After Denkt posted the HoI4 naval stats from the wiki (http://www.hoi4wiki.com/Naval_units), I had a gander, and while I'm not going to nit-pick the details (as, given the broad-brush issues, it's hardly surprising that a lot of the smaller details are a bit out of whack as well), there were a few oddities that seemed to bear mentioning. I'm aware they're likely in beta, and placeholders, but some of the things were particularly odd. The first, most of all. Specifically:
- Light Cruisers have no armour at all. Historically, light cruisers were armoured, with some CLs having heavier armour than contemporary CAs. If there's no armour at all, it won't be possible for variants to amend this, as a 5% increase on nothing is still nothing.
- A 1944 heavy cruiser has the same level of armour as a 1936 BB. Even the Alaska class (which people debate whether they were CAs or BAs) only had a 9 inch belt, and most late war CAs were closer to 5 or 6 inches. CAs in the table are over-armoured relative to BCs
- The manpower numbers are all over the place. SHBB the same as a BB is way off (historically, Yamato was 2500, 500-1000 above the manpower of contemporary BBs), and in either case a good deal below actual manpower required for anything other than '1922' models. On the other hand, DDs at 500 and subs at 400 overstate the manpower required for these vessels (in the case of submarines, often by a factor of four). In the case of every class, manopwer holds constant over time while costs for the vessels increased, despite the fact that the increasing costs for the vessels (generally, but in the vast, vast majority of cases) reflect later designs being larger (and requiring more manpower).
- Carrier anti-air attack figures look far too low - I'd struggle to find a CVE with less AA than a destroyer, yet this is the rule in the case of the stats here.
Where do these numbers come from, and how up-to-date are they? Hopefully, at the very least, the CL armour and manpower figures are largely placeholder. Not that I'm not planning to mod in naval stats in any event, but would feel a bit slack if after doing a stack of research I didn't see the oddness in the HoI4 wiki stats and not mention it. As always, not knocking the game as a whole, and we don't know how it'll work in practice, and may well be sorted already.
- Light Cruisers have no armour at all. Historically, light cruisers were armoured, with some CLs having heavier armour than contemporary CAs. If there's no armour at all, it won't be possible for variants to amend this, as a 5% increase on nothing is still nothing.
- A 1944 heavy cruiser has the same level of armour as a 1936 BB. Even the Alaska class (which people debate whether they were CAs or BAs) only had a 9 inch belt, and most late war CAs were closer to 5 or 6 inches. CAs in the table are over-armoured relative to BCs
- The manpower numbers are all over the place. SHBB the same as a BB is way off (historically, Yamato was 2500, 500-1000 above the manpower of contemporary BBs), and in either case a good deal below actual manpower required for anything other than '1922' models. On the other hand, DDs at 500 and subs at 400 overstate the manpower required for these vessels (in the case of submarines, often by a factor of four). In the case of every class, manopwer holds constant over time while costs for the vessels increased, despite the fact that the increasing costs for the vessels (generally, but in the vast, vast majority of cases) reflect later designs being larger (and requiring more manpower).
- Carrier anti-air attack figures look far too low - I'd struggle to find a CVE with less AA than a destroyer, yet this is the rule in the case of the stats here.
Where do these numbers come from, and how up-to-date are they? Hopefully, at the very least, the CL armour and manpower figures are largely placeholder. Not that I'm not planning to mod in naval stats in any event, but would feel a bit slack if after doing a stack of research I didn't see the oddness in the HoI4 wiki stats and not mention it. As always, not knocking the game as a whole, and we don't know how it'll work in practice, and may well be sorted already.
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