Considering the game runs on focus trees now, is there even an AI? Isn't it just some code to weigh what units to assign units to X frontline and some weights on what to build, then some code on when to press the "all out attack button"?
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What's AI then if not a bunch of weights required to make a certain decision?Considering the game runs on focus trees now, is there even an AI? Isn't it just some code to weigh what units to assign units to X frontline and some weights on what to build, then some code on when to press the "all out attack button"?
By "boring" I did not mean "easy". Just like this thread topic does not say that designers made the game easy but that it made it less strategic. The Japanese (almost) beating you despite you having the better strategy and units in every way is just inherently boring to me and why I don't play at non-default difficulties.Answer: They were almost able to get through my divisions despite the US having entrenchment, a better general, air superiority, ground attack, armor advantage, the Japanese attacking across a strait without using MAR or amphibious tanks, and with my doctrine tree max SF. Oh, and my tech was better.
Without the bonuses it gets from higher difficulties, will the AI be able to produce to fill the better templates? I have my doubts.I'm strongly against this approach - the AI should play to its best abilities on all difficulties and the difference between the levels should be solely handled by giving higher level AIs boni (and penalties on lower levels).
It has so much promise. Small incremental changes could be made to drastically improve the game.The totally inept way the computer plays the game has made me pack away HoI4. I have written about this problem several times for the last couple of years now. I've also read threads from others here addressing the issue. It pretty much seems to be ignored by the developers.
By "boring" I did not mean "easy". Just like this thread topic does not say that designers made the game easy but that it made it less strategic. The Japanese (almost) beating you despite you having the better strategy and units in every way is just inherently boring to me and why I don't play at non-default difficulties.
As @TheMeInTeam said earlier, there is a whole lot of learning rules and UI in this game. It is then just a tiny step from knowing the rules of plane combat to decisively beating the AI in the plane designer and as a result in the air war.
With the vanilla plane variants, after the speed/agility rework, there are some options for customization and small advantages to be gained over the AI in exchange for XP. That is much closer to the role air plane design should be playing in the grand scheme of things, imho.
Reading all of these posts, there is one thing I don't understand. If you have mastered this game in vanilla why aren't you playing mods that make the game more difficult? There are plenty to choose from. This can be a HARD game, especially to new players. Does everyone not remember posts about German players that can't defeat Poland or France or get their butts kicked when they invade the USSR?
Does everyone not remember posts about German players that can't defeat Poland or France or get their butts kicked when they invade the USSR?
Expert AI is what I play. It took me months to figure out how to defeat the USSR with a Bonus of Insane and Desperate Defense of High with Reinforcements on. The only time I play vanilla is when I help beta test. I've had this game since it came out and I have zero achievements.Other than Expert AI, there are no mods that fundamentally alter the AI.
However even Expert AI is limited. It doesn't alter how the AI approaches strategy or uses its divisions once built.
If you're referring to just giving handicaps to the player, the existing difficulty system already does that.
Consider the analogy of a chess opponent. Do you want more difficult opponents, or do you want to "mod" the game so that, for example, the enemy pawns can attack in any direction?
He wants advice on playing France. I haven't been masochistic enough to play France in a long time...View attachment 985896
There's literally a post on the main page asking these questions right now.
(Give that guy some advice. I'm sure he'd appreciate more viewpoints than mine.)
He wants advice on playing France. I haven't been masochistic enough to play France in a long time...
Mr. Moderator, the discussion on this thread over several days has clearly proven that the issues I have raised are objective, Nearly 90% agreement rate (54:7) and no one denying the automatic design template feature, can you help invite Paradox designers to take a look at this post? (I have now re-edited my original view to make it easier to read)I really shouldn't see AI Germany never building medium tanks when it receives tank designs from focuses for free. And maybe the planes don't have to be top-tier meta, but the AI could use some additional guidance on building them.
I don't use spies to steal 200% industrial acceleration effects; I don't use paratroopers to attack, because Ai doesn't use airborne paratroopers; and I don't use the daily 12:00 interruption of trade to get oil, because these are very utilitarian ways of playing the game that would destroy the sense of historical immersion.Even if they do improve the AI, until it becomes some sort of ACTUAL Artificial Intelligence that can think, react and predict like a human can, you'll always be an 'adult playing with a kid'. Once you learn its patterns, you'll always know exactly how to defeat it.
Just thought I'd chime in on this. It really depends on what you mean by "strategy." Expert AI certainly changes where the AI puts its divisions by prioritizing certain fronts. If you look at a vanilla game, the AI UK will barely have any divisions in Asia, and all the rubber is ripe for the picking. If you play with Expert AI, you can expect to find 30+ divisions defending Singapore with solid templates. EAI also adds in the Continuation War and makes a Phony War happen, at least with historical focuses on.However even Expert AI is limited. It doesn't alter how the AI approaches strategy or uses its divisions once built.
because most of them use "magic" to make the AI units stronger, and/or extensive script railroading. And I don't like "magic" where factories produce X amount under player control but 2X amount under AI control, or arbitary +100% division attack if Q condition is met. And I don't like scripts that break when the player gets involved, or magically summon manpower, equipment, units, etc.If you have mastered this game in vanilla why aren't you playing mods that make the game more difficult?