HoI4: Diplomacy will make or break this game

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Hearts of Iron 3 was a great game with some flaws. But in my opinion, the greatest flaw of all was the diplomacy system--a mere shadow of what could have been the greatest realpolitik simulator.

To me, this makes only slightly more sense than saying that HoI3's greatest flaw was the lack of first-person vehicle controls that could have made it the greatest tank simulator. That's not to say that a game with more developed diplomacy wouldn't be interesting (just like a tank simulator can be interesting too), but I recognize that game development teams have limited resources and I prefer my wargames to focus on war-related features rather than add non-core stuff like extensive diplomatic options for shifting the major game alliances (that's more of a 4X kind of feature).
 

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Diplomacy is important and I hope it's good this time, but "make or break the game" is an overstatement. HoI3's diplomacy was extremely primitive yet the game was still good.
 
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aruon

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Diplomacy is important and I hope it's good this time, but "make or break the game" is an overstatement. HoI3's diplomacy was extremely primitive yet the game was still good.

and i think "extremely primitive" itself is an overstatement.:rofl: once any action started happening and attempting to trade become pointless, all it was really for was spamming the declare war button.