HOI4 Ironclad 1.6.2 BETA patch [checksum: 6f7d]

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

MarkCrye

Recruit
75 Badges
Sep 27, 2018
9
0
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Imperator: Rome Deluxe Edition
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Victoria 3 Sign Up
  • Europa Universalis 4: Emperor
  • Stellaris: Distant Stars
  • Stellaris: Lithoids
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Crusader Kings III
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Steel Division: Normandy 44 -  Back to Hell
  • Victoria 2
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
Could we get an event for Austria-Hungary to force claims on Yugoslavia without going over WT and thus getting an insta guarantee? Non-aligned should be allowed to justify at like 40% War Tension so we at least have a window to expand before being forced in to world war (-25% with Otto von Habsburg). So far I have yet to find a way to get enough to proclaim the Austro-Hungarian Empire via Decision as non-aligned, which again, is kinda the point....
 

ok2useLane

Papa
83 Badges
Apr 14, 2006
502
200
  • Hearts of Iron IV Sign-up
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Europa Universalis IV: Common Sense
  • Paradox Order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II
  • Deus Vult
  • Diplomacy
  • East India Company
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
I don't see how any of this supports the argument that the US should be able to build motorized divisions in 1936. If someone finds hard evidence that the US operated fully motorized divisons in 1936, I am eager to hear it. Until then, they will have to motorize their infantry the hard way. They originally started out without motorized researched in vanilla. Given the size of the US automotive industry, that seemed equally silly, so it was changed.

Perhaps, it should revert to the way it was in vanilla. Especially, considering the staunch isolationism that prevented the US from developing much (militarily), until the war began. I’d be happy with having to research it AND having a nerfed template. As it is now, I don’t even bother with motorized when I play the US, because it’s just easier to use regular infantry and move slow...not historical in the later game, though.
 

Buldozer

Private
61 Badges
Oct 7, 2007
14
13
  • Europa Universalis 4: Emperor
  • Semper Fi
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Stellaris: Humanoids Species Pack
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
France has ceased to protect important cities from paratroopers. But the paras are not needed. I noticed that over the years the game did not receive an achievement "True Blitzkrieg" :cool:. So I decided to test this very "painful" front. Having made my way through Luxembourg, my two armored divisions just had a fun ride to Calais and Paris. The winning time is only limited to 28 days to claim Luxembourg + a couple of days to get there.
Back in my last game for the Netherlands, the German fleet sank 20 British divisions in the Baltic Sea on the way to Danzig. Which by the way, before that defended my border for only 1-2 minutes.
 

currylambchop

Star eater gang (she/her)
42 Badges
Nov 25, 2016
3.027
3.650
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
I have experienced the AI shuffling its units before 1.6. And in 1.6, the AI doesn't always shuffle its units. People have complained about the AI shuffling its units long before 1.6, the reason it is noticed now, is because German and Japanese AI is so much better than before and doesn't shuffle its units. So people forget how bad the AI was before 1.6, as before, the average was bad.
 

Wintermist

Captain
108 Badges
Oct 29, 2011
427
158
  • Steel Division: Normandy 44
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Ancient Space
  • Sword of the Stars
  • Sword of the Stars II
  • Rome Gold
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Hearts of Iron IV: Together for Victory
  • Tyranny: Archon Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • BATTLETECH
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Surviving Mars: First Colony Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Common Sense
  • Shadowrun: Hong Kong
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Shadowrun Returns
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
1944 I got tired of the stomp of Soviet and stalemate. So decided to see how it would go if I deleted all Germany's armies. 774 armies and fleets deleted. Then unpaused and a few days later lots of new armies popped up everywhere. So I repeated it and it deleted another 229 armies and fleets. So that has to be a bug right? 3 days between.
 

currylambchop

Star eater gang (she/her)
42 Badges
Nov 25, 2016
3.027
3.650
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
1944 I got tired of the stomp of Soviet and stalemate. So decided to see how ti would go if I deleted all Germany's armies. 774 armies and fleets deleted. Then unpaused and a few days later lots of new armies popped up everywhere. So I repeated it and it deleted another 229 armies and fleets. So that has to be a bug right? 3 days between.
They probably had many divisions in queue, and just early deploy them.
 

Wintermist

Captain
108 Badges
Oct 29, 2011
427
158
  • Steel Division: Normandy 44
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Ancient Space
  • Sword of the Stars
  • Sword of the Stars II
  • Rome Gold
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Hearts of Iron IV: Together for Victory
  • Tyranny: Archon Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • BATTLETECH
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Surviving Mars: First Colony Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Common Sense
  • Shadowrun: Hong Kong
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Shadowrun Returns
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
They probably had many divisions in queue, and just early deploy them.

229 of them? And for that matter they popped up in countries they couldn't even deploy in. It was all over Europe, from Spain over to Poland, see I could see them pop up even though I had no vision, I just saw the armies pop up on the map.
 

Bratyn

Content Design Lead
Paradox Staff
39 Badges
Dec 25, 2012
1.189
1.824
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • Magicka
  • Leviathan: Warships
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Stellaris Sign-up
  • Prison Architect
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV
Could you guys make the focus "Schlieffen Once More" give a war goal on the Netherlands? The invasion of France is way easier as the fascists.

The Schlieffen Plan, as executed historically, did not include a war with the Netherlands. if you want a war with the Netherlands there are other ways of making this happen (such as pushing for war if the Netherlands refuses to allow the Kaiser to return).
 

Bratyn

Content Design Lead
Paradox Staff
39 Badges
Dec 25, 2012
1.189
1.824
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • Magicka
  • Leviathan: Warships
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Stellaris Sign-up
  • Prison Architect
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV
or fixing Vojvodina state to have the correct population

I have seen this claim that Vojvodina state has an incorrect population before, but I am unsure what the basis for this argument is. When I created the West Banat state, I gave it a population according to the 1930s census and subtracted that amount from the Vojvodina state it was a part of beforehand.

Considering large parts of the rest of the Vojvodina region I can find demographic history for are part of the in-game state of Croatia, it seems to me that the total population of the region as represented in-game is quite close to the 1.6 million historical figure I can find.

If you have any other sources that dispute this, please link them to me.
 

PeterX7

Second Lieutenant
58 Badges
May 13, 2017
199
6
  • Hearts of Iron IV: No Step Back
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Europa Universalis 4: Emperor
  • Cities: Skylines - Green Cities
  • Age of Wonders II
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 3 Sign Up
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines
  • Crusader Kings III
  • Battle for Bosporus
  • Europa Universalis IV
  • Cities: Skylines - Campus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: By Blood Alone
  • Mount & Blade: With Fire and Sword
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Cadet
  • Cities: Skylines Industries
  • Age of Wonders III
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Darkest Hour
I have seen this claim that Vojvodina state has an incorrect population before, but I am unsure what the basis for this argument is. When I created the West Banat state, I gave it a population according to the 1930s census and subtracted that amount from the Vojvodina state it was a part of beforehand.

Considering large parts of the rest of the Vojvodina region I can find demographic history for are part of the in-game state of Croatia, it seems to me that the total population of the region as represented in-game is quite close to the 1.6 million historical figure I can find.

If you have any other sources that dispute this, please link them to me.

First of all thank you very much for looking into this issue, second I hope you are ready for my long (with a tldr end) explanation.

From the wikipedia page: https://en.wikipedia.org/wiki/Hungarian_occupation_of_Yugoslav_territories

- Demographics: "According to the 1931 census, the territories of Bačka and Baranja had a combined population of 837,742" Now what might be confusing is that Backa and Baranja are the same Vojvodina state in hoi4, Backa(Bácska in Hungarian) is the main part and Baranja(Baranya in Hungarian) is that one little province between the river Danube and river Drava.
To shorten this: the hoi state of Vojvodina = "Serbian Backa" and "Serbian Baranja" (837k population). Please note that both Backa and Banja have a "Hungarian part" that remained in Hungary and they are called Hungarian Bácska and Hungarian Baranya.

- So in 1931 Vojvodina (Backa+Baranja) had 837k population and also had 280k Hungarians which should give the reason to make this state a core state and not just a claimed state for Hungary.

- In 1941 "On 1 May 1941, the Germans estimated that the population of the territories occupied by Hungary was 1,145,000" . Now this includes "Prekmurje" and "Medimurje" which territories are not represented in the game ( it is a province in Slovenia close to the Hungarian border) that had around 100k. "A census of the occupied Yugoslav territories was conducted by the Hungarian authorities in 1941, which counted a total population of 1,030,027" This is the Hungarian census that also shows 37% ethnic Hungarians living the occupied Hungarian lands, but this includes the Slovenian Prekmurje and Medimurje territory so it would be about 930k.

TLDR/ In short: Vojvodina should have about 900k population which is between the values of 1941 and 1931. Also Vojvodina should have more factory slots (it should be the developed rural region more likely than West-Banat), reasons for this is that Vojvodina was a big agricultural centre, and also had twice the amount of population with many small companies in the populous cities.

Serbian Banat (WestBanat) have the correct date according to the Banat Wikipedia page (however it also had 95k Hungarians living in minority) so thank you for your research on that.

While gathering these date I also took the time to point out some other demographic issues around Hungary.

- Another issue about the demography of Hungary if you could take a look at is the starting population of Hungary. Hungary has 8,69 million starting population in 1936, but in reality Hungary had 9,040m population according to the demography census https://en.wikipedia.org/wiki/Demographics_of_Hungary
( A good thing would be if you could add + 110k population to each state, or 150k to Northern Hungary and split 75k to Alföld and another 75k to Western Hungary)

- One extra thing: Carpahtian Ruthenia and Southern Slovakia have the exact same population while Southern Slovakia had about 900k in 1936 (50k more than in game) and it should be a core state of Hungary just like Southern Slovakia, since it also had major Hungarian minority living there, and in the 1939 start scenario the territory is the core territory of Hungary.
There is calculation that in 1938 S. Slovakia had 935k, https://en.wikipedia.org/wiki/First_Vienna_Award

A nice image for the territorial changes that hopefully make everything more clear: https://en.wikipedia.org/wiki/File:Territorial_gains_of_Hungary_1938-41_en.svg


Thank you very much for reading this, and also I can photo my books and history magazines with translation, but Wikipedia pages are accurate enough compared to them, I hope you can put in these changes, and please write back if you need more proof/stg is not clear.
@Bratyn

Edit: If you have the time maybe you could add more cities/Victory Points to Hungary, to help this I created a map with the biggest cities: https://imgur.com/a/rDzVAG4
 
Last edited:

Pied-Noir

Future Battle Bishop
On Probation
53 Badges
Sep 6, 2011
2.555
4.844
  • For The Glory
  • Prison Architect
  • War of the Roses
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
  • Europa Universalis III Complete
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Crusader Kings Complete
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Sengoku
  • Rome: Vae Victis
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Victoria 2: Heart of Darkness
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • March of the Eagles
  • Rome Gold
  • Semper Fi
  • Crusader Kings II
When's the next update? :)
 

currylambchop

Star eater gang (she/her)
42 Badges
Nov 25, 2016
3.027
3.650
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
@Bratyn could you consider some of these possible QoL and minor balancing changes for the USSR for this patch? They are simple enough changes that improve the quality of playing the USSR, without changing the meta too much.

1. Trotsky should not purge Kalinin. Instead, he should purge Molotov, as he hated Molotov but was ambivalent towards Kalinin. Also, Trotsky’s USSR lacks strong advisors, so Kalinin being available to them is a nice change.

2. Could the USSR get an Atlantic fleet designer and a Coastal fleet designer? USSR’s naval game is barely impactful anyway but implementing these would give them a bit more flavour, and open alternate alt-history playstyles.

3. Would be nice if the USSR could get some war industrialists, to represent their massive military buildup and rapid mobilization.

4. Great patriotic war could remain after the great purge is removed, both by time and by the ‘lessons of war’ focus, as it states in the flavour text for the events that the benefits linger permanently. You could use the +10% or the +5% organisation versions of this spirit as the permanent ones.

5. The anti-capitalist focuses and anti-fascist focuses should take 70 days only. Many players entirely ignore that path as it’s more efficient to stay on the air production continuous focus.

6. NKVD national spirit is quite weak relative to the Rehabilitated Military national spirit. Would be cool if you could increase the reinforce rate bonus to +10%, so it would be a viable choice.

Thanks for considering these suggestions. If they are infeasible that is fine, it’s your game after all. But I’m just throwing my 2 cents in, as a player who used to main the USSR.
 
Last edited:

Pellaken

TheNewTeddy
109 Badges
Mar 24, 2009
3.752
1.864
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Victoria 3 Sign Up
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Crusader Kings III
  • Imperator: Rome
  • 500k Club
  • Victoria 2
  • Crusader Kings II
  • Mount & Blade: Warband
  • Sengoku
  • Cities: Skylines
  • Prison Architect
I have seen this claim that Vojvodina state has an incorrect population before, but I am unsure what the basis for this argument is. When I created the West Banat state, I gave it a population according to the 1930s census and subtracted that amount from the Vojvodina state it was a part of beforehand.

Considering large parts of the rest of the Vojvodina region I can find demographic history for are part of the in-game state of Croatia, it seems to me that the total population of the region as represented in-game is quite close to the 1.6 million historical figure I can find.

If you have any other sources that dispute this, please link them to me.

Note that I have 0 idea what the population is in game and I'm intentionally not checking. From my sources (yugoslav census data as seen on wikipedia) Vojvodina has a whole has 1.624M people, of those, 0.586M live in West Banat, 0.838M live in the region occupied by Hungary, and 0.437M live in the region occupied by Croatia. I know this adds to more than Vojvodina as a whole; but its a 1931 Balkan census, what can you expect really.

that being said.

I seem to recall the Vojvodina in the game only being the part that ends up Occupied by Hungary. As such it should only have 838K people in it.

EDITED TO ADD

after reading the post right after the one I quoted, I think the problem may be the @Bratyn 's estimation of how much of Vojvodina in IRL is in Croatia in-game. https://en.wikipedia.org/wiki/Syrmia_County this is the area in question, which had under half a million people, vs this https://en.wikipedia.org/wiki/Hungarian_occupation_of_Yugoslav_territories#Demographics which had over 800K

Vojvodina (the IRL area) with West Banat removed, has about 1.2M people, 2/3rds of which live in the "Hungarian" area, and 1/3rd in the "Croatian area"
 
Last edited:

PigletCNC

Second Lieutenant
59 Badges
Dec 15, 2016
143
1
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Field Marshal
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Necroids
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Thanks guys! I've made some population adjustments and added cores in the Hungarian focus tree.
This is why, even though you guys don't just randomly add in focus trees to DLC so that price points get all weirded up and stuff which is perfectly reasonable when you think about it, you guys are the best.
 
Status
Not open for further replies.