenever we have free artist time, so I can add that on there
Looks like the USA is still neglecting its carrier planes a bit. In my Japan game in the latest beta patch they had researched 1940s non-carrier fighters, but only had the basic "Fifi" carrier planes from 1922. They had 1936 torpedo bombers though.
Looks like the USA is still neglecting its carrier planes a bit. In my Japan game in the latest beta patch they had researched 1940s non-carrier fighters, but only had the basic "Fifi" carrier planes from 1922. They had 1936 torpedo bombers though.
I think plane builds are generally an issue. I faced an axis 'blitz' in 1940 and I seem to have shot down all the starting He111 and then just had elderly Dorniers and Capronis coming over.
K
If you're doing some portrait passes for countries you should look at poor the poor Xibei San Ma its the only Chinese warlord without a portrait
New portraits look great. It would be great if you added unique arts of infantry equipment for majors that do not have it (Italy, France, USA, Poland).
Would it be possible to add on some more flavour/background text for the various equipment/tank/plane techs (like the ship techs for some countries have)? I quite like reading them and it'd be nice to see it for more than just ships.not a bad idea. this kind of stuff is off a "wishlist" we have that we do stuff on whenever we have free artist time, so I can add that on there
It is not just the USA, no nation will research CV fighters. This as been an issue forever, not just 1.4.