HOI4 - Development Diary - October 12th 2016

  • Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

HaikuEU

Sergeant
6 Badges
Jun 28, 2016
67
172
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
I'm pretty baffle by the choice to make teh blitz command a paid feature. For me it's just pay to win at this point. I have no problem paying for new content (such as espionnage, better diplomatic, new Focus Tree or Event, new Tech Branch, or whatever), but I never thought I would have to pay to have a missing feature added. HOI IV is my first Paradox game. I was pretty confident until then, but now I feel concerned.
 
Last edited:
  • 56
  • 4
  • 1
Reactions:

rcbricker33

Colonel
4 Badges
Sep 28, 2012
904
720
  • Victoria 2
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Victoria 2: A House Divided
so you think it's okay for paradox to make a paid DLC that puts something in that was meant to be in from release, and silence people who disagree by deleting their posts completely privately? i had one of my posts go missing, these are posts not breaking any rules and you are given no notification they are removed. This is censorship of a negative reaction and it is not defensible.

1. Your statement is an assumption as to what was intended to be on release. Even if PDx wanted this feature from the beginning, it didn't make it in the final cut. as such it is part of DLC (see point 2).
2. PDx can and will decide what to release for free and what it will ask money for. If you do not like how they handle it, please feel free to comment in a polite way. No need to be rude or make snide comments. More importantly, when making a negative reply try and offer constructive solutions (I have seen many of your posts and most are plain angst)
3. Given the amount of negative posts I would be surprised to find out that they randomly picked a couple to delete to "censor" the reactions. Chances are that if a post is not there it either a) violated a forum rule, b) an internet issue, c) was borderline offensive, or d) didn't happen.

I would try and keep statements as close to truth as possible. You may find it less stressful to accept the fact that someone other than you is making decisions about the development of this game and that you are not their only customer. They are creating games for a wide market and you may not agree with all of their choices. They are, however, PDx choices to make.
 
  • 31
  • 11
Reactions:

Ralle2

Captain
69 Badges
Apr 18, 2014
449
139
  • Europa Universalis IV
  • Stellaris: Federations
  • Stellaris: Necroids
  • Crusader Kings II
  • Hearts of Iron III
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 Sign-up
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Battle for Bosporus
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • For the Motherland
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Imperator: Rome
  • Stellaris: Synthetic Dawn
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Hearts of Iron IV Sign-up
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron III: Their Finest Hour
A bit disappointing.
I`ll have to wait for xmas for the new patch. And then it`ll make battleplans better, which I don`t use anyways - not even for the planing bonus, because I always fear the AI buggers up my lineup.
 
  • 15
Reactions:

Nevrion

Captain
37 Badges
Jun 22, 2016
313
94
  • Europa Universalis IV: Conquest of Paradise
  • Magicka
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Darkest Hour
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Cities: Skylines - Mass Transit
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Battle for Bosporus
  • Cities: Skylines - Green Cities
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
Hm, whenever I see such news about HOI4 Development, I think "It's a good feature/improvement", but it's never that one, I would expect. :) Still a lot to do, but thanks for the announcement.
 
  • 5
Reactions:

Xaelyn

Colonel
79 Badges
Jun 1, 2010
1.018
876
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Magicka 2
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Surviving Mars
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Crusader Kings III: Royal Edition
  • 500k Club
  • Victoria 2
Great @podcat! I love the new feature!

The broadening of front of planned armored advances is what got me to stop using the Battle Planer. This is just what was needed! This has got my full support!

You don't think they should have just fixed the ridiculous broadening of fronts?
 
  • 38
  • 1
Reactions:

VoodooEconomist

General
105 Badges
Mar 20, 2009
2.047
2.762
  • Impire
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • 500k Club
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Together for Victory
  • Magicka 2
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Necroids
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife Pre-Order
  • Shadowrun: Dragonfall
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Tyranny: Gold Edition
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Stellaris: Digital Anniversary Edition
  • Shadowrun Returns
  • Europa Universalis III Complete
  • Europa Universalis IV: Rule Britannia
I'm pretty baffle by the choice to make th blitz command a paid feature. For me it's just pay to win at this point. I have no problem paying for new content (such as espionnage, better diplomatic, new Focus Tree or Event, new Tech Branch, or whatever), but I never thought I would have to pay to have a missing feature added. HOI IV is my first Paradox game. I was pretty confident until then, but now I feel concerned.
Well it's not pay to win, since in a MP game when the host has a DLC all other players benefit. But I agree - this doesn't seem like a new feature, more of an improvement in the ease of use of an existing one.
 
  • 14
Reactions:

JerkyJerry

There was never a good war or a bad peace.
23 Badges
Jan 15, 2013
2.172
1.274
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Arsenal of Democracy
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - Campus
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • Cities: Skylines
The end result would be more or less the same, but since they would not be helping out through support attacks in combats as they go along, you would likely end up taking more damage if you just give a bunch of move orders and leave them alone.

With the information I have currently (knowing full well things may change over time) about this DLC I am willing to give up potentially more damage rather than paying for something that does "more or less the same thing"
Why would I pay for this feature when I have been replicating it with just a couple of mouse clicks since HOI1?
Most of us have been successfully pulling off encirclements and blitzes from day one of playing. I'm trying to figure out why I would pay for something that every general has used (or tried to use) since the very first war?
PDS did not invent encirclements or the blitz. It is not patented by PDS. I'm not sure why this is not part of the base game to begin with to be honest.

I'm one of PDS's loudest fan boys but I'm having a real difficult time cheering for this
 
  • 32
  • 1
Reactions:

Number 7

Lt. General
92 Badges
Jun 18, 2012
1.468
3.898
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Warlock: Master of the Arcane
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Rome: Vae Victis
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Darkest Hour
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
1. Your statement is an assumption as to what was intended to be on release. Even if PDx wanted this feature from the beginning, it didn't make it in the final cut. as such it is part of DLC (see point 2).
2. PDx can and will decide what to release for free and what it will ask money for. If you do not like how they handle it, please feel free to comment in a polite way. No need to be rude or make snide comments. More importantly, when making a negative reply try and offer constructive solutions (I have seen many of your posts and most are plain angst)
3. Given the amount of negative posts I would be surprised to find out that they randomly picked a couple to delete to "censor" the reactions. Chances are that if a post is not there it either a) violated a forum rule, b) an internet issue, c) was borderline offensive, or d) didn't happen.

I would try and keep statements as close to truth as possible. You may find it less stressful to accept the fact that someone other than you is making decisions about the development of this game and that you are not their only customer. They are creating games for a wide market and you may not agree with all of their choices. They are, however, PDx choices to make.

1 - The game is hearts of iron, the ability to do proper pincer attacks and encirclements through battleplans is not some optional fluffy feature. if battleplans was their big new feature it HAS to be in. this is like total war releasing a game without the RTS mode and then selling it to you later

2 - yes, and they're dead wrong and my constructive criticism is release that feature for free because its a horrible decision. there's no two ways about it.

3 - if they violated forum rules they would infringe people, or you'd get the yellow text from had a dad, i have been taking screenshots from now on, trust me, if another goes missing i WILL find it and post evidence. i wasn't before so i can't show you the missing posts but they were there.
 
  • 30
  • 2
Reactions:

DominusNovus

Field Marshal
86 Badges
Oct 2, 2007
6.791
3.048
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis: Rome
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: El Dorado
  • 500k Club
It will try to cover what it can based on priority. Aside from that there have been some improvements done to how it balances units over all, which is of course included in the free update.

Generally, players (well, those playing China), will garrison ports with a 1-2-1 layout, at minimum, with divisions on either side of the port, to discourage landings right next to your ports. Will the garrison command do this, if you tell it to garrison ports?
 
  • 1
Reactions:

SteelVolt

Technomancer
2 Badges
Aug 4, 2014
735
4.200
  • Paradox Order
  • Hearts of Iron IV Sign-up
Generally, players (well, those playing China), will garrison ports with a 1-2-1 layout, at minimum, with divisions on either side of the port, to discourage landings right next to your ports. Will the garrison command do this, if you tell it to garrison ports?

Not at this point, but certainly something to consider for future improvement :)
 
  • 10
Reactions:

Gamer_1745

Field Marshal
65 Badges
Sep 2, 2012
7.815
4.135
www.youtube.com
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Age of Wonders: Planetfall Sign Up
  • Imperator: Rome Sign Up
  • Warlock 2: The Exiled
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
Hey All,

Those that are complaining that it will cost for a new feature that they wish was in at start just don't understand! Features take time to make and that costs money. There is much I wish was in HOI IV at release, but will happily pay for it if it is going to take time & effort to build. I still will poke the developers when I think it will do some good, but I am not asking for it for free! If you are thinking that this costs too much, just wait it will be on sale someday (maybe when they first release HOI V you can buy HOI IV & all DLCs cheaply). So I will defend them on this!
 
  • 45
  • 5
  • 1
Reactions:

podcat

Oberkommando HOI4
Super Moderator
12 Badges
Jul 23, 2007
12.675
32.933
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Paradox Order
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
With the information I have currently (knowing full well things may change over time) about this DLC I am willing to give up potentially more damage rather than paying for something that does "more or less the same thing"
Why would I pay for this feature when I have been replicating it with just a couple of mouse clicks since HOI1?
"things may change over time"? well I hope so, the whole expansion are not a single feature + a free thing or it might be hard to sell ;) Again not every feature will appeal to everyone. If you are fine with microing it will always be a just as good alternative, others might not be and be excited about this feature. Keep an eye on future diary for stuff that does intrigue you
 
  • 17
  • 4
  • 2
Reactions:

Puuma

Recruit
20 Badges
Oct 12, 2016
2
0
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Sword of the Stars II
  • Semper Fi
  • Crusader Kings II
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
In the Garrison order configuration, it would be handy if you could not only set what you want the garrison to care about, but also prioritize the things it does care about.

I.E.Quell the rebels first. Then if you have units left over guard the airfields. Then if you still have units put them to harbors.

Also the AI could prioritize using cavalry units for rebel duty, and more fighty units for other duties. And between other duties would put "heavier" units to tasks with higher priority. In regards to my example above, that would mean putting the heaviest units to guard airfields, and whatever is left to guard the harbors.

This has been free feedback.
 

SteelVolt

Technomancer
2 Badges
Aug 4, 2014
735
4.200
  • Paradox Order
  • Hearts of Iron IV Sign-up
With the information I have currently (knowing full well things may change over time) about this DLC I am willing to give up potentially more damage rather than paying for something that does "more or less the same thing"
Why would I pay for this feature when I have been replicating it with just a couple of mouse clicks since HOI1?
Most of us have been successfully pulling off encirclements and blitzes from day one of playing. I'm trying to figure out why I would pay for something that every general has used (or tried to use) since the very first war?
PDS did not invent encirclements or the blitz. It is not patented by PDS. I'm not sure why this is not part of the base game to begin with to be honest.

I'm one of PDS's loudest fan boys but I'm having a real difficult time cheering for this

Sorry for lack of clarity: the end result would look more or less the same in that the same provinces would be conquered, given enough superiority. But since the manual orders, unless you micro the whole process, would not include stuff like support attacks or waiting until a reasonable amount of org before attacking, the difference in cost can be significant.
 
  • 4
  • 1
Reactions:

podcat

Oberkommando HOI4
Super Moderator
12 Badges
Jul 23, 2007
12.675
32.933
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Paradox Order
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
In the Garrison order configuration, it would be handy if you could not only set what you want the garrison to care about, but also prioritize the things it does care about.

I.E.Quell the rebels first. Then if you have units left over guard the airfields. Then if you still have units put them to harbors.

Also the AI could prioritize using cavalry units for rebel duty, and more fighty units for other duties. And between other duties would put "heavier" units to tasks with higher priority. In regards to my example above, that would mean putting the heaviest units to guard airfields, and whatever is left to guard the harbors.

This has been free feedback.
Thanks :) we did consider it, but often there is a clear priority order you want and changing it on the fly makes it difficult for player to anticipate what the result will be. You can also prioritize perfectly by using separate groups where you give just the amount of divisions you want
 
  • 6
  • 1
Reactions:

Xaelyn

Colonel
79 Badges
Jun 1, 2010
1.018
876
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Magicka 2
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Surviving Mars
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Crusader Kings III: Royal Edition
  • 500k Club
  • Victoria 2
Not at this point, but certainly something to consider for future improvement :)
Perhaps if one has both coastlines and ports selected, it should prioritise defending coasts adjacent (or just generally closer) to ports?
 

FudgeWaffles

Private
24 Badges
Apr 24, 2013
23
91
  • Europa Universalis IV
  • Cities: Skylines - After Dark
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Age of Wonders III
  • Prison Architect
  • Steel Division: Normand 44 Sign-up
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Cities: Skylines
  • War of the Roses
  • Stellaris
  • Crusader Kings II
Hey All,

Those that are complaining that it will cost for a new feature that they wish was in at start just don't understand! Features take time to make and that costs money. There is much I wish was in HOI IV at release, but will happily pay for it if it is going to take time & effort to build. I still will poke the developers when I think it will do some good, but I am not asking for it for free! If you are thinking that this costs too much, just wait it will be on sale someday (maybe when they first release HOI V you can buy HOI IV & all DLCs cheaply). So I will defend them on this!

I am no AI coder, nor have any experience in game development... I know it can be hard.. but theres a point on where to draw the line, and the line is.. well... you shouldnt ask money for a button you click just for units to go there, and focus it...
 
  • 25
  • 7
  • 2
Reactions:

adski42

First Lieutenant
45 Badges
Jul 10, 2010
291
226
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Hearts of Iron IV: Field Marshal
  • Victoria 2: A House Divided
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Parklife
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Cities: Skylines - Natural Disasters
  • Stellaris: Federations
  • Crusader Kings III
  • Battle for Bosporus
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Leviathans Story Pack
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Megacorp
  • Crusader Kings II
  • Cities: Skylines
  • Hearts of Iron IV: La Resistance
To echo a few people on here: I understand that many developers release a game and leave it there without ongoing support and so in that respect we're lucky to have a game that's constantly being improved on, but what I don't understand is why one of these features is paid for and the other is free - both are incremental improvements to existing features. I know @podcat disagrees with this, but my argument is simple - the battle planner already exists and the new Blitz function is an addition to this.

If the battle planner didn't exist and the DLC offered it as a completely new feature then I suspect most people would be happy. Instead we have two features which are seemingly being treated inconsistently.

In the larger scheme of things I guess this isn't a big deal, especially when we don't really know much more about what's going to go into the rest of the DLC (I hope this is just a small part of a much wider scope), but it does set a worrying precedent.
 
  • 27
  • 1
Reactions:

Number 7

Lt. General
92 Badges
Jun 18, 2012
1.468
3.898
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Warlock: Master of the Arcane
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Rome: Vae Victis
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Darkest Hour
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
Hey All,

Those that are complaining that it will cost for a new feature that they wish was in at start just don't understand! Features take time to make and that costs money. There is much I wish was in HOI IV at release, but will happily pay for it if it is going to take time & effort to build. I still will poke the developers when I think it will do some good, but I am not asking for it for free! If you are thinking that this costs too much, just wait it will be on sale someday (maybe when they first release HOI V you can buy HOI IV & all DLCs cheaply). So I will defend them on this!

No one is complaining that features take time and cost money. i just bought the new rights of man expansion for EU4 and i'm very happy with it. i mean, my favourite feature of all, institutions is completely free and didn't cost me a dime but overall its a great expansion and i paid for it happily. There's a very big divide between "good feature that you pay for and it adds to the game" and "forcing people to pay to fix the game"

This was something meant to be in from the start, and if you followed world war wednesday as i did, i saw many people myself included ask to see more complicated plans, and they never did and we got the worst most simplistic system possible and now we are being sold a fix for it when we already paid them for a game that's meant to be working.
 
  • 45
  • 3
  • 1
Reactions: