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DestinyCalls

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350k + 50k + 900k + 900k = 2.2M more pop maybe
if he went throught with all the suggestions wich are historically based and make sense
2.2 million more core pop when playing a facist historical hungary seems very relevant to me, also more building slots maybe.

Considering you get most stuff only later on, it seems fair as hunagry always seemed overly weak to me in hoi4 as an ally.

Kinda happy with this , i played a mp game where someone told me to not pick hungary because its better if they get annxed by someone else in the axis.
what bullshit


i always loved the idea of a germany and hungary coop game :3
 
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Fillamug

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The "Appeal to Imperial Loyalists" focus currently can only be bypassed if the dominions stayed with Britain or they were re-puppeted. Could you make it so that the focus is also bypassable if the dominions were annexed by Britain?
 

Rafled

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Dan1109

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Working late I'm sure, due to the guilt they all have from the hotel bar tabs they rang up last week :)
 

General Von Trapp

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@magistrat70 Your not the only one a little excited for this beta update. I think it’s about time I give this Man The Guns expansion a whirl now that most fixes and balance issues seem to be in place.
 

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Andy Gainey

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As presaged in today's Dev Diary, we have updated the open 1.6.2_beta branch with a third round of fixes and improvements. The checksum is a3a6.

Here is the changelog since the second round of updates last Friday:
##################################
# Bugfix
##################################
- AI can now accept a fuel incoming lend lease.
- Fixed taken states not being colored properly during a peace conference
- Fixed some decisions on a revolter country disapearing after loading a save
- Correctly change leader trait icons in army badge when switching between leaders where one has exile leader traits and the other does not.
- fixed naval mission assignment not working correctly with taskforces on repairs
- fixed an issue where countries occupying Manchuria would get reports about finding communist sleeper cells while allied with communist china
- fixed anniversary pack not being loaded
- review fixes
- Fixed newly created ships teleporting to the task force set as their deployment target
- Fixed auto balance task force not working
- Fix fuel lend lease. It was full of minor bugs.
- Selecting a decolonized Asia in the game rules will now also grant independence to Malaya.
- Fixed new Maltese fascist flag not showing up properly.
- fixed two instances in US events giving incorrect amounts of party popularity
- fixed ai sending invalid commands with foreign templates
- Fixed Expose the Belly of the Bear events not being sent out, as well as having incorrect requirement triggers.
- fixed a way to create invalid paradrop orders and fixed a ctd that is caused by that
- Converted Battleship and Converted Cruiser Hulls use now the right 3D model as the best match in the Ship Designer.
- Fixed ships from reserve not reinforcing if the reserve task force has at least one ship repairing
- locked the Silver Legion special template gained during the Fascist US civil war
- fixed some localization issues with dynamic modifiers
- fixed stability & war support values not giving all bonuses in some cases
- fixed some scripted diplomatic action issued that broke actions that requires acceptance
- moved lights of Los Angeles to correct province position
- Abdicating after getting "King's Support Forms" will now correctly remove the beneficial spirit granted by that event.
- fixed a original_tag problem related to reusing of dynamic tags
- Now display correct naval supremacy in naval invasion tooltip.
- fixed a ctd while loading saves
- De Gaulle will no longer be incorrectly removed as Free France's leader.
- Added Halifax to the bypass conditions of Motion of No Confidence.
- Added certain stipulations for Coerce Spain and Coerce Greece focuses.
- Only one Rebuild the Nation decision will now be available if you switch ideology using a civil war.
- Alliance with Germany now requires Germany to be fascist only.
- The number of factories displayed in war overview is now consistent with the number in topbar.
- Fixed an effect that was deleting a division template without deleting all divisions using that template, specifically volunteers and expeditionary forces, leading to potential memory problems and crashes.
- Fixed the game generating a definition.csv file that would override the original in case the later was missing some entries
- Mexico without Man the Guns enabled (and therefore with no ability to nationalize the oil fields) will now have control over its own oil from the start of the game.
- Fixed airwing name not being loaded from save
- Fixed DOD unique motorized icons to correctly shop up in the production tab.
- Fixed reserve fleet getting merged on daily tick if in the same naval base
- Fixed ship name from history file not being taking into account in some circumstances when adding a production line for it
- Highlight now fit the size of dockyard grid.
- Fragmenting Yugoslavia in the game setup rules should no longer result in Yugoslav units permanently being present on the map with no possibility of getting rid of them.
- Selecting Asia Decolonized game rule will now correctly grant independence to the Philippines.

##################################
# Balance
##################################
- naval mission efficiency will now go even lower if you don't have enough ships/taskforces for the assigned regions
- Nationalist Spain will not lose the "recovering from the Civil War" national spirit in historical focus mode, thus preventing them from joining the war
- Atlantic Fleet Designer now adds 10% HP to Carriers
- Armor upgrade for Carriers now adds 1% HP per level (non-MtG only)
- research companies research bonus 10% to 15%
- doctrine ministers research bonus 7% to 10% and 10% to 15%
- electron mechanical engineering research bonus 2% to 3%
- mechanical computer research bonus 3% to 4%
- computing machine research bonus 3% to 5%
- improved computing machine research bonus 5% to 8%
- advanced computing machine research bonus 5 to 8%
- focus: give refuge to scientist research bonus 3% to 5%

##################################
# UI
##################################
- Fixed Benelux formation news event properly referring to Netherlands' original name, rather than the new Benelux name.
- It is now possible to select a theater as a deployment target which will put the newly created ships in that theater's reserve fleet
- Now showing the task force insignia when selecting a task force as deployment target
- Finnish neutrality party was renamed
- Task forces created through the Move Ships Window now copy the insignia from the original task force
- Fixed timed decision showing 999 instead of a progressbar
- Dive bomber trait in admiral skill tree now correctly identifies bonus as only applying to carrier planes
- Minor loc fix to Dutch Trade Neutrality news event option text.
- Added list of required module slots that are empty to the save button tooltip when designing a ship
- Fixed invalid 'no mission set' warning on a task force with a mission but currently refitting or repairing

##################################
# AI
##################################
- Britain should now care more about Africa as well as other area prio tweaks
- ENG will avoid channel if it is at war with GER
- British AI should now pick ministers better to make use of Stanley Baldwin (a first in British history)
- British AI should no longer take early mobilization if it has better use of the political power
- British AI should no longer waste pp on resource prospecting if it has better things to do
- British AI should no longer offer refuge to German scientist until a certain amount of time has passed
- Italy alternate fascist plan will now result in Italy First, rather than Pact of Steel
- Both sides of the Suez Canal are now considered part of Africa for the purpose of AI calculations (still separate for all other purposes)
- blocked ai from creating naval missions in blocked regions
- naval_avoid_region >= 600 will disable regions for missions as well now. Germany disables the channel if ENG is still a threat
- historical Yugoslavian AI will no longer take Greater Yugoslavia
- added an AI strategy to Hungary to prevent them from joining the axis before it is historical if historical focuses are on
- ai is now less reluctant/random about upgrading its ship designs
- fixed a bug preventing the Soviet AI from researching Fighters II
- the Soviet union will no longer pick the War with Japan focus while fighting with Germany
- ai will care more about home fronts that have actual enemies if surrender process is >0 and less about other non dangerous fronts
- ai won't care about guarantees that are guaranteeing an enemy that has offensive war against us or a war that started long ago
- Improved UK historical focus selection order
- Japan will now avoid too aggressive early invasions

##################################
# Stability & Performance
##################################
- Protected against a buffer overflow.
- Detected and skipped a certain type of invalid mipmap data in dds files.
- Fixed CTD when reordering pinned strategic regions

##################################
# Modding
##################################
- added target_root_trigger trigger for targeted decision. this is checked before checking all targets and if false, will skip that targeted decision completely
- added game variables fuel_k & max_fuel_k
- fixed example of scripted diplo actions & fixed some string problems

##################################
# Database
##################################
- Tweaked Chamberlain resigns event to now require Poland to have fallen, and slightly increased the required surrender progress required for Denmark, Norway, the Low Countries, or France.
- The US now correctly starts with 2 Yorktown Carriers under construction in 1936 (MtG only due to balance concerns)
- Italy now correctly has two Littoria-Class Battleships under construction in 1936 (MtG only)
- changed some starting technologies for Italy
- France now starts with 1 Richelieu Class Battleship under construction in 1936 (Richelieu) and two more under construction in 1939 (Jean Bart and Clemenceau) (MtG only)
- added HMS Aurora to British starting construction (MtG only)
- moved Town Class Light Cruiser template to 1936 start, added 5 ships to British starting construction in 1936
- Added Marines division template to HOL
- Added portrait for Ataturk
- added and tweaked a number of division name lists for various countries
- Commonwealth Ties can now be taken if UK is overlord of Dominion civil war factions, as well (and applies the relationship boost to those countries).
- Adjusted requirement for Imperial Conference to no longer be impossible if UK accepts Destroyers for Bases offer from USA.
- removed the claim Romania gets on Bulgaria from the relevant event
- Reach out to the Ware Group is now available for both democratic and communist governments
- Removed Atatürk as a starting field marshal and instead added a decision to recruit him if Turkey is in a defensive war, also assigned to him his new field marshal portrait
- Added foreign language loc and an on_action trigger for Turkish civil wars.
- Added Admiral Hipper to German starting construction (MtG only)
- Added two Kirov-Class Cruisers to Soviet starting construction (MtG only)
- Added USS Vincennes and USS Wichita to US starting production (MtG only)
- Added two light cruisers to Italian starting construction (MtG only)
- Central Powers will now invite Bulgaria if they exist, are AI, and are non-aligned.
- Adjusted Vojvodina state population, and added cores to it in the Hungarian focus tree.
- Central Powers focus now sends event invites to the various potential nations, giving them a choice rather than automatically adding them to the faction.
 
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Pied-Noir

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RIP Kongo fix, but nice work @Andy Gainey and Paradox. Looking good!
 

PigletCNC

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As presaged in today's Dev Diary, we have updated the open 1.6.2_beta branch with a third round of fixes and improvements. The checksum is a3a6.

Here is the changelog since the second round of updates last Friday:
bork bork bork
Not my Beta Branch :( Is it slow? I even resubbed to the beta but it's still 2bbd (or whatever the previous one was).

Edit: I made an oopsie. it's there now. Now it's there.
 

MrDziurkacz

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Nationalist Spain will not lose the "recovering from the Civil War" national spirit in historical focus mode, thus preventing them from joining the war

giphy.gif
 

Martel732

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My post was not meant to be overly critical. But the non-Axis derping away the game is very frustrating.

Maybe something as simple as making unit default to be to NOT move and then have to have some game event to trigger a move would help non-Axis. It's actually really easy to hold off Japan as player China; just stand there and make them fight for every territory. But the AI is losing super fast.
 

jpinard

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My post was not meant to be overly critical. But the non-Axis derping away the game is very frustrating.

Maybe something as simple as making unit default to be to NOT move and then have to have some game event to trigger a move would help non-Axis. It's actually really easy to hold off Japan as player China; just stand there and make them fight for every territory. But the AI is losing super fast.

I know. And as a new player to the game, seeing this immediately over and over and over again has me so frustrated. I’ve been waiting years to play this and finally thought it was time to dig in, that the game would be mature and balanced. Instead I’m just amazed at how messed up some of it is. AI is hard, but that’s why you have scripting to fix some general AI holes.

Equally crazy is setting up a frontlines then watching your defenders immediately lose all of their entrenchment by moving. For a new player you’re given these tools to manage your war, then they actively work against you? I only expected to find major problems once I’d played the game for months, not the first week. The game has been out for 3 years come June. I realize MtG is new and I have everything so I don’t know how things were pre-patch, but I get the impression a lot of these issues have been around a long time.
 

Morhardt

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Found a bug playing Mandschuko and get Focus Assertiveness. You get a report over Communist threat defeated every week or even more often -- with no effect.
Also in Events & Decisions the decision Communist Infiltration -- Anti-Communist Sweep has no effect and no description.
Also it would be nice if Mandschuko gets one more political advisor for installing all 3 minister posts without focus obefience -- invite Japanese Investors. Ministers for changing ideologie for example.... or it would be nice to get a focus going neutral if you chose the way to mandate of heaven
 

DestinyCalls

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- Adjusted Vojvodina state population, and added cores to it in the Hungarian focus tree.

not in my game :3
 

Wintermist

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Preventing Spain from joining the war is HUGE! Thank you!
 
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