don't try to compare AI from a game that already have 3 expansions from a game which has none yet
if you want real challenge, play mp
if you want real challenge, play mp
- 3
- 2
@podcat
Basing this on 1.2.1 with likely historical path on : I just fired a spectate game as Honduras (nice pick for that imo). The not so good things that happened :
- Japan was loosing all Manchuria and Corea while pushing in a very uncertain offensive in south-east China, now they're more or less loosing the war. China isn't at war with Popular China which is pretty ahistorical and the base of the problem imho. Tchang Kaï-Chek had said that for him war against Mao was even more important than war with Japan, which always seemed to be a dead-end eventually to him. This was a very complicated front and situation to occidental eyes : while at war, there still were some checkpoints where opium traffic was continueing for example. Better : TKC concluded a pact with Japanese at a time, in order to they let thousands of brand new troops get through the front with Japan, to let those forces continue the fight against communist China into the newly Japanese controlled area, that couldn't be reached.
- Germany managed to hurry its war in Europe, and France felt by '39 spring : ok. But then allies managed an amphibious invasion that Germany didn't take care enough appearently (how could defeated little british forces and annihilated french forces could handle an immediate counter-offensive by invasion of the whole north of France ??). But Germany did struggle at eradicating this front, loosing Paris. Then it declared war against USSR, openning the famous second front which they historically absolutely didn't want.
- Of course things could'nt go nice then : USSR managed to gain a bit of territory and Germany is so in a defensive position, in the East and in the West. But, of course, it decides to declare war on Yougoslavia, openning a 3rd front !.. -_-
- Still some occupying problems where Germany isn't able to pacifiate controlled territories.
WHY is Hoi4 more fun to play?
Because there are alot more meaningful choices and the features that are implemented so they actually have an impact on the game.
improving ... information to players is high prio and each major patch/expansion will improve that.
So the HoI3 AI which didn't intercept transport ships at all at release for example did not bother you any bit at all, allowing you to easilly invade UK as Germany? (fixed in HoI4) Or the HoI3 AI that didn't ever fight in the Pacific until the 3:ed expansion ( will be fixed in HoI4s first according to the devs ). Or the HoI3 AI that sent 100 divisions to deal with a few partisans that rose up? ( fixed and revamped system in HoI4 ).
Sometimes it's important to take of the nostalgia glasses, and remember not only the good things with previous games but also the bad things.
I guess I was stupid enough to believe PDS would be different this time and make a game decent enough to buy it from release.
I rarely have the time to dedicate to an entire sitting of what would be a MP game. So I hope SP gets more and more challenging.if you want real challenge, play mp
"Disappointment" might be the word to sum up the feelings expressed in the quote. HoI4 did not arrive fully formed like Athena springing forth from Zeus' skull. This originally disappointed me, too. "What? I paid money to be a beta tester? They should pay ME!"
If you do care to join the debate in what I consider constructive, you can discuss my "It happens" post a page ago.
I dont necessarily disagree with that
The game needs expansion of Internal Politics and Economy. There is NOTHING in the game except for war, literally NOTHING. You build troops, you station them on the front lines and wait.
I am looking forward to More Events, Improved Economy, More Laws and Policies, More Parties, Espionage, Improved Diplomacy.
I am glad that I am not alone in that desire, considering that every major mod that came out or is in the process of development aims to implement those ideas.
In the end, you can't have Grand Strategy focused only around managing armies, it's not chess after all.
And the impact either of them had on the actual game was close to zero.
Even right now with the very basic political system in HoI4 it can have massive impacts on the game like triggering civil wars. The laws in HoI4 have tradeoffs too, unlike the ones in Hoi3 which was just no-brainer progressions.
I will take a system that has meaningful impact on the game any day over one that has alot of details which doesn't matter or change how the game plays the slightest except for adding a bit immersion.
Thats a big one for me I know that auto pause isnt wanted for multi-player games but for single-player please bring it back as an option. I dont notice naval invasions in time and I usually only see that there was a naval battle after it finishes. Naval warfare is spoilt by the fact that I miss most of it.It happens when simple things like messages for invasions, the resolution of a sea or land battle dont pause the game or even alert you, but PDS games did that for the last decade.
It happens...
I agree fully, but the question I answered was specifically about HoI3...Wut?
Hoi2s political sliders were deep af.
Hawk vs Dove?
Centralization vs decentralization?
Intervention vs non intervention?
Authoritarians...paternal autocrats...it was all all pretty awesome and deep and meaningful. Those slider choices were integral every year.
Seconded. Alerts simply aren't good enough for things that you want to be able to respond to immediately.I really want messages and auto pausing back.
I loathe manually tapping the space bar and checking everything around the globe every tick.
If I win or lose a battle I need to know that immediately. Especially since theres no 'attack delay'.
Yeah the extreme danger of naval invasion is a case in point.I really want messages and auto pausing back.
I loathe manually tapping the space bar and checking everything around the globe every tick.
If I win or lose a battle I need to know that immediately. Especially since theres no 'attack delay'.