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ObsidianSpectre

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I have no problem with the latest DLC (Battle for the Bosporus), but it not enough for me to return to the game. The game is awesome and very well done, but it needs a good comintern/Soviet/communist DLC. I would also like to a deeper political system like in HOI3 where many ideologies are present, where similar ideologies have it easier to work together. For example that conservatives like nationalists more than social democrats. I really miss the old diplomacy triangle chart.
 
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BeauNiddle

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I have no problem with the latest DLC (Battle for the Bosporus), but it not enough for me to return to the game. The game is awesome and very well done, but it needs a good comintern/Soviet/communist DLC.

The next big DLC they are working on is code named Barbarossa and everybody assumes it's Soviet rework with supply rework. The are going to start DevDiaries on it after the new year (it's already in development, they just haven't shared anything yet)
 
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Radu2605

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I have no problem with the latest DLC (Battle for the Bosporus), but it not enough for me to return to the game. The game is awesome and very well done, but it needs a good comintern/Soviet/communist DLC. I would also like to a deeper political system like in HOI3 where many ideologies are present, where similar ideologies have it easier to work together. For example that conservatives like nationalists more than social democrats. I really miss the old diplomacy triangle chart.
What the game needs is a better economy. Because if there is no money/ manpower need for factories, you can just field a huge army of soldiers that you don't need to pay.
It also needs an war weariness system, so you can't be at war for 10 years with no penalty.
Also the game dosen't have a food supply system, because we all know that soldiers and civilians don't need food or payment what so ever.
You can just steamroll everyone by just building a lot of civilian factories, then building military factories, get a bunch of good tank divisions and just destroy everyone with them.Because Ai can't counter tank's
 
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TalyonUngol

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What the game needs is a better economy. Because if there is no money/ manpower need for factories, you can just field a huge army of soldiers that you don't need to pay.
It also needs an war weariness system, so you can't be at war for 10 years with no penalty.
Also the game dosen't have a food supply system, because we all know that soldiers and civilians don't need food or payment what so ever.
You can just steamroll everyone by just building a lot of civilian factories, then building military factories, get a bunch of good tank divisions and just destroy everyone with them.Because Ai can't counter tank's

I think the economy is fine. Factories don't employ -that- many people that you'd see much of a difference. Let's assume that you have 200 people in a factory((I think this is a bit much but im being generous))

so 200 people per factory.

So if we do 200 civilians and 200 militarys, thats 80,000 manpower for factories. You're really only going to be affecting the smaller countries like Greece and stuff and its just not worth it as they'll have to rebalance the game around that. Kind of pointless. So manpower is pointless for the factories.

Now money? Okay I can see that but what would we use? Isn't the Consumer Goods what our money is since when you're at peace, the civilians get more money and the war gets less money but when you go to war economy or total mob, you get more money for the war and hence better production. I think thats the money.

War Weariness? I guess we could put that in, but hten there'd have to be a white peace system where you take the land that you've gained at the end of the 10 years or something? And whats to stop a new declaration? And a ten year war is pretty rare. Most games dont last that long.

Food supply system? Alright, sure but what would we put that under? Civilian factories? Military factories? Im not sure what we'd plan on doing with that.

As for the last bit, thats just AI work that needs to be done. Theres a ton of AI work that needs to be done, but I think the countering tanks should be a less of a priority right now compared to maning Front Lines, naval invasions((Attacking and defending)) as well as proper templates and many others.
 

Radu2605

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I think the economy is fine. Factories don't employ -that- many people that you'd see much of a difference. Let's assume that you have 200 people in a factory((I think this is a bit much but im being generous))

so 200 people per factory.

So if we do 200 civilians and 200 militarys, thats 80,000 manpower for factories. You're really only going to be affecting the smaller countries like Greece and stuff and its just not worth it as they'll have to rebalance the game around that. Kind of pointless. So manpower is pointless for the factories.

Now money? Okay I can see that but what would we use? Isn't the Consumer Goods what our money is since when you're at peace, the civilians get more money and the war gets less money but when you go to war economy or total mob, you get more money for the war and hence better production. I think thats the money.

War Weariness? I guess we could put that in, but hten there'd have to be a white peace system where you take the land that you've gained at the end of the 10 years or something? And whats to stop a new declaration? And a ten year war is pretty rare. Most games dont last that long.

Food supply system? Alright, sure but what would we put that under? Civilian factories? Military factories? Im not sure what we'd plan on doing with that.

As for the last bit, thats just AI work that needs to be done. Theres a ton of AI work that needs to be done, but I think the countering tanks should be a less of a priority right now compared to maning Front Lines, naval invasions((Attacking and defending)) as well as proper templates and many others.
To be fair if the Ai could make good divisons and stop ignoring the fact that supply is a thing in HOI4, it would be far more entertaing, because there would be a chalange.
They should also make nuke researching and building huge capital ship consume factories, because any tiny nation can get nukes and make super-heavy battleships, witch seem odd, knowing the that these things were only owned by the major power's because of their cost's.
Also economic laws are weird, because civilian economy makes building civilian factories harder, and war economy makes them build faster, I think that mobilizing should make building civilian factories slower and military factories faster, so you have a reason not to be on war economy all the time.
 

TalyonUngol

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To be fair if the Ai could make good divisons and stop ignoring the fact that supply is a thing in HOI4, it would be far more entertaing, because there would be a chalange.
They should also make nuke researching and building huge capital ship consume factories, because any tiny nation can get nukes and make super-heavy battleships, witch seem odd, knowing the that these things were only owned by the major power's because of their cost's.
Also economic laws are weird, because civilian economy makes building civilian factories harder, and war economy makes them build faster, I think that mobilizing should make building civilian factories slower and military factories faster, so you have a reason not to be on war economy all the time.

Theres another one that I forgot for Ai thats a bit important. the Supply. Building up infrastrcuture in low supply zones and not crowding it should be a priority. Like building it up in Africa.

Nuke researching and building huge capital ships for factories? Eh. It does take Naval dockyards and a vast amount of resources to make a Super heavy BB. I don't think it's all that necessary to make it cost even more to build. As for nukes, I'd be happy to see nuke building be an actual thing that takes military factories instead of just how many reactors you got. I think maybe cost half reactors and half factories would be nice. That way you can't just put 100 military factories into a nuke and the production goes... nuclear... see what I did there?

As for the economic law you mentioned? Alright, I can dig that. Go to Civilian economy to build up a ton of Civilians and then switch to war? They'd have to rework it heavily and also not force people onto partial mob or whatever. Cause depending on what you wanna do as Germany, being on partial mobilization could hurt you if you wanted to build up Civilians.