HOI4 Ironclad 1.6.2 BETA patch [checksum: 6f7d]

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

unmerged(106562)

Recruit
3 Badges
Jul 5, 2008
7
0
  • 500k Club
  • Imperator: Rome Sign Up
  • Europa Universalis: Rome
20190315120955_1.jpg
Convoys can go negative in 1.6.2


Edit: it seems to be caused by canceling a lend lease that includes convoys.
 
Last edited:

Rafled

Second Lieutenant
59 Badges
Oct 3, 2009
140
19
  • Knights of Pen and Paper +1 Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Cities in Motion
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Crusader Kings III
  • Stellaris: Federations
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
The whole concept of main armament is broken. 6x381 mm guns = 1 main battery, 8x381 mm guns = 2 main batteries. Something seems wrong...

You're making the assumption that the same weapon type in different slots is the same...
 

Novacat

Khajiit
5 Badges
Oct 9, 2010
9.193
743
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
And what about inability for UK to start Ark Royal construction in 1936, KGV and Illustrious in 1937? When it will be fixed?

Capital ship 'ideal dates' should probably be bumped back four years across the board. 1944 Capital Ships probably will never see actual use because, between the research time (note that going insanely ahead of time is no longer viable) and the construction time, WW2 will be over by the time those ships are even fielded.

Japan, for example, started construction of its Shokaku class aircraft carriers (which are the 1940 CVs) in December 1937.
 

Pied-Noir

Future Battle Bishop
On Probation
53 Badges
Sep 6, 2011
2.555
4.844
  • For The Glory
  • Prison Architect
  • War of the Roses
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
  • Europa Universalis III Complete
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Crusader Kings Complete
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Sengoku
  • Rome: Vae Victis
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Victoria 2: Heart of Darkness
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • March of the Eagles
  • Rome Gold
  • Semper Fi
  • Crusader Kings II
Capital ship 'ideal dates' should probably be bumped back four years across the board. 1944 Capital Ships probably will never see actual use because, between the research time (note that going insanely ahead of time is no longer viable) and the construction time, WW2 will be over by the time those ships are even fielded.

Japan, for example, started construction of its Shokaku class aircraft carriers (which are the 1940 CVs) in December 1937.
Is that quote from a Mechwarrior game? I'm thinking Mercenaries, but I'm not sure if it's 2 or 4.
 

Quivis

Domestikos
80 Badges
Jan 20, 2003
983
593
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
AI needs to stop sending troop convoys without protection. It’s so trivial to destroy AI without any losses, that it feels like cheating. For example, in my last USA game I killed around 1 million JAP soldiers during the first couple of months of war while losing only 2k. The same story with sinking GER and ITA divisions in the Mediterranean when playing GB. If the enemy has naval supremacy over a region, AI should not send its troops.
 

Novacat

Khajiit
5 Badges
Oct 9, 2010
9.193
743
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
Mechwarrior 2, Mercenaries, spoken by Deadeye, one of the tutorial missions.
 

ShamefulDisplay

Sergeant
79 Badges
Apr 13, 2016
92
112
  • Crusader Kings II: Way of Life
  • Age of Wonders: Planetfall - Revelations
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Victoria 2
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Field Marshal
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Expansion Pass
  • Mount & Blade: Warband
  • March of the Eagles
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Conclave
  • Stellaris: Federations
  • Steel Division: Normandy 44 Deluxe Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings III
  • Cities: Skylines - Mass Transit
  • Battle for Bosporus
  • Europa Universalis IV: Golden Century
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 -  Back to Hell
  • Hearts of Iron IV: By Blood Alone
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: No Step Back
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Monks and Mystics
  • Victoria 2: A House Divided
  • Stellaris
  • Victoria 2: Heart of Darkness
  • Sengoku
  • Semper Fi
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
With Mannerheim now bossing around the Finnish-Soviet border, could Mannerheim's high command generic be gutted for the field marshal portait too?
upload_2019-3-15_14-32-7.png
 

Bratyn

Content Design Lead
Paradox Staff
39 Badges
Dec 25, 2012
1.189
1.824
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • Magicka
  • Leviathan: Warships
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Stellaris Sign-up
  • Prison Architect
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV
I wanted to see the new russia tag, so just now fired up a game as the USSR and released everybody; and while my tag did switch, I got no event/notification about it. @Andy Gainey

This is intended. It works the same for the UK. It's just a minor cosmetic change - I decided not to make a huge deal about it with news events etc.
 

Olanov

Captain
26 Badges
May 11, 2017
346
102
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Steel Division: Normand 44 - Second Wave
  • Stellaris: Synthetic Dawn
  • Steel Division: Normandy 44 Deluxe Edition
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron III
This is intended. It works the same for the UK. It's just a minor cosmetic change - I decided not to make a huge deal about it with news events etc.

I don't know if this is too off-topic, but I honestly think there should be a global news event about the Fallen Government in UK, when that occurs. Often times I only hear about it when certain countries like Pakistan have gotten their independence and fight a war vs India or something. Considering it has ramifications beyond UK interest I think it's a fair point.
 

Bratyn

Content Design Lead
Paradox Staff
39 Badges
Dec 25, 2012
1.189
1.824
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • Magicka
  • Leviathan: Warships
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Stellaris Sign-up
  • Prison Architect
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV
Will it be possible for AI Britain (with Winston Churchill as PM) to take the speech decisions? I would love (as US Player) to activate the Aid Britain decisions but AI Britain is somehow not doing so even with Historical Focuses on.

This is odd... In script they have very high AI values so they should take them.
 

GSP Jr

Colonel
15 Badges
Apr 27, 2017
1.159
983
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Semper Fi
"- Fixed issue where various Pacific provinces weren't assigned a continent, causing the Melanesian Federation (FIJ) to not display any portraits for the country's leaders."

Granted, Christmas Island is in the Indian Ocean but might be fixed.

I mis-typed - it is 1.6.2 Beta f107 - the latest beta. This was not happening in 1.6.1, just started for me in 1.6.2.
 

Rebel1776

Major
106 Badges
Nov 10, 2011
528
413
  • Europa Universalis IV: Pre-order
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Europa Universalis IV: Third Rome
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Hearts of Iron III Collection
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Art of War
  • Heir to the Throne
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: No Step Back
Capital ship 'ideal dates' should probably be bumped back four years across the board. 1944 Capital Ships probably will never see actual use because, between the research time (note that going insanely ahead of time is no longer viable) and the construction time, WW2 will be over by the time those ships are even fielded.

Japan, for example, started construction of its Shokaku class aircraft carriers (which are the 1940 CVs) in December 1937.

I think that goes for all ship types.

Can't get anywhere close to standard armaments on even screens because not enough slots.
 

MrDziurkacz

Second Lieutenant
51 Badges
Jan 15, 2017
124
0
  • Surviving Mars: Digital Deluxe Edition
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Parklife
  • Stellaris: Megacorp
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines Industries
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Stellaris
  • Europa Universalis IV: Cradle of Civilization
I was "lucky" enough to spot a 1.6.1 and now also 1.6.2 BETA bug. The "Awake and Angry" achievement second requirement which was meant to be fixed for 1.6.1 is still broken in a way that it now requires the player to own all core states of China including the European colonies again.

So in 1.6.0 the trigger looked like this:
Code:
all_state = {
                OR = {
                    is_owned_by = ROOT
                    AND = {
                        NOT = { is_core_of = CHI }
                        NOT = { is_core_of = MAN }
                    }
                    NOT = { state = 728 }
                    NOT = { state = 729 }
                    NOT = { state = 326 }
                }
            }
This was always true because for every state in the game either NOT = { state = 728 } or NOT = { state = 729 } or NOT = { state = 326 } was true.

So for 1.6.1 it was changed:
Code:
all_state = {
                OR = {
                    is_owned_by = ROOT
                    AND = {
                        NOT = { is_core_of = CHI }
                        NOT = { is_core_of = MAN }
                        NOT = { state = 728 }
                        NOT = { state = 729 }
                        NOT = { state = 326 }
                    }
                }
            }
I looks as it should work, but if you run tests with this as a event trigger you will see that it doesn't trigger it till all China cored states are owned by China.

Through testing I was able to come out with the one that works exactly as it should:
Code:
all_state = {
                OR = {
                    is_owned_by = ROOT
                    AND = {
                        NOT = { is_core_of = CHI }
                        NOT = { is_core_of = MAN }
                    }
                    AND = {   
                        is_core_of = CHI
                        state = 728
                    }
                    AND = {   
                        is_core_of = CHI
                        state = 729
                    }
                    AND = {   
                        is_core_of = CHI
                        state = 326
                    }
                }
            }

Till this is implemented I suggest running this achievement on 1.6.0 where all you need to do to get it is to defeat Japan.
 

GSP Jr

Colonel
15 Badges
Apr 27, 2017
1.159
983
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Semper Fi
Anniversary Division Template Icons gone from 1.6.2 - there are only 44 (zero thru 43) from the base game showing, the Anniversary DLC 44-64 don't appear.
 
Last edited:

mknote

Private
32 Badges
Jul 17, 2018
15
20
  • Stellaris: Apocalypse
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Battle for Bosporus
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Darkest Hour
  • Stellaris: Synthetic Dawn
So for 1.6.1 it was changed:
Code:
all_state = {
                OR = {
                    is_owned_by = ROOT
                    AND = {
                        NOT = { is_core_of = CHI }
                        NOT = { is_core_of = MAN }
                        NOT = { state = 728 }
                        NOT = { state = 729 }
                        NOT = { state = 326 }
                    }
                }
            }
I looks as it should work, but if you run tests with this as a event trigger you will see that it doesn't trigger it till all China cored states are owned by China.

Thinking through the logic of the 1.6.1 solution agrees with your observation: it requires cores on the European states. This is because the OR statement says it either needs to be owned by China OR it is not a core of China AND is not one of the European states. Thus, the European states must be owned.

Furthermore, something I'd like to propose is taking into account the state that Japan can give to the German Empire if the AI (or player) goes down the non-aligned path (Qingdao, I think it is called?). It would be nice if there was an additional parameter that didn't require owning that state if it was given to the German Empire.
 
Status
Not open for further replies.