The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
Hopefully Africa in general, but also Germany and especially Italy wasting tons of divisions on their often suicidal way to Africa.I agree that it has to do with operation sunflower. But is it a hint that they are gonna fix the africa problems?
Anyone have any ideas on what the "sunflower" hint means?
- Manpower should probably be "sunk" in ways other than divisions. It's very common to see countries just overflowing with huge division counts. (this is directly related to the late game slowdown!)
Even better would be adding a 0 VP marker so that modders can name the provinces they want without screwing up the AI's priorities.I strongly disagree. Completely needless, and it would make the map look extremely untidy. What would you even call many of those obscure, rural provinces?
A better compromise would be adding a number of new minor victory points (1 - 5 VP) with important local town and city names on.
The point there is the logistic. A couple of camels can go through some provinces but a division would be a logistic nightmare. Maybe vehicles can't be used or some special ones are needed. Even if that how do you keep the troops in supply?To solve the Sahara issue could you just add a really high attrition factor to the terrain? Would the AI be able to look at something like that and decide it's too costly to send troops there.
One thing I would like to see after the bigger things have been address is training levels. Right now when training new divisions they auto deploy when fully train or when you force deploy. I would like to see an option to set auto deploy to something like this.
Conscript training: Deploy at 20%. Perfect for MP divisions or Russian tactics
Rushed training: Deploy at 60%. For when you need to get divisions into the field but things aren't quite desperate
Fully trained: Deploy at 100% the default setting. Good for Pre-war build up, or If thing are going your way.
Why not just use the HoI3 system and make it so a province with 0 infrastructure is impassible?
One thing I never liked about playing Japan in HoI3 is thatyou can't construct within the territory of your puppets. That means no airbase improvements and no infrastructure improvements, for example. So although the lack of Manchukuo is annoying from a historical standpoint, I don't want it reintroduced unless we get new subject interactions, including the ability to build improvements in puppet territory.