HOI4 - Development Diary - September 2nd 2016

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Timmetie

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The way the game works right now at least the only way to sink ships carrying tanks and rifles is if you sink Lend Lease convoys.

Reinforcements of equipments are not sent on actual convoys, but they require a valid supply or convoy connection traced home with at least 10% efficiency or your units won't be able to reinforce at all.

Also note that the only local supply that is created overseas is that from VPs ( which is normally just 1-2 supply ). The rest of the "local supply" needs to be shipped via convoys which means if the enemy sinks enough your units will start losing equipment from attrition lack of supply.

Thanks that was what I was wondering. So you'll only start really hurting a country when they run out of convoys. Before that it will basically only cost them the cost of the convoy itself and some penalty in Supply.
 
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Alex_brunius

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Thanks that was what I was wondering. So you'll only start really hurting a country when they run out of convoys. Before that it will basically only cost them the cost of the convoy itself and some penalty in Supply.

At the moment pretty much yes, as well as sinking divisions that redeploy overseas / make invasions and are caught. With the changes talked about in the patch hopefully you can also bring down convoy route efficiency very low and keep it there when raiding.

That would significantly reduce how much forces your enemy can field overseas and cause anything over a few divisions to go out of supplies. It would also prevent enemy Lend Lease and Resources from being imported in large amounts. If you totally blockade a place with your entire fleet and keep efficiency below 10% you might even be able to prevent reinforcements being shipped at all.

Other then that sinking convoys can be a good impact too, since every convoy being built is being built instead the same dockyard building warships, or destroyers that could be used for escort.
 
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Sir Pellew

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I am so much looking forward to that patch. Wanted to start a game three times now, but always when the war breaks out I think ... nah, let's wait for the patch :)

Better play some C:SL or EU meantime ....
 

Axe99

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presumably this would be Hitler hiding out at Mussolinis, still managaging axis diplomacy in exile. Not that unplausible, although I guess it would make more sense if italy does it officially in this situation.

If it helps, the thing I've seen (and I've seen it a bit, although haven't reported it, as it's not technically a bug, and I'm pretty sure you've all got enough higher priority things to keep you busy atm :)) that looks off is countries joining the axis and the war when it's pretty suicidal. Bulgaria or Rumania joining the Axis in Europe after Italy or Germany have fallen are the two standout examples I've seen a bit of. I don't know exactly what's going on (I haven't tag switched to look, not priority for me either :)), but if I had to bet, I'd guess when the NF's run out and idea slots are full for almost everyone in 42/43/44, (Axis) Germany in particular has a lot of PP to spend swaying people to join them.

Edit: That said, I think some of the AI nations could have a bit more of an eye to self-preservation when joining wars as well.
 

billcorr

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But to be honest, most of HOI4 players play MP games.

First, no one cares about multiplayer in a huge way.

Anyone know if there is a data source that describes how many multiplayer games there are vs. the number of single player?

Knowing if MP or SP is more popular would help prioritize efforts to improve the game.
 

Farquarsen

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I still say the game needs a list of enemy ships sunk. Going through each ship's list is tedious, and if a particular ship is sunk that has sunk enemy ships, the list of enemy ships it sank is also lost. The game also needs a list of land units lost and list of land units captured. The same holds for air. A list of lost aircraft, at least totals of type of aircraft and list of confirmed shot down and a list of possible air kills. These stats are maintained in the real world by Intel units in all services. They are used in a variety of ways. I am not sure what gaming theory you think is being violated by not providing this intelligence, but I think keeping these lists and making them available in the GUI somewhere makes the game more playable and more enjoyable. I am maintaining these lists as best I can on paper and in my head. I guess I expect the game to act like my intel units and tell me what has been lost and what my units have killed, captured, or maimed.
 
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billcorr

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I guess I expect the game to act like my intel units and tell me what has been lost and what my units have killed, captured, or maimed.

Feedback.

Yes, knowing what our units have accomplished (or not accomplished) adds a valuable layer to the game experience.

Better in-game feedback = more fun

More fun = more sales

More sales = profits for Paradox and bonuses for all! (maybe?!)
 
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potski

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If it helps, the thing I've seen (and I've seen it a bit, although haven't reported it, as it's not technically a bug, and I'm pretty sure you've all got enough higher priority things to keep you busy atm :)) that looks off is countries joining the axis and the war when it's pretty suicidal. Bulgaria or Rumania joining the Axis in Europe after Italy or Germany have fallen are the two standout examples I've seen a bit of. I don't know exactly what's going on (I haven't tag switched to look, not priority for me either :)), but if I had to bet, I'd guess when the NF's run out and idea slots are full for almost everyone in 42/43/44, (Axis) Germany in particular has a lot of PP to spend swaying people to join them.

Edit: That said, I think some of the AI nations could have a bit more of an eye to self-preservation when joining wars as well.
Better to report it as a bug, and upload a save game file, when odd behaviour like that takes place ;)

It could be as a result of the NFs still being taken by a capitulated Germany, such as the First Ljubljana Award, which improves relations with Hungary and Bulgaria.
 
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potski

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On the subject of tidying up national foci: the UK has some diplomatic NFs that encourage acceptance of democratic diplomacy + convert to democratic even if you have changed government type. Can that be fixed to check for and then apply bonuses for Goverment type?
Good shout. I've done that in my mod.

You want this kind of setup
This one seems to have not been reported as a bug before, though with over 1500 bug reports by forum users, it may have just been overlooked. I've added it, with @Sleight of Hand 's good suggestion for fixing it. Well spotted.
 
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Balesir

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I still say the game needs a list of enemy ships sunk. Going through each ship's list is tedious, and if a particular ship is sunk that has sunk enemy ships, the list of enemy ships it sank is also lost. The game also needs a list of land units lost and list of land units captured.
Before even a "ships sunk" list I think it would be great to have a "units seen" list. I currently do this (sporadically) on scrap paper, but it ought to be trivial to keep a record in the code and (slightly less trivial) then to show it.

The same holds for air. A list of lost aircraft, at least totals of type of aircraft and list of confirmed shot down and a list of possible air kills.
Actually, you can get an aircraft downed listing, which is appropriately approximate. Go to the air region screen and call up the graphs (button, top right of the subwindow): you get a list of casualties by aircraft class (fighter/bomber/support), both your own and enemy. Available by year/month/day, in theory, but I'm not sure all work well...

These stats are maintained in the real world by Intel units in all services. They are used in a variety of ways.
Yep - I pointed this out in a suggestions thread shortly after release:

https://forum.paradoxplaza.com/foru...tailed-critique-and-a-few-suggestions.947483/

I'm guessing it may take some time to get to this level of improvement, though.
 
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Blastaz

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This one seems to have not been reported as a bug before, though with over 1500 bug reports by forum users, it may have just been overlooked. I've added it, with @Sleight of Hand 's good suggestion for fixing it. Well spotted.
Thanks. Worth cross referencing with all the other countries. US for example is the same. Probably most of the pressure turkey/Spain events in the ussr/German trees are the same...
 

Axe99

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Better to report it as a bug, and upload a save game file, when odd behaviour like that takes place ;)

It could be as a result of the NFs still being taken by a capitulated Germany, such as the First Ljubljana Award, which improves relations with Hungary and Bulgaria.

Cheers, will do :). Am waiting on 1.2 to start another game (and suspect bug reports more useful once all the changes they've done are out in the wild), but planning to play a bunch of vanilla games then, and will report away.
 

Dalwin

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Whilst that would make slightly more sense, it's still fairly laughable that anyone would be willing to join the axis after Germany has capitulated. If that's something that does indeed happen, I would think that the AI logic for when to join a faction (or not) is in need of some tweaking.
It would be laughable, but no more laughable than Belgium conquering Germany in the first place, right?
 
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Dalwin

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Thanks that was what I was wondering. So you'll only start really hurting a country when they run out of convoys. Before that it will basically only cost them the cost of the convoy itself and some penalty in Supply.
That is a widespread misconception. You can seriously hurt someone's ability to bring home resources and thereby hamper their production significantly without ever coming close to eliminating all of their convoys. Right now this is not viable since subs do not detect convoys easily enough and waste too much of their time attacking empty convoy routes. Both of these problems are addresses in Sunflower.

At the moment pretty much yes, as well as sinking divisions that redeploy overseas / make invasions and are caught. With the changes talked about in the patch hopefully you can also bring down convoy route efficiency very low and keep it there when raiding.
That would significantly reduce how much forces your enemy can field overseas and cause anything over a few divisions to go out of supplies. It would also prevent enemy Lend Lease and Resources from being imported in large amounts. If you totally blockade a place with your entire fleet and keep efficiency below 10% you might even be able to prevent reinforcements being shipped at all.
Other then that sinking convoys can be a good impact too, since every convoy being built is being built instead the same dockyard building warships, or destroyers that could be used for escort.
In extreme cases that might even become dockyards built instead of MIC.
 
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DKoW

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It would be laughable, but no more laughable than Belgium conquering Germany in the first place, right?
It's the same if you we're playing as the UK. If Germanys been defeated, and Italy is on the verge of collapse, why would Hungary, or Romania dare to join the Axis when the two biggest players in it are defeated? It makes no sense at all.

At the very least there should be a huge malus to joining a faction if the faction leader has capitulated, and a moderate one if a major factions have been defeated.
 
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Once the focus is completed, Trotsky’s trait will change to ‘Triumphant Revolutionary’. This will remove his Political Power penalty and make it much cheaper to help fuel more righteous worker revolutions across the globe.

“The end may justify the means as long as there is something that justifies the end.”- Trotsky
xAHIbTP.png

Two quick questions that have been bugging me since launch:

1. Does Ideology Drift Defense do anything in single player? Because as far as I can tell you only need to worry about it in multiplayer.

2. What falls under the category of Subversive Activities? Is it literally just coup's or does something else apply?
 
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mcmaha1

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I would like to draw attention to a silly situation I had with my game. Playing as communist Yugoslavia, I joined Allies and that's fine. Having beaten most Axis nations, only Japan remained. And here the big problems start. In all my games, the AI never invades Japan. It makes plans which I see, but doesn't execute. As Yugoslavia, it takes me simply too long to achieve naval and aerial dominance, taking the game well into the 60s. Meanwhile US and UK just sit around.

I tried executing a coup to start a civil war so at least we get a friendly nation on Japanese soil so I boosted communist party popularity and prepared a coup at the same time hoping it will be a nice powerful coup which could end the war. However, the idea backfired when the party popularity went so high it just took over the government canceling my planned coup since a communist government was installed, but the AI of course didn't make peace. If I had boosted a little less, the country would've split in two in a civil war and we would've had friendly territory to land on. It just felt silly that a coup plays no consequence in regard to the wider war. In the end, I am tempted to just give up.

Also, I can't invade other countries though I am communist because for some reason I have to act like a democracy since most countries in my faction are democratic. I can't leave the faction since the war isn't ending, but Japan isn't surrendering, so the game is just stuck. I wonder why it isn't possible to make peace EU4 style? Also, nukeing didn't do almost anything.

Oh and a minor thing, when I try putting troops around a friendly country, for some reason they don't spread along the front, instead they all stand on one end of the front. I seriously love this game, but some of the issues definitely undermine it.

I understand things will change and update going forward, so I am just staying patient and looking forward to new content!
 

frolix42

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Glad to see an update. Glad to see PDS fixing existing issues before pushing paid content.

The focus auto triggering issues are a big reason for how the game is unplayable. I don't expect all of the existing issues to be resolved in 1.2, but fixing some of them will go a long way toward making the game more playable.

It's disappointing to not to see remedies for the Nethergrab, and exploits like it, or to address the imbalances associated with the 'Justify War' mechanic. When every reasonable MP game has something as a house rule, it's obvious that balance changes are needed. I'm confident these will get visited eventually, but I hope it's sooner rather than later.

presumably this would be Hitler hiding out at Mussolinis, still managaging axis diplomacy in exile. Not that unplausible, although I guess it would make more sense if italy does it officially in this situation.

That's pretty implausible. Both of those people had massive egos and Mussolini had trouble playing second fiddle to Hitler IRL. There is no way he'd defer to Hitler if he was his sole sponsor.
 
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Can anyone explain to me how you actually get Trotsky? Avoid the purge? And if so what is the MTTH and are there any other requirements? Or do the purge and plunge into civil war and how does that give you Trotsky?
 

Dalwin

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Can anyone explain to me how you actually get Trotsky? Avoid the purge? And if so what is the MTTH and are there any other requirements? Or do the purge and plunge into civil war and how does that give you Trotsky?
You do not purge at all to get Trotsky. This will result in a lesser civil war. The MTTH is widely variable and I do not have good data to answer that. I am not even certain it would trigger before Barbarossa.