- SMERSH now gives +1 slot and coutner intel if you have LaR
I may be having a brain fart but what does SMERSH stand for?
I may be having a brain fart but what does SMERSH stand for?
Are you talking about 5 spies without being spy master? Or 5 spies with spy master. Sorry a bit confused .Why not 5, so you can always have 1 for counter-intel? It goes on, and on....3 is perfectly fine for a non-spy master, as doing the HARD missions is very costly and time consuming. As Podcat has said, that is their intention - if you are not SM, then Intel Networks with the occasional 2 spy mission and rare 3 spy mission should be your expectation. Else, become a SM. Can't become SM by joining a faction, SOL.
- SMERSH now gives +1 slot and coutner intel if you have LaR
I may be having a brain fart but what does SMERSH stand for?
and on same topic, what does "reduce subversive activities" do for NKVD? I thought that was useless prior to LR, and it was going to be address/fixed in LR with the new mechanics...but the old stuff is still there....so what are "subversive activities" in LR, and do they have a cost? Is a coup a subversive activity? What about setting up collaboration governments?- SMERSH now gives +1 slot and coutner intel if you have LaR
I may be having a brain fart but what does SMERSH stand for?
Hey, has Trotsky been changed to account for these changes as well? Trotsky gives -50% subversive activities cost like the old NKVD spirit, but it's not very useful in the current update. Maybe Trotsky could instead increase effectiveness of propaganda and coup actions.- Soviet NKVD spirit now gives an extra operative slot
Yea, I don't think that spies should be hardcapped, it doesn't make much logical sense. Maybe have a hardcap for spies from faction members, and allow more operative slots to be unlocked with certain industries?- While it's good that you're trying to solve the spy-spam problem, I think that you're taking the wrong approach. The main problems is that 1) a nation that doesn't want to be in a faction should still be allowed to build a large agency, 2) a nation that wants to heavily invest in its agency shouldn't have a magical hardcap, 3) its still illogical since spies should require an economy not faction members. Why not make additional operatives slots bind civilian factories instead? During late game, some nations have 100+ civilian factories doing nothing, this would make them useful.
Agreed, this was certainly an oversight....Any chance of a hotkey for the Operatives mapmode?
There's only like 5 icons.
That is true, but as @Dan1109 said, it is 5 for each ship design you make, so 5 for Carrier I, 5 for Carrier II, etc etc.
So you can have 5 different Light Cruiser builds on the '36 hull (AA, ASW, Screen, Fleet, & Raider lets say).
Assign each of the 5 designs a different icon - shield, turret, crab, binocs, skull when you create a task force template with light cruiser + crab to only use crab types.
There may also be mods that have more icons, but I never looked.
You can then easily re-classify obsolete designs from Fleet duty to Convoy Escorting by changing the icon.
It works very nicely with the Task Force designer and auto-updating too.
and on same topic, what does "reduce subversive activities" do for NKVD? I thought that was useless prior to LR, and it was going to be address/fixed in LR with the new mechanics...but the old stuff is still there....so what are "subversive activities" in LR, and do they have a cost? Is a coup a subversive activity? What about setting up collaboration governments?
yeah we plan to make some, but might be in a later update rather than this particular one. depends on the timing.Nice one, Paradox, props for the immediate rise to action.
Will there be any art (portraits/ministers ideally) thrown in along the way prior to the full release?
What about unique sprites for Portugal?yeah we plan to make some, but might be in a later update rather than this particular one. depends on the timing.