I agree mostly, with some minor modifications.
I think most players tend to play Axis because they want to be the underdogs and want to see if they can change history, so they are looking for a tough Soviet.
From that standpoint you don't want to make Germany too powerful.
The Optimum balance IMHO is a Germany that has an early advantage so even when AI it can secure Europe reliably, but a Soviet that has super strong defensive positions / bonuses helping them survive around Moscow/Stalingrad as historical, and gets very strong around 42/43 industry wise (via LL or otherwise), so Players playing Germany/Italy/Japan get a challenge. And a USA that is a pretty much historical steamroller powerhouse endboss that's supposed to be more or less unbeatable in the air and on the seas making invasion of USA the final challange regardless of if you play Axis or Soviet.
Very much agree with this. While I enjoyed HoI3, it wasn't quite good enough to draw me into modding it. HoI4 has been (and my HoI4 playtime is now more than half my total HoI3 playtime, much, much more quickly than it got there with HoI3).
I've always preferred a 'historical' balance where players choose their challenge based on the nation, rather than trying to 'balance' everything (which, with the difficulty sliders, should be much easier for people to do if they want to go down a balanced playthrough path), but understand where you're coming from (and can always mod in the balance I prefer for my games). That said, as Alex posted, this is a bit of a soviet-focussed prospect. For people who want the historical challenge of playing Germany (not an unrealistic thing for someone to expect from a WW2 GSG), I wouldn't say that it doesn't matter.
ok, I might have worded it badly. As a german player you can strengthen Soviets if you want to make it harder. You can strengthen allies also. Historically soviet was very strong, its not compeltely implausible that they would have managed with much less help from allies on its own and if we make them (without sliders) strong enough to defend against germany in every run there isnt much incentive and fun playing UK & friends because you wont have to work very hard at it.
The game needs expansion of Internal Politics and Economy. There is NOTHING in the game except for war, literally NOTHING. You build troops, you station them on the front lines and wait.
In the end, you can't have Grand Strategy focused only around managing armies, it's not chess after all.
Did you play the previous HoI games?
HoI3 had 1 type of factory ( instead of 3 ) and 3 resources ( instead of 6 ), as well as a way simpler production and construction system.
So economy have been greatly expanded in HoI4 already
You can have a Grand Strategy game focused on war, and it's basically what Hearts of Iron always was.
Hearts of Iron 3 had much better political system. There was a real pool of ministersrs, there were events that represented internal politics, there were actual laws
improving ... information to players is high prio and each major patch/expansion will improve that.
ok, I might have worded it badly. As a german player you can strengthen Soviets if you want to make it harder. You can strengthen allies also. Historically soviet was very strong, its not compeltely implausible that they would have managed with much less help from allies on its own and if we make them (without sliders) strong enough to defend against germany in every run there isnt much incentive and fun playing UK & friends because you wont have to work very hard at it.
To be honest I think 2 levels could also add quite a bit of gameplay value if done right. More is probably not worth it. Even at 24 divisions it can be a bit difficult to keep track of divisions inside your army, so allowing subgroups of say 6 or 4 divisions each would make it fast and easy to build battle-plans ( assigning a corps of 6 tanks to one battleplan attack arrow in a single click for example without it needing a separate army ). I agree that doing field marshals first makes more sense though.
HoI3 had 1 type of factory ( instead of 3 ) and 3 resources ( instead of 6 ), as well as a way simpler production and construction system.
So economy have been greatly expanded in HoI4 already
energy, rare materials, metals, oil, supplies, money. Add to that the special resources and its the new game that is less developed. I believe it has been settled in the forums already that an abstracted to some, simplified according to others view on the game has been implemented through the transition from the previous installment to the new.
You might be incredibly unlucky, but I see japan win in more than half my test games (being conservative here, its probably more around 70% tbh). I see germany beat soviets in roughly 50% of games and I havent seen them struggle before attacking soviets in weeks.
Are you basing this on the 1.2.1 patch?
And the final point. Resources in HoI4 actually have a meaningful impact on your production unlike HoI3. If you don't have enough steel in HoI4 you will struggle to build tanks while in HoI3 a lack of metal meant that you could just lower airplane production and keep spamming out tanks ( after a few years had passed and your stockpile was emptied ).
- Money was basically only a means to spend IC to import resources, the same thing exists in HoI4 too, so it doesn't count as an added resource, unless you want to count "trading feature" as a resource in HoI4 bringing it up to 7.
- Supplies, also exists in HoI4.
- The special resources were added in one of the last expansions ( and they were not really used as resources either, only provided small bonuses to certain areas ), so wait until HoI4 has had a few years of development if you want to make a fair compairson there.
But you can enjoy the Japanese invasion of the Gobe desert and claim this is a "strategy game".
But with the new implementation I feel I lost more from the transition from 3 to 4.
Will I go back and play HOI3?
NO!
What I mean to say is I played HOI3 to the death. I think I still got a couple of pounds on me back from the days.
Thing is, HOI4 is only good to get ME frustrated.