HOI4 Ironclad 1.6.2 BETA patch [checksum: 6f7d]

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Kazakk

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Can we have an option to ban specific ports from being used? It'd be pretty helpful
Also an option to tell certain armies to not go to water at all. Sometimes when an unit is encircled and there is a port nearby, some of them will go into the ocean and get destroyed
 

MrLongleg1962

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Ia anybody looking into the US AI not even putting up a fight in the Pacific? In this Youtube video the Japanese player walks into Hawaii without opposition and the US fleet is nowhere to be seen to the point that Japan is about to start an invasion into the US west coast.

(
)
 
Last edited:

BeauNiddle

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Can we have an option to ban specific ports from being used? It'd be pretty helpful
Also an option to tell certain armies to not go to water at all. Sometimes when an unit is encircled and there is a port nearby, some of them will go into the ocean and get destroyed

You can ban certain ports being used for repairs (from the repair menu or by ctrl-clicking in naval mode IIRC)
To stop armies going into the water you'll have to block that sea area from transit which might screw up supply.
 

Dan1109

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I noticed the same problem playing as the USA. all these uk-speech-based events are visible, but not clickable.
From the USA point of view, nothing you can do until the UK performs an event (Churchill speech, Operation Catapult, etc). But yes, I don't see the UK do it. Maybe they are short of PP by the time it happens, and ministers are taking priority.
 

Beagá

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How to make convoy reappear as a choice for production? The interface still is a bit confusing. Once I altered choices I never managed to make them appear again.
 

Dan1109

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How to make convoy reappear as a choice for production? The interface still is a bit confusing. Once I altered choices I never managed to make them appear again.
You need to UNSELECT all ship types from the top filters by clicking them again. As convoys are not part of any ship class, they only appear when there is no filter. PDS should make Convoys a filter type, this isn't clear and many people have ben confused by it.
 

ok2useLane

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There’s no “marine” division template for the USA, at start. They have the tech that says it should be available, though. Am I missing something obvious?
Same with motorized, too.

“Unlocks free division template”
Where?
 
Last edited:

Bane5

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With one simple fix, a lot of the historical AI's woes in the early game can be solved.

A major problem I've seen time and time again (see sig) is that when Germany invades Poland, they have a tendency to pick around maginot or Norway immediately within the next few days. This causes the German AI to draw half their troops from the Polish front and then force them to sit on the Belgian and Dutch borders. As a result Poland sometimes gets the numerical front superiority and the war in the east goes on for 70 days, then France falls first.

Add some focus in between Danzig or War and war with around-France/Norway. Chop Danzig into a 35 day focus and add some historical re-supply focus in between to represent the need for the wehrmacht to recover their ammunition stockpiles, airforce, and tank force after taking a beating in Poland. Then the German AI will actually attack more often in full force in the east.

With this small change, the early war will play out more historically with Poland falling first and Germany being mobbed by the allies less often.
 
Last edited:

Meglok

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Noice. :)

Hey Andy (and @Bratyn as well), I do have two concerns:

- Will it be possible for AI Britain (with Winston Churchill as PM) to take the speech decisions? I would love (as US Player) to activate the Aid Britain decisions but AI Britain is somehow not doing so even with Historical Focuses on.
- Also, is the Dutch tech tree now updated to have Marines I as starting tech already?

Thank you and more power to you, Paradox legends :))

@Bratyn I would second this as a suggestion. The UK speeches decision tree and the US responses should probably have a higher call on PP. I often found in 1.5.4 the ai never got around to them before the US was in the war, and it doesn't seem much better now.
 

Velkro6

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Ummm...I must have missed a post but I'm tryna wargame 1.6.2 Beta and all my ship speeds are doubled or tripled. 72kn for a tricked out DMS early variant DD minesweeper? Gonna have to switch back to 1.6.1 and let the experts handle testing...
 

kaguravitro

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the convoy scort duty works only in same country convoys or it must protect allied convoys too?
 

Monkbel

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May I suggest that Airplanes XP is also adjusted so that it's a bit more relevant for non-fighters beyond agility?
Similarly ship XP doesn't seem that useful for non-fighting ships such as spotters or miners, but I guess that could be OK.

not sure what you mean about ship XP. There is no way that I know of to increase agility or other characteristics of ship using XP.
 

Fulmen

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View attachment 462595 Convoys can go negative in 1.6.2


Edit: it seems to be caused by canceling a lend lease that includes convoys.

Lol yes, today one player on the UK had negative 5-6k convoys.

I8km6jS.jpg
 

ok2useLane

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With one simple fix, a lot of the historical AI's woes in the early game can be solved.

A major problem I've seen time and time again (see sig) is that when Germany invades Poland, they have a tendency to pick around maginot or Norway immediately within the next few days. This causes the German AI to draw half their troops from the Polish front and then force them sit on the Belgian and Dutch borders. As a result Poland sometimes gets the numerical front superiority and the war in the east goes on for 70 days, then France falls first.

Add some focus in between Danzig or War and war with around-France/Norway. Chop Danzig into a 35 day focus and add some historical re-supply focus in between to represent the need for the wehrmacht to recover their ammunition stockpiles, airforce, and tank force after taking a beating in Poland. Then the German AI will actually attack more often in full force in the east.

With this small change, the early war will play out more historically with Poland falling first and Germany being mobbed by the allies less often.

This. Please fix this issue.
Perhaps, there should be a “historical” option in set-up, for Germany, that reflects this need. Currently, Germany doesn’t have a historical option. Otherwise, “sitzkrieg” doesn’t happen, which was historical.
 
Last edited:

kifo

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Are people still having problems with the task force template editor? I was creating 2 types of destroyers - one standard model with the shield icon and a minesweeper model with the mine icon. Whenever I place them together in a patrol fleet, like 2 CL, 4 standard DD, 4 minesweeper DD, the template would work for a while but then some fleets will either lose ships or gain more ships from having the destroyers swapped in or out. And sometimes when I try to recreate the template, it would fail to recognise the correct number of standard and minesweeper DDs in the fleet. A fleet might have 4 standard DDs and 4 minesweeper DDs but the editor only sees 7 standard DDs and 1 minesweeper DD (using the current composition option in the editor). And it is even messier when I try to include these minesweeper DDs into the main strike force, sometimes they would work fine but often the template will break and the ships will not reinforce correctly.
I think the template works quite well when I only have one model of ship for each class, one type of DD, one type of CL, one type of BB, etc. In the latest run, I basically gave up on the task force template and went back to the manual method as it was too frustrating trying to keep correcting the mess.
 

Messy

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Now when the maltese flag is fixed I can finally play the game.
 

Kriegsspieler

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I have found that the AI repeatedly sends in naval TF's into sea zones where there are hostile naval bombers. The particular case I saw was the eastern North Sea, where the Germans can easily get 100% mission efficiency. In any case, this made it quite easy to pick off large numbers of small ships. Couldn't the AI be directed to avoid areas where there is hostile air superiority?
 
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