Paradox actually already thought of that one( mostly mitigated I'd say )
I don't think this seems unreasonable judging how many soldiers that could escape pockets posing as civilians or just sneaking out in the terrain in reality.
( ENCIRCLED_DISBAND_MANPOWER_FACTOR = 0.2 )
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The game only applies the encirclement combat penalty when the encircled unit is down to one province, with larger encirclement not taking the penalty. I'd imagine this is the same way, so to avoid the penalty, one could disband when down to two provinces.Regarding disbanding while encircled, credit to Alex Brunius who pointed out that there is already a penalty for disbanding a unit that is encircled. Is 80% manpower loss and 100% equipment loss satisfactory?
Apply the penalty to disbanding while out of supply then.The game only applies the encirclement combat penalty when the encircled unit is down to one province, with larger encirclement not taking the penalty. I'd imagine this is the same way, so to avoid the penalty, one could disband when down to two provinces.
The game only applies the encirclement combat penalty when the encircled unit is down to one province, with larger encirclement not taking the penalty. I'd imagine this is the same way, so to avoid the penalty, one could disband when down to two provinces.
Where exactly do you see the issues? I see procedures that were actually quite common, and the great disadvantage of doing just this is that STR and ORG take a while to build when you do it. Boosting up "colonial" brigades to divisions is something that was done quite readily, but it took time (and required a supply link, obviously). As long as the game requires these, what is the problem, do you think?Also there are generally a ton of problems with changing unit templates and one infantry battalion divisions...
Things like building one battalion divisions, deploying them as soon as they hit 20% trained and then switching them to full infantry divisions so you can a) reach 750k manpower deployed as Germany by May 36 allowing you to Anschluss and Sudetenland that year or b) send them as an expedition to another country to suck up their manpower and then recall them.Where exactly do you see the issues? I see procedures that were actually quite common, and the great disadvantage of doing just this is that STR and ORG take a while to build when you do it. Boosting up "colonial" brigades to divisions is something that was done quite readily, but it took time (and required a supply link, obviously). As long as the game requires these, what is the problem, do you think?
Thanks for the clarification. Deploying MP fast I really can't see as an exploit - if you have the MP and some equipment what is stopping you just deploying a full division 20% trained anyway? The Exp forces exploit is a good example and I had noticed that issue (reinforcement for Exp Forces coming from the "host" - it is an exploit with equipment, too, IMO). I think the remedy is for the actual owner to provide all reinforcement, rather than prevent template switching, but it's still an issue. Returned equipment when you "downsize" - good point, but the remedy seems to me to be to treat such returns the same as disbanding, so you normally lose something and lose the majority if out of supply (the last bit subject to the correction discussed upthread).Things like building one battalion divisions, deploying them as soon as they hit 20% trained and then switching them to full infantry divisions so you can a) reach 750k manpower deployed as Germany by May 36 allowing you to Anschluss and Sudetenland that year or b) send them as an expedition to another country to suck up their manpower and then recall them.
I haven't tried the reverse of switching full divisions to single divisions when they are cut off so you get all the resources back when they are cut off but that might be an exploit too...
Because this route avoids the need for equipment, it also avoids the current you can only deploy a set percentage of your current army in one go rule.Thanks for the clarification. Deploying MP fast I really can't see as an exploit - if you have the MP and some equipment what is stopping you just deploying a full division 20% trained anyway? The Exp forces exploit is a good example and I had noticed that issue (reinforcement for Exp Forces coming from the "host" - it is an exploit with equipment, too, IMO). I think the remedy is for the actual owner to provide all reinforcement, rather than prevent template switching, but it's still an issue. Returned equipment when you "downsize" - good point, but the remedy seems to me to be to treat such returns the same as disbanding, so you normally lose something and lose the majority if out of supply (the last bit subject to the correction discussed upthread).
Actually the imports from Sweden are already a bit messed up. They do not route to Germany's Baltic ports. Instead they go to Wilhelmshaven so that they get exposed to attack in the North Sea. Fixing that is more important than the Narvik situation, though I would like to see that as well.Sunflower patch seems to be shaping up nicely guys!
My question is whether there are any plans for the introduction of frozen-over seas during winter to the game. Like the Swedish Baltic ports that would freeze over during winter, forcing Germans to ship iron ore through Norwegian Narvik.
Equipment for expeditionary forces comes from the original country so the exploit is only a method of transferring manpower between nations by using expeditionary forces.Thanks for the clarification. Deploying MP fast I really can't see as an exploit - if you have the MP and some equipment what is stopping you just deploying a full division 20% trained anyway? The Exp forces exploit is a good example and I had noticed that issue (reinforcement for Exp Forces coming from the "host" - it is an exploit with equipment, too, IMO). I think the remedy is for the actual owner to provide all reinforcement, rather than prevent template switching, but it's still an issue. Returned equipment when you "downsize" - good point, but the remedy seems to me to be to treat such returns the same as disbanding, so you normally lose something and lose the majority if out of supply (the last bit subject to the correction discussed upthread).
National Foci that requiring to field a sizable army (like Germans territorial demands):
If requirement is not meet, please add a line showing how many are missing.
Yes, it is possible to switch menus to see how many are field, minus those on vacation to Spain or China, do the math.... but that is not comfortable!![]()
Before they address this you will need to convince the devs that it is even an issue. I am fairly sure this is working exactly as intended even if I disagree with that design decision.Will this patch address the issue that manpower for Expeditionary Forces is drawn from your own?