HOI4 Ironclad 1.6.2 BETA patch [checksum: 6f7d]

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Vohen

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Oh wow, I imagined it would be broken, but not to this extent.

Barbarossa went much like reported before, they started with heavy shuffling, but then it managed to stabilize.
In my test, it stabilized quite early in the offensive actually, the Germans hadn't even taken Smolensk yet by early 1942.
The front was much slower, but the Axis already controlled most of Ukraine and the Baltic Countries.
In 1942, however, the Soviets started alternating between shuffling and consolidating, so the Axis kept advancing towards the Urals.

But then, at some point, this happened:
20190331210125_1.jpg

Meanwhile, in the Far East:
20190331210140_1.jpg


Looks like the thought process of the Soviets was something like "well, we did our best, let's pack up and leave for Siberia!".
Frontlines weren't even drawn in those 3/4 of the front, I have no idea just what the hell happened.
So, yeah, that was the end of the war, the Soviets capitulated in March.

On a more positive note though, the Pacific theater is looking pretty good.
I can't say if the shuffling problem is still there, as I was paying more attention to Russia, but as far as historical frontlines go, it's looking pretty neat:
20190331210851_1.jpg


Not 100%, sure, Japan is being slowly pushed out of China, but that front is moving so slowly, it should last at least up to 1944 (which is great for a Sino-Japanese war that was usually over by 1939), and the Japanese performance in SEA was quite satisfactory as well, so at least there, things are looking good in my book.
 

ivhokie

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Yeah. Its a weird twist where the highlight of an HOI4 game was the Soviet front. It is still the highlight in MP, but in SP now the Pacific War is the most interesting, and the Soviet front is a disaster. Still the big problem with the Pacific Theater is that AI USA never commits its navy so the Pacific Theater can go stagnant. Also if they could get the front issues better than Raj would be a lot more likely to hang in there.
 
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currylambchop

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Looks like the thought process of the Soviets was something like "well, we did our best, let's pack up and leave for Siberia!".
Maybe its a 200 IQ strategy! Given that USSR is about to capitulate they think it's smart to go to Mongolia to preserve their army so it doesn't disappear upon capitulation, similar to the Free French. /s

But remember, though the AI is jack shit in the USSR, the bright spots on the pacific front mean that Paradox is finally getting their act together.
 
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PigletCNC

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Espania NO ES BUEEEEEEEENOOOOOOOOOO!!!!!!! POR FAVOR! FIXISIMO THE ESPANIA NATIONALISIMOOOOOO!!!!!!!! STILL JOINIO THE AXISIMOOOOO!!!!!

I tried to find a cause by playing the game since I am a code-illiterate little piggy, but I can't find a cause for them just bypassing the national spirit in the game with any certainty.

It seems to happen at the same time it normally does before the 'fix', it might be their national focus for creating a faction or them just thinking that since the Axis are winning on some fronts that it's outweighing the -200 malus towards joining a faction. I tried this with Spain even being surrounded (cheats, yay) and it still happened. So I don't think it's the mallus thing but either the timer is still there but just doesn't show in the text for the spirit or them taking the focus to create a faction making them join too.

And:

中国仍在失败

I see hopeful things from others but for some reason China collapses around 39 for me pretty much every time. I dunno why, even when they get arms shipments from me (the US, but it's only a 1000 rifles for 25 pp so it's really nothing at a great cost imho) they get pushed back easy, letting me send the flying tigers for 2 weeks before capitulation. I have resorted to cheating to delete japanese divisions to make it fun now :( But even then they get pushed back easily when Japan gets their new divisions to the front (pretty fast).

And:
У Советского Союза все те же проблемы

Like others have said, eventually the USSR just goes on the division treadmill again to give their troops some training for the Nijmeegse Vierdaagse, yet they never get to walk it because it makes them lose the war.
 

Jellico

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I tried allying the Soviets as Japan and that didn't seem to do much. They still kept shuffling their units around from east to west while the Germans slaughtered them. Would it not be possible to just STOP the USSR from garrisoning altogether until a more permanent fix is found?
 

currylambchop

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I tried allying the Soviets as Japan and that didn't seem to do much. They still kept shuffling their units around from east to west while the Germans slaughtered them. Would it not be possible to just STOP the USSR from garrisoning altogether until a more permanent fix is found?
I don't see this problem anymore. More of them just shuffling their units around the front and leaving holes.
 

ivhokie

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Found an interesting twist on the Soviet AI. I ran a game with Expert AI after watching this thread. For some reason Germany didn't go down the War with USSR focus, and Soviets did the war with Germany focus in March of 42. The Soviets held the line and even pushed forward in their initial offensive. I was thinking, "hey maybe this isn't a Soviet bug as much as a defense across a wide front bug." Then the initial offensive was over and the soviets were back to their old tricks. A month later both northern and southern flacks had 0 divisions defending.
 
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PigletCNC

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Found an interesting twist on the Soviet AI. I ran a game with Expert AI after watching this thread. For some reason Germany didn't go down the War with USSR focus, and Soviets did the war with Germany focus in March of 42. The Soviets held the line and even pushed forward in their initial offensive. I was thinking, "hey maybe this isn't a Soviet bug as much as a defense across a wide front bug. Then the initial offensive was over and the soviets were back to their old tricks. A month later both northern and southern flacks had 0 divisions defending.
"Can't lose battles when you aren't fighting them"

- Iosef Stalin, 2019
 

TheNexxus

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/interface/equipmentdesignerview.gfx

There are ten (10) instances of "//" in paths when I believe they should only be "/".
A quick find/replace for "//" should be easy to spot.
 

Andy Gainey

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We were noticing a concerning increase of instability and general weirdness near the end of the week and over the weekend. Stuff that has perhaps been occasional problem for a while, but maybe we were just rolling snake eyes a lot during our internal testing. Fortunately, we were able to work out the problems and fix a few other miscellaneous bugs along the way.

Hence, we now have a fifth update to our open 1.6.2_beta branch. Checksum is 6f7d.

The changes since Thursday:
##################################
# Bugfix
##################################
- Corrected Putting the Raid on the Medway to Shame achievement to no longer be awarded if the UK gets into the Fascist civil war.
- Corrected art for Netherlands design companies not showing up on produced equipment.
- Improve equipment distribution according to priority.
- Fixed negative amount of convoy on modifying a lend lease that has been raided
- Fixed invalid description for the low convoy escort and convoy raiding efficiency description


##################################
# UI
##################################
- Typo fix in the Netherlands bookmark description.


##################################
# AI
##################################
- Germany will no longer invite Nationalist Spain to the Axis on historical mode, unless the time is after 1942, they're in a war with UK, and are winning rather heavily.


##################################
# Stability & Performance
##################################
- Reset the deployment target of an exile nation's naval production lines when its navy is transferred, so that they do not target the recipient's task forces.
- Fixed miscellaneous null pointer crashes.


##################################
# Modding
##################################
- ai will now ignore pp strategies while deciding to send scripted diplo actions
- fixed some localization issues with scripted diplo actions


##################################
# Database
##################################
- King's Party is now renamed into Queen's Party under appropriate circumstances.
 

currylambchop

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Call me selfish, but I was really hoping for at least a "we've identified the problem and working on a solution" as it relates to the Soviet AI.
Give them time, they will probably release another update soon with the big bugfixes.
- Fixed negative amount of convoy on modifying a lend lease that has been raided
HALLELUJAH!
 

ivhokie

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Yeah I certainly would rather them take their time and get it right, but it would be nice to get an update on the most gamebreaking bug in there that has dominated this thread.
 

currylambchop

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Yeah I certainly would rather them take their time and get it right, but it would be nice to get an update on the most gamebreaking bug in there that has dominated this thread.
The most gamebreaking bug is definitely convoys bug because it affects every nation, the most noticeable is the glitchy Soviet AI. Convoys bug makes games unplayable unless you are Germany. Soviet bug only really makes Germany unplayable.
- Fixed negative amount of convoy on modifying a lend lease that has been raided
JOYOUS days.

Also the instability issues they mentioned may well have been contributing to the Soviet AI being bad. We should double test this patch, as I don't think they would mention it in the patch notes if they were fixing an inconsistent implementation of an earlier fix.
 

Joakim2007

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I never see Soviet or Germany send air units to the spanish civil war, or Soviet sending air units to the chinese-japanese war. When I, as Soviet, give Republican Spain 200 aeroplanes in lend lease, tney keep their air squadron at size 30 and just use the planes as reinforcements, instead of putting them all up in the sky.
 

currylambchop

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Could we see a fix to the bug that the Imperial Federation focus does not give cores after you trigger the loyalist rebellions when going non-aligned or fascist?
 

Wintermist

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So as Germany always win rather heavily, the setting to prevent Spain really doesn't change anything apart from REALLY putting a nail in the coffin for the Allies?! For now I think you should just stop it altogether until the state of the wars are in a way where it's not so one sided.
 

Vohen

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So as Germany always win rather heavily, the setting to prevent Spain really doesn't change anything apart from REALLY putting a nail in the coffin for the Allies?! For now I think you should just stop it altogether until the state of the wars are in a way where it's not so one sided.
I think it's about winning the war against the UK itself, meaning an invasion of the British Isles.
 
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