Thanks for the in depth analysis, after thinking about this for a few hours I think the MIO system could potentially improve this in the current situation, as MIO could use a form of tech tree and randomness to achieve a similar gameplay to stellaris upgrading the galactic fleetIt's worth pointing out that there are really two different problems identified by your statement.
1) The absolute meta of the game does not reward historical designs.
2) The AI plays in a way that does not fully reward historical designs.
On the other hand, I still insist that designers should provide several sets of design templates that would be automatically generated based on tech, military doctrine and resources, and let Ai and new players use them to make the game process more focused on upgrading tech, improving military doctrine and having more resources. This is a relatively low cost method of improvement. Keep players engrossed in macro-strategy rather than micro-design. Improving the sense of immersion. Similar to Sid" Meier's design philosophy "A game is a series of interesting choices."
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