HOI4 - Development Diary - September 16th 2016

HOI4 - Development Diary - September 16th 2016

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

podcat

Oberkommando HOI4
Super Moderator
12 Badges
Jul 23, 2007
12.610
30.901
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Paradox Order
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
After much blood sweat and tears the 1.2 Sunflower patch is ready, so today is going to be about the patch!

Even though we set out to do a smaller patch initially it turned out to be pretty big, and we ended up adding more stuff to it after getting great help here on the forum when we ran an open beta patch to test it. I am quite happy with the AI improvements @SteelVolt and others have managed, for example in 1.1 you wouldn't be seeing Germany pull this kind of stuff off:

(watch out in spain though germany!)

Here are the complete changelog (its big!):
Features
- Added Hotjoin for smoother multiplayer experience.
- Added Resyncronization option for the host if the game decides to go out of sync.
- Added custom difficulty settings

AI
- Added abort to AI strategy that made germany down prioritize navy
- Romania now has a chance of refusing soviet demands on Bessarabia if in a faction
- Japan AI now has semi sanity triggers before starting new wars via focus
- Added AI weights for election events. Should stop nations from always moving towards fascism or communism over time
- Added AI chance to prevent France turning communist during first election in a historical play through
- Lithuania may now reject German demands for Memel if Germany is losing a war when demanding it
- Various front balancing to improve situations like countering invasions, not piling everything in Africa, overassigning to straits etc
- AI is now able to remove factories and build nuclear power plants in stead. Also made the AI better at reasearching nuclear tech. Watch out, the nukes are coming!
- Fixed a bug that made the AI unable to properly reorganize volunteer troops
- Various changes and bug fixes to template design AI, making it better at creating new ones as well as designing according to target templates
- Improved (read "fixed") match score calculation for AI template design
- Added a minimum target template match to avoid AI moving on to shit templates too early
- AI now evaluates current deployment lines to see if they should be replaced by newer templates
- Made AI much faster at replacing templates for units in the field. Will primarily impact large nations. Seriously, it was WAY too careful about this before
- Improved AI nuke targeting
- Units is no longer make arbitrarily long port rushes. This should reduce the number of map snakes significantly
- AI is now be better at noticing when they are about to get cut off from the front and react to it
- Germany is not backing down from declaring war on tiny Luxemburg just becsause it is so tiny that it does not prepare a full on invasion
- AI can now cancel unit production if they are struggling with supporting their units in the field
- Made AI better at balancing multi type production
- Made sure AI does not retreat willy nilly from a valuable VP
- Made AI a bit more cautious/clever when deciding on plan activation for undermanned fronts
- Now AI actually turns on naval defence when it is threatened by generating wargoal or actual wargoals
- Now ai does nuke only cores and when it will actually lower NU
- Germany should no longer have a crippled fighter production
- Merged in Enhanced Peace Conference AI mod (for more historical ai peace behaviour), with a few modifications
- AI will now avoid taking occupied land from its faction members in peace deals
- Fixed a booboo in AI code that counted front size in a way that resulted in min units being one less than intended (sometimes leaving a hole in the front)
- Historical France should no longer go early communism.
- AI should no longer attack the swiss during historical period if france etc alive
- Now ai will be less careful in some attacks :D (Previously it was SUPER careful)
- Made unit controller more reluctant to leave empty front provinces
- Tweaked template progression script to make it better at moving to medium tanks.
- Tweaked down AI desire to make variants in stead of templates.
- Tweaked AI template design script to improve modern armor designs.
- Changed AI blocker for Germany's USSR war goal to only look for neighboring wars in home area
- Fixed a bug in AI template switching and tweaked the balance of it a bit to match the correct functionality
- Added tooltips for add_leader_trait and remove_leader_trait
- Tweaked AI to be slightly less cautious against fortified enemies.
- AI now able to pick all ideas players could (was restricted by allowed during play that was scripted for startup condition only)
- More robust check for enemy capital area, fixing stuff like ITA abandoning ETH before they were defeated.

UI
- Build cost of 0.1 or lower will no longer be shown in the tech window
- Fixed some stats for ships showing navy stats instead of ship stats
- Changed some highlights in navies and air overview to reflect if modifiers are good or bad
- Moved French foci to display the 'mutually exclusive'-arrows.
- Juggled some stuff around in the deafault mapmode tooltip.
- Added attack modifiers to unit tooltip when multiple units in the same province are selected.
- Added focus icon and national spirit icon for fourth international
- Ship combat history list no longer cuts at bottom
- Fixed texts out of boundaries issues in modding sub window
- Fixed linebreaks issue in production entries for names
- Fixed an issue with Czech letter ý not showing up in english version
- Added more army icons, there are now 14 in total
- Added ability to assign groups to orders on the theater item
- Added collapsing deployment conveyors
- Added changing order of deployment conveyors
- Added visualization for stalled lines (icons and progress bar coloring) in the deployment interface
- Focus progress bar now shows amount of saved days
- Navy and army leaders have now better area for skill tooltip
- Organizing airwing entry names no longer overlap
- Improved the damaged building progress bar, should be clearer now
- Replaced english flag with american in launcher for language selector
- Added tooltip for max factory modifiers
- Added tooltip explaining factory repair speed modifier
- Changed how and when National Focus displays tooltips for cancel triggers and requirements
- Added descriptive tooltip for resource gain efficiency modifiers
- Now when unit is not advancing because of too low str/org, the shoutmark with tooltip explains why
- Added better tooltip for Trotsky Focus. Proper effect shows up when Trotsky is back.
- Fixed a truckload of spelin erors and tpyos
- Lots of localization fix. Some minor, some embarrasing
- Added 2nd level invasion alert after enemy has landed
- Wargoal justification modifier for fascists now shows that it requires you to be at war with a major instead of just stating: "Fascist"
- Updated tooltip to reflect that you can get Trotsky to return by picking the Purge
- Added damage info tooltip to survivors in naval combat
- Tooltips showing complex keyboard shortcuts now display correctly (like ctrl+h)

Database
- Added portrait to Japanese general Naruhiko Higashikuni. Bumped skill 1 -> 3
- Moved some units and buildings around.
- Gotland is no longer considered a colony of Sweden. In the game...
- Added German Claims on Poznan and Danzig in 39 start
- Removed coastal from some inland provinces
- Added some more Persian names
- Removed Portugese cores in Africa
- Added Sinkiang cores to 36 start
- Removed building from Menguko in 39 start to avoid the wrath of the errordog
- Returned Fehmarn to Germany, despite my Danish heart wanting to cling on to it forever!
- Made new soviet province coastal and added naval base to avoid troops getting caught
- Added new Cambodia state
- Adjusted states in the Caucasus
- Added Stalinabad as a new state
- Added history files and cores for Cambodia
- Added history files and cores for Vietnam
- Added history files and cores for Laos
- Added history files and cores for Malaysia
- Added history files and cores for Indonesia
- Added history files and cores for Azerbaijan
- Added history files and cores for Georgia
- Added history files and cores for Armenia
- Added history files and cores for Ukraine
- Slightly toned down Croatia's color
- Fixed positioning of units in the province two east of Amsterdam
- Added TUR communism leader Sefik Husnu portrait
- Fixed urban terrain texture in the city of angels
- Cut down some 3d trees around Hannover and planteed some new ones in finland. Also cut down lots of trees in various parts of the world, global warming here we come
- Added armored division templates to commonwealth countries
- Removed lake Volta from the map
- Added portrait for leader of fascist Palestine
- Missing portraits for Georgia. Fixed Georgia generating arabian leaders
- Fixed some state and city names
- Changed date triggers in UK focus tree to look for threat levels and war instead
- Made sure Soviet can always create factions even if ideology changed


Modding
- Added trigger: has_non_aggression_pact_with = <TAG>
- Changed every_country random_country any_country all_country to include current country. -Added _other_ versions of all of the above. eg. any_other_country
- Autogeneration of cores in home area now only adds core if no other country has core on the state
- Added ROOT and PREV support for has_government
- Fixed CTD when the players capital state did not contain any provinces
- Fixed CTD when scripting victory points in a province that has no state
- Diplomatic actions now use FROM instead of PREV scope to store stuff
- is_ai trigger no longer unaware of human_ai console cheat
- added new "ignore" ai strategy for when we want ai to ignore actions against someone (implemented as stopping justifications and sets neutral attitude).
- Added console command to give nukes
- Added add_equipment_to_stockpile effect.
- Added is_researching_technology trigger.

Balance
- Added anti-Daniel trigger to USA focus Issue Warbonds. Now available if at war with any sufficiently large nation
- Added focus to access purge part of the Soviet focus tree if the player choses Trotsky
- Rebalanced some armor values for tank varaiants that were inconsistent with how the rest were distributed. 36 light tank AA armor 20 -> 10. 41 light tank AA armor 35 -> 25. 36 medium tank artillery armor 35 -> 45
- Lowered communist support 8 => 5 gained from revoking workers rights in 'Matignon Agreements' event
- Now regain of convoy efficiency starts after 7 days instead of 3
- Now regain base speed of convoy efficiency starts was lowered and has been changed to non-linear change
- Moved Around Maginot before war with france focus so its easier to take for AI when needed
- Subs no longer detect other subs leading to wierd infinite battles
- Reduced naval ranges across the board
- Balanced most ship's stats
- Fixed a bad bug with org impact on ship hit chance making it over all much too small (rebalanced base chance a bit to compensate)
- Evasion stat on ships now no longer makes such a drastic impact on hit chance (now capped and multiplicative)
- Ships with torpedoes AND guns will now try to close to torp range vs capital ships
- Added stacking penalty to hit chance for multiple ships targeting same target in naval combat
- Made ships spread targeting a bit more rather than focusing fire
- Fixed situation where ships would switch targets so often that they didnt bother closing range
- Dispersed industry now gains 5% higher starting efficiency for new production lines per level
- Lowered participation score from casulaties in war
- Submarines are now much better at detecting surface ships
- Submarines now worse at detecting other submarines
- Increased xp cost of land upgrades a bit (+5 base)
- Armor gun soft attack upgrade on variants now goes up to +15% rather than +50%
- Speed upgrade now stronger (max 20% rather than 10%)
- Fleets in combat in naval regions now also count towards supremacy so that you can't sacrifice some ships so easily and rush across
- SPART now much more costly (almost 2x)
- Increased mechanized infantry supply use by 30% and increased cost to be in line with MARM (+20%)
- Signal companies now give more effect on planning speed and cost less
- Reduced Hitler's PP bonus from +50% to +25%
- Battleship lvl 1 no longer have too high surface detection

Bugfix
- Prevented Zombie Amelia from returning from the dead to fly around the globe and other related weirdness
- Faceless leaders should no longer be a thing in HOI4. Forwarded idea to Stellaris
- Fixed a bug that required London to be held by France for 'Fall of London' event to fire
- Moved all houses in Los Angeles to the province next door. Moved urban terrain modifier to reflect this
- Blocked 'Communists Influence Foreign Policy' event from adding popularity with nations you are at war with. Added communist popularity to option for the event
- Germany no longer demands Slovenia while at war with Yugoslavia
- Game no longer suggests R'lyeh won't give you a building permit. Building tooltip no longer refers to water as "foreign territory"
- Fixed an issue with how saved event targets works with tooltips
- Fixed a bug where would lose all thirst for vengance during a civil war. Romania now retains revenge ideas
- Fixed 2 supply areas having the same state in Brazil
- Fixed a bug where Soviet focus 'Southern Thrust' would only work for Afghanistan if Persia owned the states
- Fixed a bug where UK would hand out land they didn't own in return for some old boats
- Stopped dead Roosevelt from dying again, and pulling the current president into the grave with him. What is dead may never die!
- Stopped zombie Chamberlain from coming back to sign Churchill's resignation papers
- Japan now keeps its promise to not kill Siam. Added check for NAP to 'Pressure Siam' focus for Japan
- Added special case for Anschluss when Austria has a civil war
- Fixed an issue where German AI would get stuck on demand sudetenland. Changed reward from the focus if another nation has taken sudetenland
- Fixed a bug where Germany would hand out territory and not care about ownership during the Vienna Award
- Blocked warlords from joining Chinese front if at war or in a faction
- Autogeneration of cores in home area now only adds core if no other country has core on the state.
- National Foci now looks for control of state before building in it
- Being a puppet now quenches Japans thirst for war. Blocked war foci
- National Foci are now blocked by default when a country has capitulated. Added "available_if_capitulated = yes" to disable
- Added trigger to look for control of state before loading units from China Unite event
- Added province for Eastern Chukota. Added to eastern Siberia
- Added check for different ideology for a bunch of foci leading to war
- Made sure it is not allowed to give control over a state to someone who is not an enemy of the owner
- Now on game sturt up puppet airbases are accessable for master
- Now submarines target only non empty routes
- Fixed efficiency interpolation, now it can regain to 100%
- Now Convoy efficiency will also cap to actual amount of convoys performing
- Now for supply calculation is used naval cap instead of supported cap
- Now the unit with strategic redeployment will cancel movement towards enemy territory
- Fixed the bug when naval base capacity was not updated on loading the game
- Fixed the bug when sunk ships was removed from combat
- Fixed the bug when after peace conference pause was not properly updated on clients in multiplayer
- Now resistance drop will be properly shown when it is bellow the resistance cap
- Fixed not maching estimation number on the production entry and the tooltip on the production screen
- Resistance modifier in the army overview is now shown as positive value
- Fixed the bug when supply system was not properly initialized on start (fixed SOV supply alert on new game)
- Fixed the bug when game could froze in the production screen for a long time
- Fixed the bug when player could trade with infinite amount of factories
- Now division performing support attack can't have planning bonus gain
- Fixed the bug when player could remove guarantee preformed by other country
- Fixed the bug when countries was not surrendering while being fully occupied
- Glorious return of navy delete button
- Now if user disconnected from steam cloud save button will notify about that
- Fixed issue when save game status was not updated for achievements after selecting bookmarks
- Now while peace conference after capitulation winners can annex all of the territory of surrendered nations instead of only controlled by winner and lost nation
- Fixed the bug when sometimes military and naval factories were redistributed incorrectly
- Now air combat kills counts towards killer statistics
- Added tooltip over red striped zones in the deployment map mode
- Added air superiority as requirement for port strike
- Now planes put on port strike will not add up to air superiority in the region
- Now port strikes demands less than 30% of enemy superiority (instead of heaving more than 70% of our)
- Now adjuster values given from leader traits apply in land combats
- Now resistance doesn't apply in states occupied by revolter during civil war
- USA intervenes in inter american war event now adds USA to the war instead of starting a separate war
- Com China can now move it's capital if it own Beijing OR Nanjing, not both
- Fixed Fourth International news event not showing for the player
- Fixed script error that required London to be held by France for 'Fall of London' event to fire
- Party popularity boosts correctly stack now when several countries boost the same ideology of target country
- Fixed rebasing of planes to puppet airbase on game start
- Ship types are not duplicated in navy statistics anymore
- Fixed issue where min convoy efficiency was not applied (plus smooth efficiency change showing)
- Changed tooltip for Compassionate gentleman to reflect what he actually does
- Fixed a case where too large defender fleets destroyers would guard capitals rather than convoys in a convoy assault
- Guarantees can no longer be used to call in nations to war if you have no defensive war
- Nuke count can no longer go so big it becomes negative (max 999 nukes)
- Added fallback surrender target based on war leaders if you somehow end up needing to surrender to someone without warscore. should stop infinite wars that could happen in soem wierd situations

Stability & Performance
- Fixed CTD for active naval missions.
- Fixed CTD when moving navies.
- Fixed CTD upon resign when running the game at high speed.
- Fixed CTD in AI when Handling Navies.
- Fixed CTD when validating if a province can be nuked or not.
- Fixed CTD when merging navies.
- Fixed CTD in the description of Remove Ideas Effect.
- Fixed few CTD's occurred during peace conference
- Optimized lategame AI handling of garrisons
- Strategic air view open no longer drops the performance to 1FPS at the late game. Now it takes almost no CPU!
- Fixed CTD when a nation would surrender to capital owner who might not be at war

My personal favorites changes other than AI are honestly the new difficulty sliders (great for tailoring your game!) and hotjoin for multiplayer. Saves a lot of time when arranging games with your friends and one of them is late or trips over his power cables :)

Of course there are many things left to work on, and AI is still our top priority for the future, but in my book Sunflower improves it a lot! Speaking of the future, the next large patch is going to be called "1.3 Torch" . The next diary I want to spend on talking about our long term plans and goals for the game, because as you all probably know Paradox is in for the long haul with our games.

As a side note, something important we learned on this patch is that it is much easier to have a focused patch. This one started out focused (on africa) but grew. In the future we will prefer more focused efforts (like say Pacific war, production, or use of air force) because it will both make it easier for us to focus all our attention and for you guys to report problems on and know what the goal is.

Anyways, what are you all waiting for?! Go try the new patch!
 
  • 44
  • 16
  • 2
Reactions:

Prinz Wilhelm

Field Marshal
32 Badges
Jul 12, 2006
4.049
88
  • Crusader Kings II: Conclave
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings Complete
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Arsenal of Democracy
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines
  • 500k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Magicka
  • For The Glory
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
Finally! :D:D

- Removed building from Menguko in 39 start to avoid the wrath of the errordog
@podcat is it normal to flinch when I hear the bark in debug mode? I think I've been turned into one of Pavlov's dogs :eek:
 
  • 5
  • 1
Reactions:

Dalwin

Field Marshal
35 Badges
Aug 11, 2003
11.302
6.137
Visit site
  • Hearts of Iron IV Sign-up
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Pride of Nations
  • Knights of Pen and Paper 2
  • Stellaris
  • Supreme Ruler 2020
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Age of Wonders III
  • Shadowrun Returns
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Knights of Pen and Paper +1 Edition
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Crusader Kings II
  • Leviathan: Warships
  • Lost Empire - Immortals
  • Magicka
  • March of the Eagles
  • Rome Gold
  • Semper Fi
  • Sengoku
After much blood sweat and tears the 1.2 Sunflower patch is ready, so today is going to be about the patch!

Even though we set out to do a smaller patch initially it turned out to be pretty big, and we ended up adding more stuff to it after getting great help here on the forum when we ran an open beta patch to test it. I am quite happy with the AI improvements @SteelVolt and others have managed, for example in 1.1 you wouldn't be seeing Germany pull this kind of stuff off:

(watch out in spain though germany!)

Here are the complete changelog (its big!):
Features
- Added Hotjoin for smoother multiplayer experience.
- Added Resyncronization option for the host if the game decides to go out of sync.
- Added custom difficulty settings

AI
- Added abort to AI strategy that made germany down prioritize navy
- Romania now has a chance of refusing soviet demands on Bessarabia if in a faction
- Japan AI now has semi sanity triggers before starting new wars via focus
- Added AI weights for election events. Should stop nations from always moving towards fascism or communism over time
- Added AI chance to prevent France turning communist during first election in a historical play through
- Lithuania may now reject German demands for Memel if Germany is losing a war when demanding it
- Various front balancing to improve situations like countering invasions, not piling everything in Africa, overassigning to straits etc
- AI is now able to remove factories and build nuclear power plants in stead. Also made the AI better at reasearching nuclear tech. Watch out, the nukes are coming!
- Fixed a bug that made the AI unable to properly reorganize volunteer troops
- Various changes and bug fixes to template design AI, making it better at creating new ones as well as designing according to target templates
- Improved (read "fixed") match score calculation for AI template design
- Added a minimum target template match to avoid AI moving on to shit templates too early
- AI now evaluates current deployment lines to see if they should be replaced by newer templates
- Made AI much faster at replacing templates for units in the field. Will primarily impact large nations. Seriously, it was WAY too careful about this before
- Improved AI nuke targeting
- Units is no longer make arbitrarily long port rushes. This should reduce the number of map snakes significantly
- AI is now be better at noticing when they are about to get cut off from the front and react to it
- Germany is not backing down from declaring war on tiny Luxemburg just becsause it is so tiny that it does not prepare a full on invasion
- AI can now cancel unit production if they are struggling with supporting their units in the field
- Made AI better at balancing multi type production
- Made sure AI does not retreat willy nilly from a valuable VP
- Made AI a bit more cautious/clever when deciding on plan activation for undermanned fronts
- Now AI actually turns on naval defence when it is threatened by generating wargoal or actual wargoals
- Now ai does nuke only cores and when it will actually lower NU
- Germany should no longer have a crippled fighter production
- Merged in Enhanced Peace Conference AI mod (for more historical ai peace behaviour), with a few modifications
- AI will now avoid taking occupied land from its faction members in peace deals
- Fixed a booboo in AI code that counted front size in a way that resulted in min units being one less than intended (sometimes leaving a hole in the front)
- Historical France should no longer go early communism.
- AI should no longer attack the swiss during historical period if france etc alive
- Now ai will be less careful in some attacks :D (Previously it was SUPER careful)
- Made unit controller more reluctant to leave empty front provinces
- Tweaked template progression script to make it better at moving to medium tanks.
- Tweaked down AI desire to make variants in stead of templates.
- Tweaked AI template design script to improve modern armor designs.
- Changed AI blocker for Germany's USSR war goal to only look for neighboring wars in home area
- Fixed a bug in AI template switching and tweaked the balance of it a bit to match the correct functionality
- Added tooltips for add_leader_trait and remove_leader_trait
- Tweaked AI to be slightly less cautious against fortified enemies.
- AI now able to pick all ideas players could (was restricted by allowed during play that was scripted for startup condition only)
- More robust check for enemy capital area, fixing stuff like ITA abandoning ETH before they were defeated.

UI
- Build cost of 0.1 or lower will no longer be shown in the tech window
- Fixed some stats for ships showing navy stats instead of ship stats
- Changed some highlights in navies and air overview to reflect if modifiers are good or bad
- Moved French foci to display the 'mutually exclusive'-arrows.
- Juggled some stuff around in the deafault mapmode tooltip.
- Added attack modifiers to unit tooltip when multiple units in the same province are selected.
- Added focus icon and national spirit icon for fourth international
- Ship combat history list no longer cuts at bottom
- Fixed texts out of boundaries issues in modding sub window
- Fixed linebreaks issue in production entries for names
- Fixed an issue with Czech letter ý not showing up in english version
- Added more army icons, there are now 14 in total
- Added ability to assign groups to orders on the theater item
- Added collapsing deployment conveyors
- Added changing order of deployment conveyors
- Added visualization for stalled lines (icons and progress bar coloring) in the deployment interface
- Focus progress bar now shows amount of saved days
- Navy and army leaders have now better area for skill tooltip
- Organizing airwing entry names no longer overlap
- Improved the damaged building progress bar, should be clearer now
- Replaced english flag with american in launcher for language selector
- Added tooltip for max factory modifiers
- Added tooltip explaining factory repair speed modifier
- Changed how and when National Focus displays tooltips for cancel triggers and requirements
- Added descriptive tooltip for resource gain efficiency modifiers
- Now when unit is not advancing because of too low str/org, the shoutmark with tooltip explains why
- Added better tooltip for Trotsky Focus. Proper effect shows up when Trotsky is back.
- Fixed a truckload of spelin erors and tpyos
- Lots of localization fix. Some minor, some embarrasing
- Added 2nd level invasion alert after enemy has landed
- Wargoal justification modifier for fascists now shows that it requires you to be at war with a major instead of just stating: "Fascist"
- Updated tooltip to reflect that you can get Trotsky to return by picking the Purge
- Added damage info tooltip to survivors in naval combat
- Tooltips showing complex keyboard shortcuts now display correctly (like ctrl+h)

Database
- Added portrait to Japanese general Naruhiko Higashikuni. Bumped skill 1 -> 3
- Moved some units and buildings around.
- Gotland is no longer considered a colony of Sweden. In the game...
- Added German Claims on Poznan and Danzig in 39 start
- Removed coastal from some inland provinces
- Added some more Persian names
- Removed Portugese cores in Africa
- Added Sinkiang cores to 36 start
- Removed building from Menguko in 39 start to avoid the wrath of the errordog
- Returned Fehmarn to Germany, despite my Danish heart wanting to cling on to it forever!
- Made new soviet province coastal and added naval base to avoid troops getting caught
- Added new Cambodia state
- Adjusted states in the Caucasus
- Added Stalinabad as a new state
- Added history files and cores for Cambodia
- Added history files and cores for Vietnam
- Added history files and cores for Laos
- Added history files and cores for Malaysia
- Added history files and cores for Indonesia
- Added history files and cores for Azerbaijan
- Added history files and cores for Georgia
- Added history files and cores for Armenia
- Added history files and cores for Ukraine
- Slightly toned down Croatia's color
- Fixed positioning of units in the province two east of Amsterdam
- Added TUR communism leader Sefik Husnu portrait
- Fixed urban terrain texture in the city of angels
- Cut down some 3d trees around Hannover and planteed some new ones in finland. Also cut down lots of trees in various parts of the world, global warming here we come
- Added armored division templates to commonwealth countries
- Removed lake Volta from the map
- Added portrait for leader of fascist Palestine
- Missing portraits for Georgia. Fixed Georgia generating arabian leaders
- Fixed some state and city names
- Changed date triggers in UK focus tree to look for threat levels and war instead
- Made sure Soviet can always create factions even if ideology changed


Modding
- Added trigger: has_non_aggression_pact_with = <TAG>
- Changed every_country random_country any_country all_country to include current country. -Added _other_ versions of all of the above. eg. any_other_country
- Autogeneration of cores in home area now only adds core if no other country has core on the state
- Added ROOT and PREV support for has_government
- Fixed CTD when the players capital state did not contain any provinces
- Fixed CTD when scripting victory points in a province that has no state
- Diplomatic actions now use FROM instead of PREV scope to store stuff
- is_ai trigger no longer unaware of human_ai console cheat
- added new "ignore" ai strategy for when we want ai to ignore actions against someone (implemented as stopping justifications and sets neutral attitude).
- Added console command to give nukes
- Added add_equipment_to_stockpile effect.
- Added is_researching_technology trigger.

Balance
- Added anti-Daniel trigger to USA focus Issue Warbonds. Now available if at war with any sufficiently large nation
- Added focus to access purge part of the Soviet focus tree if the player choses Trotsky
- Rebalanced some armor values for tank varaiants that were inconsistent with how the rest were distributed. 36 light tank AA armor 20 -> 10. 41 light tank AA armor 35 -> 25. 36 medium tank artillery armor 35 -> 45
- Lowered communist support 8 => 5 gained from revoking workers rights in 'Matignon Agreements' event
- Now regain of convoy efficiency starts after 7 days instead of 3
- Now regain base speed of convoy efficiency starts was lowered and has been changed to non-linear change
- Moved Around Maginot before war with france focus so its easier to take for AI when needed
- Subs no longer detect other subs leading to wierd infinite battles
- Reduced naval ranges across the board
- Balanced most ship's stats
- Fixed a bad bug with org impact on ship hit chance making it over all much too small (rebalanced base chance a bit to compensate)
- Evasion stat on ships now no longer makes such a drastic impact on hit chance (now capped and multiplicative)
- Ships with torpedoes AND guns will now try to close to torp range vs capital ships
- Added stacking penalty to hit chance for multiple ships targeting same target in naval combat
- Made ships spread targeting a bit more rather than focusing fire
- Fixed situation where ships would switch targets so often that they didnt bother closing range
- Dispersed industry now gains 5% higher starting efficiency for new production lines per level
- Lowered participation score from casulaties in war
- Submarines are now much better at detecting surface ships
- Submarines now worse at detecting other submarines
- Increased xp cost of land upgrades a bit (+5 base)
- Armor gun soft attack upgrade on variants now goes up to +15% rather than +50%
- Speed upgrade now stronger (max 20% rather than 10%)
- Fleets in combat in naval regions now also count towards supremacy so that you can't sacrifice some ships so easily and rush across
- SPART now much more costly (almost 2x)
- Increased mechanized infantry supply use by 30% and increased cost to be in line with MARM (+20%)
- Signal companies now give more effect on planning speed and cost less
- Reduced Hitler's PP bonus from +50% to +25%
- Battleship lvl 1 no longer have too high surface detection

Bugfix
- Prevented Zombie Amelia from returning from the dead to fly around the globe and other related weirdness
- Faceless leaders should no longer be a thing in HOI4. Forwarded idea to Stellaris
- Fixed a bug that required London to be held by France for 'Fall of London' event to fire
- Moved all houses in Los Angeles to the province next door. Moved urban terrain modifier to reflect this
- Blocked 'Communists Influence Foreign Policy' event from adding popularity with nations you are at war with. Added communist popularity to option for the event
- Germany no longer demands Slovenia while at war with Yugoslavia
- Game no longer suggests R'lyeh won't give you a building permit. Building tooltip no longer refers to water as "foreign territory"
- Fixed an issue with how saved event targets works with tooltips
- Fixed a bug where would lose all thirst for vengance during a civil war. Romania now retains revenge ideas
- Fixed 2 supply areas having the same state in Brazil
- Fixed a bug where Soviet focus 'Southern Thrust' would only work for Afghanistan if Persia owned the states
- Fixed a bug where UK would hand out land they didn't own in return for some old boats
- Stopped dead Roosevelt from dying again, and pulling the current president into the grave with him. What is dead may never die!
- Stopped zombie Chamberlain from coming back to sign Churchill's resignation papers
- Japan now keeps its promise to not kill Siam. Added check for NAP to 'Pressure Siam' focus for Japan
- Added special case for Anschluss when Austria has a civil war
- Fixed an issue where German AI would get stuck on demand sudetenland. Changed reward from the focus if another nation has taken sudetenland
- Fixed a bug where Germany would hand out territory and not care about ownership during the Vienna Award
- Blocked warlords from joining Chinese front if at war or in a faction
- Autogeneration of cores in home area now only adds core if no other country has core on the state.
- National Foci now looks for control of state before building in it
- Being a puppet now quenches Japans thirst for war. Blocked war foci
- National Foci are now blocked by default when a country has capitulated. Added "available_if_capitulated = yes" to disable
- Added trigger to look for control of state before loading units from China Unite event
- Added province for Eastern Chukota. Added to eastern Siberia
- Added check for different ideology for a bunch of foci leading to war
- Made sure it is not allowed to give control over a state to someone who is not an enemy of the owner
- Now on game sturt up puppet airbases are accessable for master
- Now submarines target only non empty routes
- Fixed efficiency interpolation, now it can regain to 100%
- Now Convoy efficiency will also cap to actual amount of convoys performing
- Now for supply calculation is used naval cap instead of supported cap
- Now the unit with strategic redeployment will cancel movement towards enemy territory
- Fixed the bug when naval base capacity was not updated on loading the game
- Fixed the bug when sunk ships was removed from combat
- Fixed the bug when after peace conference pause was not properly updated on clients in multiplayer
- Now resistance drop will be properly shown when it is bellow the resistance cap
- Fixed not maching estimation number on the production entry and the tooltip on the production screen
- Resistance modifier in the army overview is now shown as positive value
- Fixed the bug when supply system was not properly initialized on start (fixed SOV supply alert on new game)
- Fixed the bug when game could froze in the production screen for a long time
- Fixed the bug when player could trade with infinite amount of factories
- Now division performing support attack can't have planning bonus gain
- Fixed the bug when player could remove guarantee preformed by other country
- Fixed the bug when countries was not surrendering while being fully occupied
- Glorious return of navy delete button
- Now if user disconnected from steam cloud save button will notify about that
- Fixed issue when save game status was not updated for achievements after selecting bookmarks
- Now while peace conference after capitulation winners can annex all of the territory of surrendered nations instead of only controlled by winner and lost nation
- Fixed the bug when sometimes military and naval factories were redistributed incorrectly
- Now air combat kills counts towards killer statistics
- Added tooltip over red striped zones in the deployment map mode
- Added air superiority as requirement for port strike
- Now planes put on port strike will not add up to air superiority in the region
- Now port strikes demands less than 30% of enemy superiority (instead of heaving more than 70% of our)
- Now adjuster values given from leader traits apply in land combats
- Now resistance doesn't apply in states occupied by revolter during civil war
- USA intervenes in inter american war event now adds USA to the war instead of starting a separate war
- Com China can now move it's capital if it own Beijing OR Nanjing, not both
- Fixed Fourth International news event not showing for the player
- Fixed script error that required London to be held by France for 'Fall of London' event to fire
- Party popularity boosts correctly stack now when several countries boost the same ideology of target country
- Fixed rebasing of planes to puppet airbase on game start
- Ship types are not duplicated in navy statistics anymore
- Fixed issue where min convoy efficiency was not applied (plus smooth efficiency change showing)
- Changed tooltip for Compassionate gentleman to reflect what he actually does
- Fixed a case where too large defender fleets destroyers would guard capitals rather than convoys in a convoy assault
- Guarantees can no longer be used to call in nations to war if you have no defensive war
- Nuke count can no longer go so big it becomes negative (max 999 nukes)
- Added fallback surrender target based on war leaders if you somehow end up needing to surrender to someone without warscore. should stop infinite wars that could happen in soem wierd situations

Stability & Performance
- Fixed CTD for active naval missions.
- Fixed CTD when moving navies.
- Fixed CTD upon resign when running the game at high speed.
- Fixed CTD in AI when Handling Navies.
- Fixed CTD when validating if a province can be nuked or not.
- Fixed CTD when merging navies.
- Fixed CTD in the description of Remove Ideas Effect.
- Fixed few CTD's occurred during peace conference
- Optimized lategame AI handling of garrisons
- Strategic air view open no longer drops the performance to 1FPS at the late game. Now it takes almost no CPU!
- Fixed CTD when a nation would surrender to capital owner who might not be at war

My personal favorites changes other than AI are honestly the new difficulty sliders (great for tailoring your game!) and hotjoin for multiplayer. Saves a lot of time when arranging games with your friends and one of them is late or trips over his power cables :)

Of course there are many things left to work on, and AI is still our top priority for the future, but in my book Sunflower improves it a lot! Speaking of the future, the next large patch is going to be called "1.3 Torch" . The next diary I want to spend on talking about our long term plans and goals for the game, because as you all probably know Paradox is in for the long haul with our games.

As a side note, something important we learned on this patch is that it is much easier to have a focused patch. This one started out focused (on africa) but grew. In the future we will prefer more focused efforts (like say Pacific war, production, or use of air force) because it will both make it easier for us to focus all our attention and for you guys to report problems on and know what the goal is.

Anyways, what are you all waiting for?! Go try the new patch!
quick question regarding hotjoin: if someone is dropped for whatever reason from an MP game is there a delay before the Ai will take over his position and start mucking with things?
 

fellaz007

Second Lieutenant
43 Badges
Nov 17, 2009
121
155
  • Crusader Kings II
  • Hearts of Iron III
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Way of Life
  • 500k Club
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Supreme Ruler: Cold War
  • Semper Fi
  • Naval War: Arctic Circle
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
You must have had a busy week...

BETA launch, trouble shooting, patch launch and DD.

Have a nice weekend (you sure did mine). :):):)
 
  • 2
Reactions:

CheesySnake

Major
87 Badges
Aug 8, 2009
752
1.270
  • Cities: Skylines
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Parklife
  • Stellaris: Galaxy Edition
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 Sign-up
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Parklife Pre-Order
  • Surviving Mars
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Europa Universalis IV: Dharma
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Victoria 2
  • Hearts of Iron IV: Death or Dishonor
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
Did you make any changes to the naval ranges that got introduced in with yesterday's beta update?
 

Omghax

Captain
57 Badges
Nov 17, 2015
426
156
  • Pirates of Black Cove
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Leviathan: Warships
  • Magicka
  • Majesty 2 Collection
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Prison Architect
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Warlock: Master of the Arcane
  • The Showdown Effect
  • Europa Universalis III Complete
quick question regarding hotjoin: if someone is dropped for whatever reason from an MP game is there a delay before the Ai will take over his position and start mucking with things?
If someone is dropped from an MP game, the host should be getting a pop-up asking if they wish for the AI to assume control.
 
  • 5
Reactions:

Dalwin

Field Marshal
35 Badges
Aug 11, 2003
11.302
6.137
Visit site
  • Hearts of Iron IV Sign-up
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Pride of Nations
  • Knights of Pen and Paper 2
  • Stellaris
  • Supreme Ruler 2020
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Age of Wonders III
  • Shadowrun Returns
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Knights of Pen and Paper +1 Edition
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Crusader Kings II
  • Leviathan: Warships
  • Lost Empire - Immortals
  • Magicka
  • March of the Eagles
  • Rome Gold
  • Semper Fi
  • Sengoku
If someone is dropped from an MP game, the host should be getting a pop-up asking if they wish for the AI to assume control.
If the host chooses no, does the game continue or is it paused while you wait for that player to return?
 

t6.28

Major
16 Badges
Jun 16, 2015
665
791
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Magicka
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Prison Architect
  • Darkest Hour
There was a bug where units would refuse to move to the starting point of paratroop orders, if that would require them to transport with convoys. That seems to still be the case, you might want to take a look at it.

Other than that, there seems to be a new bug, where the game displays the flag of evil instead of the glorious Union Jack on the launcher (It might be related to the bug that aluminium and armour are often misspelled) :D
 
Last edited:
  • 5
Reactions:

Adrized

Captain
58 Badges
Oct 11, 2015
481
548
  • Victoria 2: A House Divided
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
If someone is dropped from an MP game, the host should be getting a pop-up asking if they wish for the AI to assume control.
What happens if you say no?
 

Gilad Pellaeon

Filthy Recidivist
78 Badges
Nov 3, 2011
359
786
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Crusader Kings Complete
  • Age of Wonders: Planetfall Sign Up
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • BATTLETECH: Season pass
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH - Initiate of the Order
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Ancient Relics
  • Prison Architect
  • Imperator: Rome Sign Up
  • Europa Universalis III Complete
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Europa Universalis III Complete
  • Cities: Skylines - Parklife
  • Shadowrun: Hong Kong
  • Teleglitch: Die More Edition
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis IV: El Dorado
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • Cities: Skylines
  • Europa Universalis IV: Call to arms event
  • Cities: Skylines - Snowfall
Short, stupid question:
In the launcher, it says "1.2.0 - bb23".
But in-game, it says "abad".

I have no mods enabled, I checked twice.

Which one is the correct checksum and why do I see two different ones?
(Edit: It persists even after verifying the cache.)
 

Sayd

Major
52 Badges
Nov 14, 2008
643
109
  • Victoria: Revolutions
  • Semper Fi
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II
  • Darkest Hour
  • Hearts of Iron IV: Expansion Pass
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • 500k Club
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: El Dorado
  • Imperator: Rome - Magna Graecia
  • Divine Wind
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Europa Universalis III
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Arsenal of Democracy
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Supreme Ruler: Cold War
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
Short, stupid question:
In the launcher, it says "1.2.0 - bb23".
But in-game, it says "abad".

I have no mods enabled, I checked twice.

Which one is the correct checksum and why do I see two different ones?
I had the same. I'm rechecking local files in steam now...
Edit: didn't help. "abad" checksum in game, so not iron man compatible.
 
  • 1
Reactions:

rcbricker33

Colonel
77 Badges
Sep 28, 2012
904
720
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV Sign-up
  • Stellaris: Distant Stars
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Conclave
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • BATTLETECH - Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Prison Architect
  • Cities: Skylines - Campus
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Mandate of Heaven
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Expansion Pass
  • 500k Club
  • Victoria 2
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Cities: Skylines - Green Cities
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
As always thanks for the hard work.


As a side note, something important we learned on this patch is that it is much easier to have a focused patch. This one started out focused (on africa) but grew. In the future we will prefer more focused efforts (like say Pacific war, production, or use of air force) because it will both make it easier for us to focus all our attention and for you guys to report problems on and know what the goal is.
this is how I would do it. Lots of focused patches instead of big patches that try to do everything. Focused patches are easier to address specific issues AND easier for you all to test and for us to give feedback.
 
  • 2
Reactions:

Gilad Pellaeon

Filthy Recidivist
78 Badges
Nov 3, 2011
359
786
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Crusader Kings Complete
  • Age of Wonders: Planetfall Sign Up
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • BATTLETECH: Season pass
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH - Initiate of the Order
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Ancient Relics
  • Prison Architect
  • Imperator: Rome Sign Up
  • Europa Universalis III Complete
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Europa Universalis III Complete
  • Cities: Skylines - Parklife
  • Shadowrun: Hong Kong
  • Teleglitch: Die More Edition
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis IV: El Dorado
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • Cities: Skylines
  • Europa Universalis IV: Call to arms event
  • Cities: Skylines - Snowfall
I had the same. I'm rechecking local files in steam now...
Edit: didn't help. "abad" checksum in game, so not iron man compatible.
Yeah, same for me. :-/

I really wish Paradox would include a launcher-side "remove mod completely" option, as hunting down weird alphanumerical files in the MyDocuments folders is the opposite of fun and reliable. *sighs*
 

Axe99

Ships for Victory
117 Badges
Feb 13, 2003
14.759
8.936
  • Crusader Kings II: The Republic
  • Crusader Kings III
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
Cheers for the DD Podcat and congratulations to you and the team for getting the patch out, looking forward to giving it a good play over the weekend :). Hope you all have well deserved enjoyable weekends as well, roll on Operation Torch :D.
 

tommylotto

Field Marshal
18 Badges
Mar 5, 2011
3.110
2.222
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • For the Motherland
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • 500k Club
For modders, would it be possible to release a list of the files that have been changed? The list is obviously long, but it would help us update our mods to the newest version.
 
  • 8
Reactions:

maitrecarotte

Colonel
66 Badges
Dec 16, 2010
863
638
  • Arsenal of Democracy
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Age of Wonders
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Leviathan: Warships
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV: La Resistance
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
It appears that I'm missing something here. What is wrong with Germany on the screenshot? Looks much better than what I'm used to see from AI.
 

Gilad Pellaeon

Filthy Recidivist
78 Badges
Nov 3, 2011
359
786
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Crusader Kings Complete
  • Age of Wonders: Planetfall Sign Up
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • BATTLETECH: Season pass
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH - Initiate of the Order
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Ancient Relics
  • Prison Architect
  • Imperator: Rome Sign Up
  • Europa Universalis III Complete
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Europa Universalis III Complete
  • Cities: Skylines - Parklife
  • Shadowrun: Hong Kong
  • Teleglitch: Die More Edition
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis IV: El Dorado
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • Cities: Skylines
  • Europa Universalis IV: Call to arms event
  • Cities: Skylines - Snowfall
It appears that I'm missing something here. What is wrong with Germany on the screenshot? Looks much better than what I'm used to see from AI.
It's less "what's wrong with Germany" than "what the hell has the Soviet Union been doing the whole time?!". ;)
 
Last edited:
  • 1
Reactions:

Sayd

Major
52 Badges
Nov 14, 2008
643
109
  • Victoria: Revolutions
  • Semper Fi
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II
  • Darkest Hour
  • Hearts of Iron IV: Expansion Pass
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • 500k Club
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: El Dorado
  • Imperator: Rome - Magna Graecia
  • Divine Wind
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Europa Universalis III
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Arsenal of Democracy
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Supreme Ruler: Cold War
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
Yeah, same for me. :-/

I really wish Paradox would include a launcher-side "remove mod completely" option, as hunting down weird alphanumerical files in the MyDocuments folders is the opposite of fun and reliable. *sighs*
I've found "map" folder inside my docs game forder, where was "csv" file, i deleted whole folder and got correct checksum in game.
 
  • 4
Reactions:

podcat

Oberkommando HOI4
Super Moderator
12 Badges
Jul 23, 2007
12.610
30.901
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Paradox Order
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
I had the same. I'm rechecking local files in steam now...
Edit: didn't help. "abad" checksum in game, so not iron man compatible.
Chances are you have had mods that left files. Look at the Paradox Interactive/Hearts of Iron IV directory under Documents and delete everything that isnt your settings file and savegames (a map folder for example)

For modders, would it be possible to release a list of the files that have been changed? The list is obviously long, but it would help us update our mods to the newest version.
thats tricky. but you can access old versions on steam and copy to a directory and then run a diff tool
 
  • 11
  • 3
Reactions: