And furthermore, Carthage must be destroyed.You should imitate Cato the Elder with his "Ceterum censeo Carthaginem esse delendam" but speak of Mannerheim Avatar instead of Carthage.![]()
;p
And furthermore, Carthage must be destroyed.You should imitate Cato the Elder with his "Ceterum censeo Carthaginem esse delendam" but speak of Mannerheim Avatar instead of Carthage.![]()
So you go to warGermany only gets a core if they go to war with Poland over it. They need to complete Danzig Or war.
Can we have an option to ban specific ports from being used? It'd be pretty helpful
Also an option to tell certain armies to not go to water at all. Sometimes when an unit is encircled and there is a port nearby, some of them will go into the ocean and get destroyed
From the USA point of view, nothing you can do until the UK performs an event (Churchill speech, Operation Catapult, etc). But yes, I don't see the UK do it. Maybe they are short of PP by the time it happens, and ministers are taking priority.I noticed the same problem playing as the USA. all these uk-speech-based events are visible, but not clickable.
You need to UNSELECT all ship types from the top filters by clicking them again. As convoys are not part of any ship class, they only appear when there is no filter. PDS should make Convoys a filter type, this isn't clear and many people have ben confused by it.How to make convoy reappear as a choice for production? The interface still is a bit confusing. Once I altered choices I never managed to make them appear again.
Noice.
Hey Andy (and @Bratyn as well), I do have two concerns:
- Will it be possible for AI Britain (with Winston Churchill as PM) to take the speech decisions? I would love (as US Player) to activate the Aid Britain decisions but AI Britain is somehow not doing so even with Historical Focuses on.
- Also, is the Dutch tech tree now updated to have Marines I as starting tech already?
Thank you and more power to you, Paradox legends)
May I suggest that Airplanes XP is also adjusted so that it's a bit more relevant for non-fighters beyond agility?
Similarly ship XP doesn't seem that useful for non-fighting ships such as spotters or miners, but I guess that could be OK.
View attachment 462595 Convoys can go negative in 1.6.2
Edit: it seems to be caused by canceling a lend lease that includes convoys.
With one simple fix, a lot of the historical AI's woes in the early game can be solved.
A major problem I've seen time and time again (see sig) is that when Germany invades Poland, they have a tendency to pick around maginot or Norway immediately within the next few days. This causes the German AI to draw half their troops from the Polish front and then force them sit on the Belgian and Dutch borders. As a result Poland sometimes gets the numerical front superiority and the war in the east goes on for 70 days, then France falls first.
Add some focus in between Danzig or War and war with around-France/Norway. Chop Danzig into a 35 day focus and add some historical re-supply focus in between to represent the need for the wehrmacht to recover their ammunition stockpiles, airforce, and tank force after taking a beating in Poland. Then the German AI will actually attack more often in full force in the east.
With this small change, the early war will play out more historically with Poland falling first and Germany being mobbed by the allies less often.
There’s no “marine” division template for the USA, at start. They have the tech that says it should be available, though. Am I missing something obvious?
Same with motorized, too.
“Unlocks free division template”
Where?