HoI4: Diplomacy will make or break this game

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Bane5

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Hearts of Iron 3 was a great game with some flaws. But in my opinion, the greatest flaw of all was the diplomacy system--a mere shadow of what could have been the greatest realpolitik simulator.

In HoI3, the AI makes very little use of diplomacy. With the exception of multiplayer, countries always gravitate and form towards the same alliances. The system is static. I can't for example, say, load up Finland and try and to form an alliance with Sweden and Norway to form a local hegemony against the Soviet Union. My neighbors will always say no. If I load up the Soviet Union and invade Poland and baltics, no other country will do anything about it. The complete lack of diplomacy makes playing minor countries completely unfun and makes the game very predictable for majors when you know who and what will be your friend/foe every game.

A robust and expansive diplomacy system is desperately needed for HoI4. In the recently acclaimed Eu4 and Ck2, diplomacy makes those games great and memorable; combat in those games is very simple and abstracted. Its the constant struggle for powerful allies, backstabbing, and positioning pieces on the chessboard that shines. HoI4 should be no exception.

------

For a good diplomacy system several design goals need to be achieved:

  • 1). Countries need to respond to perceived threats and react accordingly.
  • 2). Painting the entire map blue where everyone holds hands and sings kumbaya should be nearly impossible.
  • 3). Alliances should be fragmented, no super coalitions that contain the US, USSR, Germany, and France all at once, etc.
  • 4). Espionage should play a part.

------

What HoI4 needs is three systems: aggressive expansion, a balance of power system, and Diplomatic plans (similar to battleplans).

Aggressive expansion (or threat) is self explanatory. Make big armies, threaten your neighbors, invade other countries, and you appear more threatening. Neighbors start forming local alliances and foreign diplomats start trusting you less.

Now introducing the balance of power system: How this works is, international politics seeks to balance itself. If the relative strength of one group, faction, or local alliance becomes too powerful in terms of military strength, other groups will start to band together to protect themselves and keep the balance of power in check.

Here is how these two systems play together: For example, if I play the Soviet Union and I start the second Polish-Soviet war and make Poland into a communist puppet in 1937, the rest of the world is alarmed. I gain AE. This causes Germany to form an alliance with Great Britain with the goal of stopping international communism from spreading. Together, Germany and Britain are powerful--any additional allies in their coalition would probably break the game and decide the result then and there; however, this is where the balance of power system kicks in. Other countries and groups of countries that are behind in terms of realpolitik get bonuses to diplomacy to allow them to form new and separate groups. Now back to our scenario: GB and GE have formed an alliance. In response, nearby France, alarmed that their centuries long rival has formed an alliance with their old enemy, starts negotiating with Italy to maintain their own international clout and independence.

The key here is that actions in HoI4 should not just be a simple action and reaction whereby everyone joins together against 1 aggressor. Alliances elsewhere should shift and in turn cause more ripple effects as various countries try to maneuver for the best advantage when hostilities break out again. The key is to have multiple ripple effects throughout international politics, not just a one time event. Multiple causes for ww2 become possible.

-----

The final system for diplomacy would be diplomatic plans, similar to the battleplan system already discussed. In a bold and grand departure from previous Paradox games, I would suggest that diplomatic actions like signing a peace treaty and forming an alliance no longer happen instantly with the click of one button. Instead negotiations take time. This is more realistic and representative of actual politics.

Let us say that I am playing France and I want to make an alliance with Italy. What I do is send one of my diplomatic teams on a mission to negotiate with the government of Italy--effectively initiating a diplomatic plan. I start with an initial offer: An alliance with Italy in exchange for recognizing Italian claims in Yugoslavia along the Adriatic coast.

The alliance request occurs overtime. Each week reports back how likely it is that the other party will agree. Earlier estimates tend to be more inaccurate. Because diplomacy takes place overtime and not instantly, other nations with spies inside my nation can discover that such negotiations are underway and try to encourage or block the action.

It might look like this:

Initial Talks:
- Started: Aug 24, 1937
- Proposal seems likely to be accepted.
- Estimated Completion Date: Dec 3, 1937

Mid-Negotiations:
- Current Date: Sept 7, 1937
- NOTICE: German diplomats are exerting strong diplomatic pressure on Italy to reject our offer.
- NOTICE: Our national goal to become a major naval power is frowned upon by Italy.
- Proposal in doubt.
- Estimated Completion Date: Dec 3, 1937

Final-Negotiations:
- Current Date: Nov 24, 1937
- NOTICE: Germany is exerting strong diplomatic pressure on Italy to reject our offer.
- NOTICE: Diplomats from the Soviet Union are encouraging Italy to accept our offer.
- Proposal seems likely to be accepted.
- Estimated Completion Date: Dec 3, 1937

This overtime negotiations system would also be able to handle events like the claims on the Sudetenland, the annexation of Czechoslovakia without the need for a separate system, and even allow new possibilities like perhaps convincing Romania to switch to the allies in the middle of the war--all happens dynamically.
---

thoughts?
 
Last edited:

satilisu

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Hearts of Iron has always been much more of a wargame than the other Paradox titles. I'd appreciate a little more leeway in terms of events but the focus should still remain on the skillful movement of armies.
 

f1nalstand17

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That sounds awesome. The only other thing that I'd like to see is a more diverse peace deal. For example, after you defeat France as Germany (and maybe impose "The Fall of France") the GER player can choose if he only wants to annex Elsass-Lothringen, or (what Hitler wanted for his "New World Order") annex all the lands of the HRE(so E-L, Franche-Comte, Calais, Lille, and all the land up to the Somme (including the Low Countries of course).
 

Premu

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While there should be a certain flexibility in the system, WW II has to happen. A complete sandbox approach in diplomacy will lead to completely different scenarios, that you'll end up with EU IV in 1936.

Each nation should have several strategic goals in mind at the start of the game - and this goals should be the same all the time. Germany wants to integrate Austria and Czechia, Italy wants to expand in the Adria, France wants to keep the status quo, etc. These goals should prevent some alliances. There should be no way that France actually supports an Italian expansion. Nor would Britain trust Germany so much to actually create an alliance, even if they end up in a war on the same sides.

It should be possible that countries will not try to enforce their goals as early as possible if they see high risks or fulfilling them in a different order than historically. This could lead to scenarios like Japan attacking the SU instead of the USA in 1941. But it should not lead to an Japanese-US-alliance against Britain.
 
Last edited:

Cynical Dreamer

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Hi,

Although I agree with most of what has been said, I WOULD actually greatly prefer the option of having a EUIV start : bascially the option to turn off the WWII railroading.

As to the general AI and diplomacy, I think I'll just trust Paradox. Up untill now, I have never found a strategy game with an AI as good as in EUIV. I'm sure that HOI4 will bring new improvements and options to the formula. Go Paradox !
 

DPKdebator

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Hi,

Although I agree with most of what has been said, I WOULD actually greatly prefer the option of having a EUIV start : bascially the option to turn off the WWII railroading.

As to the general AI and diplomacy, I think I'll just trust Paradox. Up untill now, I have never found a strategy game with an AI as good as in EUIV. I'm sure that HOI4 will bring new improvements and options to the formula. Go Paradox !
Yes, a total-sandbox mode would be fun.
 

Adonnus

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I agree, this sounds like a good idea. Something a bit longer and more in depth would be really nice rather than the "accept-decline" you've got so far. But if resources must be devoted else where it's probably not that important until patch time to make diplomacy this complex.
 

Midden

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I am in the camp that Hoi is a WW2 war game. It should start with the basic and balance a really good WW2 game. When it's mature I have no problem adding scenario content. I think there are other games with more of a sandbox approach that could be played instead if diplomacy is your thing.
 

Genusaus

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Interesting ideas. I'm not even remotely convinced anything like this will be implemented but I do quite like them, specifically the dynamic and influenced diplomatic results.

This doesn't necessarily take in to account how wars will start though. Perhaps this could occur through something along the lines of a crisis like the crisis system in Victoria 2? In this case 2 nations in opposing factions with overlapping claims or cores will have disputes that they will have to negotiate (with global powers) or outright war will take place between the factions (though crisis duration for this game would have to be significantly shorter). Just an idea.
 

Axe99

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Sounds great - would be particularly good in a 1932/3 DLC/mod as well. The only thing would be making sure that if the player generally stayed 'on track' historically that something like WW2 happens, or the game will get pilloried by critics and some fans, as it'd be a WW2 game where WW2 didn't happen!
 

TheRomanRuler

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Yes, a total-sandbox mode would be fun.
Yeah. And it would be awesome for modders cough cough That which must not be named cough cough cold war mod

Just a reminder that we aren't discussing East versus West in this forum. And we sure as Hell aren't discussing the cannibalization of programming from one project to the other.

Secret Master
 
Last edited:

Gremper

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Hi,

Although I agree with most of what has been said, I WOULD actually greatly prefer the option of having a EUIV start : bascially the option to turn off the WWII railroading.

Yes, something like this would be great. Railroading-induced predictability is quite a threat to the HOI experience imo. If it's late summer 1939 and you think "German invasion in Poland in 3...2...1...", it just doesn't feel right.
 

Sir Garnet

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Lots of good points. I would not mind a EU4 start guided by strong national and geopolitical interests or balance of power or antagonistic fundamental policies that make some paths more likely than others, including co-belligerencies by generaly adversarial powers (such as Anglo-Franco-German support of Finland against the USSR, which was at least entertained). Responses to shifts in power can include countervailing shifts but also bandwagon effects or simple unhappy submission to a hegemonic alliance forced by circumstances.


The deeper the diplomatic options the better, from my view, but the problem with a deep diplomatic game is that humans are too good at predicting and dealing with complex diplomatic systems, including finding corner solutions and loopholes. Put in the best 20% of the possible diplomacy content for 80% of the play value and historical representation.


About WW2 having to happen. Well, ane eventual Russo-German war between German "National Socialism" and Soviet "International Socialism" seemed in the cards, and even desirable from the Western viewpoint. However, outbreak of a world war in 1939 over Poland stemmed from mutual misreading of the intentions and capabilities of other powers.
 

Freight

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I am all for your ideas. That's something I've always been kind of "meh" about in HOI, it's the fact that every game is the same in terms of alliances. You aren't really remaking history. For example, in EU4, if you go into observer mode and just let it run all 400 years, you'd get a different result EVERY time, sure there are some advantages to countries like France, so they don't get stomped into the ground by Brittany, but if Brittany is cunning and makes the right alliances, then they actually could defeat France. But in HOI, it's on rails and you just come along for the ride and fight the battles, which, is completely fine if you want to fight, but in the 20th century, the biggest difference in world politics is playing an enemy against an enemy. It would make pre-war and post-war a lot more playable.

It would also allow modders to utilize the system so we could bring the game into the 21st century, where military strength is only a little part of the top countries. Being a good diplomat is much more important than having the best military.

The lucky nations feature in EU4, where you can toggle random, historical, or none; should be in HOI4. Where you can turn off the railroading and instead have a game where the top countries vie for power, creating their own alliances and starting a world war because the US invaded Mexico, or China invaded British India. Rewriting history.
 

Mafiabrett

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I think in terms of alliances and WW2. A few nations should never break their alliance and automatically declare war on each other at some point to initiate WW2.

Of course Poland-France-Great Britain alliance, Germany-Italy-Japan alliance, and Soviet Union.

All other countries should be up for grabs basically and either join one of the alliances before or after the start of the war. But it needs to be less predictable i think.
Like for example the nation of Hungary at the start of the game can get bonus relations that will help it go to one side, based on a percentage.
40% towards Axis, 30% towards Communist, 30% towards Allies. The boost towards Axis can be for historical reasons and all other nations can follow similar methods that way the overall greater alliances have a chance to change.
 

ViKiNG-NoR

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I hope diplomacy will be more usefull to. When i play germany for example, i dont want to take scandinavia but instead try to make them friendly and make them allies. So just be able to play more free if i want. I like the historical wars but i also would like to use diplomacy here and there to change and make my own history out of it.
 

Victor Cortez

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I think in terms of alliances and WW2. A few nations should never break their alliance and automatically declare war on each other at some point to initiate WW2.

Of course Poland-France-Great Britain alliance, Germany-Italy-Japan alliance, and Soviet Union.

All other countries should be up for grabs basically and either join one of the alliances before or after the start of the war. But it needs to be less predictable i think.
Like for example the nation of Hungary at the start of the game can get bonus relations that will help it go to one side, based on a percentage.
40% towards Axis, 30% towards Communist, 30% towards Allies. The boost towards Axis can be for historical reasons and all other nations can follow similar methods that way the overall greater alliances have a chance to change.

This could be a good compromise. If you create a game where, due to alliances, WW2 doesn't happen, the specializes press would have a field day at destroying the game.

Ideally I would like to be able to choose between 1) A railroaded, documentary-like, version, where you're playing a WW2 very close to the real one, and 2) A EU4-like system, open and free.

Alternatively, a possible system is one where countries like Germany and Japan declare war on a neighbor no matter what. Poland, France, SU, whatever.
This way, even if you have a "perfect balance" of alliances, a semi-realistic war will happen
 

Kovax

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HOI3 failed entirely to represent the balance of power in Europe in 1936. Italy had ambitions in the Balkans, and Germany had its own ambitions to become a "major player" on the international scene, where the UK and France already had their international empires and were trying to keep other countries out of that circle of elites, and while the Soviet Union coveted lands to the West, particularly in Poland and the Balkans. Italy had made veiled threats to Germany over the brewing situation in Austria, and expected that the Czechs would resist it, as well as France and the UK. The war could very well have developed as GER versus AUS, ITA, and CZE, with FRA and the UK either getting involved against GER or staying out. FRA-SU was another possible alliance, to help keep both GER and to a lesser extent the UK in their places, and some effort was put into forging a UK-SU agreement but not pushed hard enough by either. There was no "long term" stable agreement between the major players, only shifting alliances and rivalries that prevented any one power from gaining the upper hand.

There were multiple governmental collapses during the early period which the game covers, only one of which is represented in the game: the "Political Crisis in Austria" event. Internal politics in HOI3 is essentially all but non-existent, and there is no chance for an "overthrow" of the government by another better-organized or more popular internal party, only a chance for "rebels" to spawn or a foreign government to sponsor a coup (which I have never seen the AI do). It's not as if the game is "on rails" in terms of internal politics, it's simply ignored, "streamlined" into a simple "increase with spies" bar chart.
 

Sir Garnet

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Poland and Germany shared common anitipathy to Russia - maybe not from 1936, but things might have been worked out from an earlier point of departure.

It is hard to imagine, after WW1, an Anglo-American war even though there was rivalry in some areas. As historians have noted, peaceful passage of predominant power status is rarely as peaceful and coordinated as that from the UK to the US. Other than that, one can imagine even "peaceful neighbors" in conflict.

In fact, there could be war among South American countries (must try that) , what with the Chaco War in the 30s and border disputes some of which continue today, though the last conflict of more than a skirmish was Argentina vs. UK 30 years ago.

That there is a "historical scenario" that is fairly railroaded and a historical opportunities scenario that is more open might please everyone, except the pure sandboxers, who would have to pound sand.