Disclaimer: This is not a suggestion, but intended to be an open discussion. So please don't bury it in the suggestions forum graveyard!
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The philosophy behind HoI4 was: Scrap all that bloated crap from HoI3 that sounded cool, but didn't make sense gameplay-wise and instead streamline the product to shift the focus towards long-term macro decisions.
In my opinion that worked out very nicely.
Now with the "expansions" instead of continuing on that path, they introduce more micro crap instead of meaningful additions.
Examples:
Dear devs, there is so much untapped potential left that you should tackle before adding those rather useless little micro elements which partially work and partially are a nuisance.
Why not instead focus on one major addition per expansion simulated on a macro level like the original philosophy for the game was.
Here's a start:
- espionage and intelligence
Intelligence was one of the key factors in WW2 from Turing and the Enigma to the decryption at Midway and the deception of D-Day.
This is tailor-made for a macro level implementation. Dedicate resources to it by means of research, a provincial improvement building, laws, ministers, NFs, events, national modifiers etc.
Let the player allocate espionage on a macro level via slider for counter-espionage and espionage, the latter being distributed percentage-wise among the enemy nations.
You could even implement it into the battle-planer! Save espionage points to invest them in a battle-plan. Think of D-Day. You prepare a large-scale invasion and invest a ton of saved up espionage in that plan. The enemy wouldn't be warned ahead of the invasion and you would gain additional benefits like lifting the fog of war in an area, gaining bonuses etc.
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Bottom line: Focus on singular major macro additions instead of adding more and more complicated mechanisms that barely increase complexity and add little substance to the game!
What do you guys think about that?
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The philosophy behind HoI4 was: Scrap all that bloated crap from HoI3 that sounded cool, but didn't make sense gameplay-wise and instead streamline the product to shift the focus towards long-term macro decisions.
In my opinion that worked out very nicely.
Now with the "expansions" instead of continuing on that path, they introduce more micro crap instead of meaningful additions.
Examples:
- Combat Log: --> Okayish, but since it doesn't show inflicted casualties it's mostly useless. The detailed combat history is a waste because most combat lasts a couple of hours so it produces an endless list of skirmishes.
- Request Lend Lease --> Annoying and I doubt that many people use it.
- Equipment Conversion --> pure micro, could be abstracted or simply left out of the game
- New Diplomatic and Puppet Interactions: (License military technology to bring other nations’ weapons to the field or sell your advances to the highest bidder.) --> might do something in MP, but seriously in SP I doubt that it will bring anything but nuisance to the table
- Puppet stages from integrated to dominion --> barely noteable and if anything will increase micro to deal with puppets
Dear devs, there is so much untapped potential left that you should tackle before adding those rather useless little micro elements which partially work and partially are a nuisance.
Why not instead focus on one major addition per expansion simulated on a macro level like the original philosophy for the game was.
Here's a start:
- espionage and intelligence
Intelligence was one of the key factors in WW2 from Turing and the Enigma to the decryption at Midway and the deception of D-Day.
This is tailor-made for a macro level implementation. Dedicate resources to it by means of research, a provincial improvement building, laws, ministers, NFs, events, national modifiers etc.
Let the player allocate espionage on a macro level via slider for counter-espionage and espionage, the latter being distributed percentage-wise among the enemy nations.
You could even implement it into the battle-planer! Save espionage points to invest them in a battle-plan. Think of D-Day. You prepare a large-scale invasion and invest a ton of saved up espionage in that plan. The enemy wouldn't be warned ahead of the invasion and you would gain additional benefits like lifting the fog of war in an area, gaining bonuses etc.
---------------------------
Bottom line: Focus on singular major macro additions instead of adding more and more complicated mechanisms that barely increase complexity and add little substance to the game!
What do you guys think about that?