- May 13, 2016
Shame on you, Paradox. Paid features? This will become a copy of EU:IV, if you don't have DLCs, the game is absolutely incomplete
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
Does this just count the number of divisions needed to put one in each spot (spot = province or state?) as you said or does it also take in consideration how many it needs to actually fulfil the task efficently? I'm especially thinking about the supress rebels task here. Of course that would depend on the suppresion value of the divisions, but maybe this can be taken into consideration (e.g. using the average suppresion value of all already assigned units as or just some fixed suppresion value)?
Looking forward to the next dev diary, especially the canadian and australian focus trees
They are not needed, they are wanted. By that logic all new content should be free, because there will always be people that claim that a feature is needed.Man, this battleplans changes are very basic and needed, they should be free
So if DLC should not add new features, what should it add?
Will the garrison command division count be able to factor in the amount of suppression required for selected territories? Sometimes particularly rebellious places require more than one division.
They can and should still make these DLCs, though. Just because a modder can do something is not an argument for Paradox not doing it. That way lazily-made and broken games lie.They made a game so moddable that can't reliably expect to sell flavour dlcs (artwork, music, events, NF's, models, etc), because most people aren't interested paying for a dlc when they get similar stuff off the workshop for free.
They are not needed, they are wanted. By that logic all new content should be free, because there will always be people that claim that a feature is needed.
In this particular case, you can easily create pockets by just ordering your troops directly without the help of the battleplanner, so the blitz command is no more than a tool to reduce micromanaging. The (improved) garrison command is way harder to replicate without using the battleplanner, and that feature will be free, so I don't know what the issue is.