Sorry for bein vague. Yes, the intention is to try to take troop supression value vs resistance generation into account.
It's okay, you weren't vague. I just hadn't seen the post asking much less answering the question when I posted mine.
Sorry for bein vague. Yes, the intention is to try to take troop supression value vs resistance generation into account.
What happens when you apply more units than the garrison suggests? Will it space them out evenly? Will they clump up as they do now? Will the be prioritized across VPs, Ports, areas near ports, etc?
Question: What exactly is the difference between the Blitz command and simply selecting a number of divisions at the front and manually telling them to b-line a specific province? Wouldnt that basicly end up with the same result? Just curious.
What are those new icons on the theatre shields? Is that number of fronts, normal (shield) and blitz (sword)? Now that you leaked it, we expect some comment
What happens when you apply more units than the garrison suggests? Will it space them out evenly? Will they clump up as they do now? Will the be prioritized across VPs, Ports, areas near ports, etc?
Question: What exactly is the difference between the Blitz command and simply selecting a number of divisions at the front and manually telling them to b-line a specific province? Wouldnt that basicly end up with the same result? Just curious.
We didnt say we wanted to remove all micro though as people do enjoy it to a point. As an example a lot of people here at pds play with armor division using micro or limited plans with infantry pushing. This is a middle point where some people may feel the cant micro a certain amount of divisions (because to be honest if you have only 2 armor divisions you will be microing them no matter what), but you dont have so many divisions that it all becomes statistics and huge fronts bleeding.people creating pockets with manual control was EXACTLY what paradox stated was their mission to avoid, they said they wanted to remove the micro and make it more about making decisions at the strategic level, not microing every battle. So you can't say "hah, this feature was already in, and now you expect it to be free? you must want ALL new content to be free don't you???"
The blitz feature just sounds like an adjustment to a flaw in the game mechanics, not a bonus feature worthy of dl c.
There isnt really a difference. This is a way of doing it easier using the plan for people who like plans. microing multiple pincers in MP is also difficult at speed. (Emu:ed by Carl, yeah it does automatically support attack which you'd need to do manually also)
I'm going to start screen capping posts that i'm seeing, because i'm about 90% sure there are posts going missing. trying to cover up the negative reaction perhaps?
This isnt a GUI improvement, this is a different way of playing with parts of plans though. This is generally how we have done in past DLCs so its nothing new.So this is a quality of life improvement rather than a new feature? Wasn't Paradox policy so far to keep those as part of patches rather than DLC? Like UI improvements?
I'm going to start screen capping posts that i'm seeing, because i'm about 90% sure there are posts going missing. trying to cover up the negative reaction perhaps?
I'm going to start screen capping posts that i'm seeing, because i'm about 90% sure there are posts going missing. trying to cover up the negative reaction perhaps?
Correct, my post went poof
I said it should be a free feature not a paid DLC.. Simpley because its a small feature that makes blitz'ing easier. In HOI 3 it was a mode, Defense, Withdraw, Attack and Blitz.Really? I've been very critical so far and my posts all appear to be there. Unless they are hiding my posts from everyone but me <tin foil hat>.
Good point on the entrenchment. How about have them move around only when the objective is resistance?It will try to cover as many as possible based on priority scoring. The drawback of having them move around is that they lose any entrenchment and take org hits.
I've been proposing this exact addition to battleplan options since the first week after release - if the result of the feature is the same as manually adjusting the front width with every step, which is tiring and hard to pull opf in MP as you've admitted, I must respectfully disagree that this is indeed a new thing. It will surely improve an existing thing, which is perfect, and I love it. Heck, I'm 90% sure I'd buy the DLC anyway, since I've loved your games for years!This isnt a GUI improvement, this is a different way of playing with parts of plans though. This is generally how we have done in past DLCs so its nothing new.
This isnt a GUI improvement, this is a different way of playing with parts of plans though. This is generally how we have done in past DLCs so its nothing new.