Hello, I am interested in getting into modmaking. This is my first project so all help is good help. I am completely fresh in this so I barely have any know-how to produce this so the first itterations might need some tuning 
Every tip is appreciated.
As we probably all know, the stats of tanks etc are all the same but with each production company.
I'd like to change that.
My plan is to add historical accuracy to the tanks, aircraft and ships and modify them with the historical stats, manufactory time and cost. Also to make the game more varied for each major nation.
I plan to have 2 versions.
1 version of full historical accuracy, even though this might make the game unbalanced. This one is for the hardcore roleplaying historians who all crave historical stats.
The second version is to have changes that are more historical but not make the game too unbalanced.
My guess is that this mod wouldn't be too hard to make changes to but requires alot of balance testing.
As I've said, any help is appreciated.
If I manage to complete this mod, I'll gladly incorporate the mod into others more advanced.
Every tip is appreciated.
As we probably all know, the stats of tanks etc are all the same but with each production company.
I'd like to change that.
My plan is to add historical accuracy to the tanks, aircraft and ships and modify them with the historical stats, manufactory time and cost. Also to make the game more varied for each major nation.
I plan to have 2 versions.
1 version of full historical accuracy, even though this might make the game unbalanced. This one is for the hardcore roleplaying historians who all crave historical stats.
The second version is to have changes that are more historical but not make the game too unbalanced.
My guess is that this mod wouldn't be too hard to make changes to but requires alot of balance testing.
As I've said, any help is appreciated.
If I manage to complete this mod, I'll gladly incorporate the mod into others more advanced.
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