it would be better if the game mechanics punished ahistorical meme designs like four-turreted heavy tanks being a good idea and rewarded things that worked well in history. That being said, I don't think it's necessarily even possible to model tank design in a way that does this.
There are a number of stats that can be added to equipment, that aren't used in default HOI4. You can add ORG to an equipment, so that a unit with its full amount of gear has more ORG than one without. For example.
You can also change the amount of fuel that equipment (i.e. tanks) carry. By default every unit has X hours of fuel storage. Which means that even ultra-high consumption things like gas-turbine tanks, can advance for X hours before running out of fuel. You can change this though, so that speed/fuel logistics becomes a trade-off in designs.
Probably, multi-turreted meme tanks should have an ORG or ORG-recovery penalty, to recognise that they were very, very difficult to co-ordinate.
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