I'm liking the high rate of responses from the devs in general, one of the main reasons I came back to these forums (along with the awesome game). 
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Asking permission is definitely the polite thing to do, even if it's not something the mod authors can really say 'no' to.Yeah, that would have done over well with the community.
Some people tend to get pissy if they just implement a similar feature to a mod, I shudder at the thought of the backlash taking a whole mod and just integrating it without asking would trigger. Even if it were within their rights, it would be a pretty stupid move not to seek permission first, even if it was not technically needed.
How it that 12% multiplayer factored in.I call it very dubious it's that high.
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In my Japan game the Germans have been stuck in front of Athens for two years.
Would you have any objection if I were to ping you as well, in my suggestion thread for improving how battle plans/front lines function?You can write a suggestion on how you would like it to work on the mod forum and ping me.
The last time I checked there were over 100 divisions in one province. That can't be helping any.I've noticed in my own games that the front line just seems to vanish when it gets to Athens. Similarly at the Crimean peninsula, there's no front line for the isthmus, I have to order my troops manually in both cases to continue the offensive.
EDIT: Also Sicily (coming from the north).
The last time I checked there were over 100 divisions in one province. That can't be helping any.
Yeah, there really does need to be some kind of upper-limit on how many divisions the AI will send into a single province. I can't think of a reason to have more than say, ten divisions in a single province, an upper limit of something like twenty or thirty would cut down on the attrition a little bit.
you have to remember we do these patches for free. if I charged money for it it could for sure be argued.What the modder did is actual programming that probably took him hours of work (if not more). And this work deserves salary if PDX is going to earn money thanks to it.
Will the Sunflower patch address the lag that some of us are experiencing?
@podcat : Is it easy for Paradox to integrate mods into the base game? What are some of the disadvantages of this? (other than permission from the creator) It seems like a really easy way to expand and improve the game, since most of the work was (presumably) done by the modder, and the community decides if they like it by downloading it.
Im just curious, im not a modder myself![]()
what? pretty sure I did this last week and numbers matched upPLEASE tell me you've fixed the manpower requirement for anchluss being incorrectly displayed it says 550k but its more like 616k
In the current live build (1.10) the numbers still don't match up, no.what? pretty sure I did this last week and numbers matched up
might be fixed then and I never noticed. I'll double checkIn the current live build (1.10) the numbers still don't match up, no.