HOI4 - Development Diary - 12th of August 2016 **read OP edit**

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

DoctorDanny

Sergeant
40 Badges
Jan 12, 2008
72
161
  • Hearts of Iron II: Armageddon
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • Magicka
  • King Arthur II
  • Iron Cross
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Cities in Motion 2
  • A Game of Dwarves
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • BATTLETECH: Heavy Metal
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH: Flashpoint
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • 500k Club
  • War of the Roses
  • Victoria 2
  • Cities: Skylines
The problem is that some people there are confusing flawed AI with broken game. They can't understand that coding a decent AI for such a game requires time and a lot of work.

You're probably right, but in that case they really shouldn't have released the game until the AI was (more) fully done.
 
  • 10
  • 8
Reactions:

Fawr

Field Marshal
79 Badges
Jan 22, 2003
3.165
1.598
  • Europa Universalis IV: Common Sense
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Horse Lords
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Cities in Motion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2
Custom difficulty sounds like a good feature (I'm glad its modable, as fighting in Siberia would be even more of a pain if the Russians needed far less supplies than you did).

Personally one thing I've done in some HOI games is tweak the events to up the difficulty. For example if I want a decent US game or a challenging French game then I'll tweak the unholy alliance event chain to make it certain to happen. Something similar could be used to make the allies fight Germany earlier, or to make Franco join the Axis, or a whole range of diplomatic things. Just an idea of a different way of tweaking difficulty...
 

ragupasta

First Lieutenant
27 Badges
Aug 8, 2010
232
72
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Naval War: Arctic Circle
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: El Dorado
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Crusader Kings II
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
You're probably right, but in that case they really shouldn't have released the game until the AI was (more) fully done.

Don't forget that Paradox is a business that has time targets to meet as well as budgetary ones. It's not like modding where you can spend as much time as you wan't to iron things out before release.
Targets to meet, forecast's to follow and such. Yes the AI needs some improving, but none the less it will be improved.
 
  • 2
Reactions:

bowman2011

Sergeant
7 Badges
Apr 7, 2013
97
180
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
The problem is that some people there are confusing flawed AI with broken game.

Well I think the two go hand in hand as it stands at the moment anyways. But it sounds fixable.

They can't understand that coding a decent AI for such a game requires time and a lot of work.

If any consumer base could understand that, it's those who have followed Paradox and their game building process. They may not understand the coding itself but I think maybe more credit is due here. Also, newer fans of the game, to which this installment of HOI was targeted at, are probably having some difficulty adjusting to this sort of "work in progress", game building culture. You're sort of left on your own as to figuring out how that process works.


------
 
  • 2
Reactions:

Meglok

Grognard
32 Badges
Feb 29, 2012
7.462
3.771
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • 500k Club
  • Battle for Bosporus
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
balancing what WT should or could take into effect should be a thread all to itself... imho

I have posted a couple of threads on the issue and the WT issues have been discussed in many threads. You can go into defines and rebalance the numbers to reduce the effects of actions upon tension, at least for Europe. The issue is China and Japan (again). The design of the tension system causes tension to rise for each state annexed/puppeted. Japan taking China is a LOT of provinces. And that happens almost every time now in SP. Yet if Japan is bogged down or even worse gets chased out of Asia then the Allies can focus their entire arsenal on Europe. AI Germany has enough issues as it is, all of the ahistorical Allied division spam coming it's way is game over.

If you were to reduce the effects of annexing to a very low number and raised the cost of justifying and the effects of instituting certain focus choices it would probably be possible to set up a tension flow chart that had tension hitting historical levels of about 40 at Danzig, 60 at firing Maginot, 80 at Barbarossa, and pushing 100 around fall of 1941. This would require historical choices, going off the historical path would result in lower or higher penalties.

This change in WT would require reviewing all the focus trees, affect a lot of mods, and I am still not sure it would completely fix it. I have tabled it and any other ideas at least until after patch 1.2 comes out. I would like to see the changes and even better have an idea of what is on the design team's radar as far as fixes and content changes. I don't want to spend hours working on this if they are going to change major aspects of the game.
 
  • 3
  • 1
Reactions:

pommiebastard

Witchfinder Pursuivant
61 Badges
Aug 26, 2009
193
426
  • Crusader Kings II
  • Sword of the Stars
  • Rome Gold
  • Iron Cross
  • Heir to the Throne
  • Europa Universalis III Complete
  • Darkest Hour
  • Arsenal of Democracy
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH: Flashpoint
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Shadowrun: Hong Kong
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Shadowrun: Dragonfall
  • Stellaris: Apocalypse
  • Shadowrun Returns
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
Like a few others have said, I'm sad to see how the pre-launch optimism of this community seems to have curdled into bitterness (some of which gives the impression of being seriously entitled...)

For what it's worth, I've enjoyed the time I've put in so far on the game, and it was definitely in one of the more polished states at launch I can remember (HOI2 had some amusing moments, EU3 was all over the place with the AI...).

Sure, there's stuff to improve, but Paradox have one of the best records of any games company I've ever bought from in doing that, so I'm more than willing to trust them. Everything I've heard so far in the post-release Dev Diaries makes me hopeful that this is well under way.

I've seen how EU4 has evolved over the last 3 years, so I trust the teams on HOI4 and Stellaris to steadily improve from what are currently fun experiences (with some limitations and glitches) to the point where they are so immersive that they bleed off hours from my life in a terrifying torrent.

Good luck to @podcat and the rest of the team - at least some of us appreciate what you're doing! (and Hetzers gonna Hetz...) ;)
 
  • 7
  • 5
  • 1
Reactions:

DKoW

Second Lieutenant
64 Badges
Oct 25, 2013
150
48
  • Semper Fi
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Green Cities
  • Stellaris: Federations
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
I am also in the "I think it's great" camp, but I'm not blind to it's faults.

My personal hate is that the AI just stops advancing sometimes, or just doesn't advance at all. I am talking mostly about France, but other countries do the same. What I believe the problem with that is, is that the AI is constantly shifting the battle plans and always waiting for the divisions to be ready to attack, then they add a new division to the army and wait for it to ready up, then the plans are changed, and it's a never ending cycle.

I don't care if the AI has its units in place, or that it gets a planning bonus, it that it thinks its too risky a plan. I just want it to attack me. Which is why I want the AI to be set to always attack.

Other than this, the game is perfectly fine to me. I've had lots of fun in the 100+ hours I've played of it so far. Definitely more fun than I had playing HOI3. HOI4 is a far superior game to it, even now....in my opinion of course.


Question for the Devs, will you be adding more nation specific National Focuses to the other countries in the game like you did with Poland? I've been playing about with some of the ones available on the Steam workshop and they help make the minor countries way more fun.
 
  • 1
  • 1
  • 1
Reactions:

FOARP

Field Marshal
49 Badges
Sep 10, 2008
6.137
4.022
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Gettysburg
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44 -  Back to Hell
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
The bitterness and hate on the forum lately has definitely made me less inclined to visit here. It's not justified, it's not helpful.
 
Last edited:
  • 6
  • 4
Reactions:

Jorlem

Field Marshal
118 Badges
May 9, 2012
4.562
4.049
  • Victoria 3 Sign Up
  • Crusader Kings III: Royal Edition
  • Imperator: Rome Deluxe Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Victoria 2
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • The Showdown Effect
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Humble Paradox Bundle
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
Exactly this.

I want to add my name to the list people who enjoy the game as it is now, are happy with the dedication of Paradox team and hate the trash talk that happened in this thread. This young, ambitious grand strategy game has room for improvement, but the basics are solid and the additions I've seen on Crusader Kings over the years make me confident that it will be. (yes non-constructive complainers, it does. Sue me.)

So, dear Paradox people, don't let the rude guys draw your spirit down. Keep up the work, I am looking foward to the next patches!
Add my name to that list as well. :)


we could debate the "historicalness or lack of" of the starting template, but my comment was directed at his "specialist" div that you could make in hoi3. What you are referencing is imo different as it was a deliberate design feature, to improve the template via XP gain and give you something to do during the early years with the little that you can accrue (unless you can send volunteers in which case you can accrue a fair amount...)
I think that giving a base template for the unit types is something of a happy medium between what we have now (countries needing to spend XP to know they should deploy the units they've researched), and what some people are calling for (free redesign of all divisions.)

Another way of doing it might be to create a division template upon researching a new unit type that is empty, save for a single battalion of the new unit, and a "credit" of 25 XP that can only be spent on that division.

I think showing a feature and talking about fixing the #1 most complained about ai issues on the forum is pretty substantial. This is where your expectations should be sitting. What would you have wanted to see to call it substantial? Remember, we arent in the process of writing expansion diaries so I'll mostly talk about whats currently going on in the team.
I think people have been spoiled by the Stellaris dev diaries, as the dev diaries for the upcoming Heinlein patch have felt utterly massive, with no DLC in sight.
 
  • 4
  • 1
Reactions:

jackda

AUGUST STORM Developer
25 Badges
Jun 7, 2006
3.189
298
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Mount & Blade: Warband
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
You're probably right, but in that case they really shouldn't have released the game until the AI was (more) fully done.

It is sometimes easier to fix AI bugs when thousand of people have identified them. It is totally impossible for few devs/betas to simulate enough game situations in such a short while. I don't think that PI has the founds to pay ten years of development and testing...
 
  • 7
  • 4
Reactions:

Farflamex

Second Lieutenant
66 Badges
May 11, 2011
127
25
  • Victoria 2: A House Divided
  • Stellaris
  • Hearts of Iron III
  • Stellaris - Path to Destruction bundle
  • 500k Club
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Warlock: Master of the Arcane
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44 Deluxe Edition
  • Knights of Honor
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Age of Wonders
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Prison Architect: Psych Ward
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Island Bound
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome
  • Cities: Skylines - Parklife
  • Stellaris: Lithoids
  • Crusader Kings III
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Victoria 2
  • War of the Roses
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Supreme Ruler: Cold War
  • Victoria 2: Heart of Darkness
  • Darkest Hour
  • Crusader Kings II: The Old Gods
  • Cities: Skylines
I'm a games-programmer myself and I know that when I've finished a game, I don't ever want to even look at it again. Looking at the code, for the millionth time, is painful. Testing, re-testing and tweaking is boring and not the reason you got into gaming or game-programming. You just want to ditch it and start on something new, fresh and exciting. Games programmer's heads are filled with ideas for other games, but you just haven't got the time or energy to work on them all. AI programming is boring and difficult - people keep making the mistake of thinking of AI as some sort of generic program. It's not, it's different and needs to tweaked and tested for every game, every patch, every update.

As much as I'd like to get Hoi4 back off the shelf and start playing it again, I personally think the modern approach of releasing games to the public early is a good thing, in the long run. It's frustrating for us, but I think we should try to be patient and accept that it eventually leads to a better game. The public will play the game, explore every nook and cranny and report the faults to the developers, who can then fix it without having to play through the game themselves. Believe me, you don't want to play your own game after 4 years or so of development.

Hoi4 is a great game, it just needs a competent Ai and I'll be playing it non-stop. Hoi3 was terrible until the final version as are most games today. We should support Paradox and if you're currently bored of Hoi4, play something else for a month, then try again.
 
  • 7
  • 1
Reactions:

Broletariat90

Lt. General
44 Badges
Jul 6, 2013
1.270
1.224
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Expansion Pass
  • Victoria 2
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Divine Wind
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Mare Nostrum
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Iron Wolf was a Lithuanian organisation (not quite a party) of the prewar era, with a name based on the story of the founding of Vilnius.
It was mainly notorious for a failed coup in the 30s, and then later collaboration with the German occupation.

It might sound like a joke name, but it's pretty well-rooted in history!
Even if it was well rooted in history, being inspired by a past coup, the name sounds bad. I'm pretty sure they wouldn't call the state the would create, Iron Wolf Lithuania. I mean the National Socialists didn't call their government, National Socialist Germany and same goes with the Italians. And I'm pretty sure a pre-war fascist regime in France would not name itself after Vichy. That really needs to be fixed. I'm just saying. And this goes for a lot of other names for countries in this game. But its your call in the end, you are the developer. Just a little constructive criticism. :D
 
  • 1
  • 1
Reactions:

Jamey

Field Marshal
106 Badges
Sep 9, 2009
3.437
3.383
  • 500k Club
  • BATTLETECH - Backer
think toxic is a dangerous word. People are frustrated, and are having a hard time expressing it in a way that leaves room for an informed discussion. Maybe when the dust settles, we will be able to work together on improving the game further.
I, for one, would like that.

I understand the frustration, but I wish that people would take a step back before posting and think about what they are saying and how it will be perceived. The lack of visual and auditory cues when posting on Internet forums (or sending an email!) tend to cause a gap between what people think they are saying and how others perceive what they are saying. When people get emotional, that gap often increases.
 
  • 3
Reactions:

Broletariat90

Lt. General
44 Badges
Jul 6, 2013
1.270
1.224
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Expansion Pass
  • Victoria 2
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Divine Wind
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Mare Nostrum
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
I'm a games-programmer myself and I know that when I've finished a game, I don't ever want to even look at it again. Looking at the code, for the millionth time, is painful. Testing, re-testing and tweaking is boring and not the reason you got into gaming or game-programming. You just want to ditch it and start on something new, fresh and exciting. Games programmer's heads are filled with ideas for other games, but you just haven't got the time or energy to work on them all. AI programming is boring and difficult - people keep making the mistake of thinking of AI as some sort of generic program. It's not, it's different and needs to tweaked and tested for every game, every patch, every update.

As much as I'd like to get Hoi4 back off the shelf and start playing it again, I personally think the modern approach of releasing games to the public early is a good thing, in the long run. It's frustrating for us, but I think we should try to be patient and accept that it eventually leads to a better game. The public will play the game, explore every nook and cranny and report the faults to the developers, who can then fix it without having to play through the game themselves. Believe me, you don't want to play your own game after 4 years or so of development.

Hoi4 is a great game, it just needs a competent Ai and I'll be playing it non-stop. Hoi3 was terrible until the final version as are most games today. We should support Paradox and if you're currently bored of Hoi4, play something else for a month, then try again.
That's what I'm doing, maybe I start the game up to poke around and look at the various trees but I'm just reading a book and playing other games to distract myself. It will be fine in the end.
 

aruon

UwU?
81 Badges
Mar 21, 2012
6.028
3.787
  • Hearts of Iron IV: Cadet
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Hearts of Iron III
  • Leviathan: Warships
  • Supreme Ruler: Cold War
  • Steel Division: Normand 44 Sign-up
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • 500k Club
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
Add Manchukuo back in! its bloody stupid that it isnt in the game.

not really. it messed with the japan AI in all prior HOIs and made it more difficult to go through with a chinese invasion. while not ideal, dismissing the barely existent manchukuo in favor of a properly working major nation AI is by far the better choice. believe me, this has been discussed to death since pre-release.


on a related note, i'm glad to see more options to turbobuff the AI in addition to the regular fixes. keep it up PDS!
 
  • 2
  • 1
Reactions:

jju_57

Banned
47 Badges
Oct 13, 2003
13.775
2.006
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Majesty 2 Collection
  • Semper Fi
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
removed - Had a dad

I for one love the idea of buffing individual nations. It was one of the HIGH points in BlackIce. If I play as Germany I want the SOV to be supper tough. If playing USA I want Japan to easily defeat China and take over the SE Pacific.

Now if you guys don't want then then fine. But I DO WANT IT so don't go speaking for me.

Now there are alos new players that have never played a HOI game and may have a hard time winning. If the game was so hard that it only challenged the pros then it would kill the franchise. But most likely some of you don't care about that as it's only ME ME ME stuff.
 
Last edited by a moderator:
  • 5
  • 4
Reactions:

Bolshevik_1924

First Lieutenant
71 Badges
Apr 1, 2012
235
925
  • Victoria 2: Heart of Darkness
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Stellaris Sign-up
  • Victoria 2
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Battle for Bosporus
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Conclave
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
Turn Italy way up and everyone else down, then they can maybe meet the levels they wished they could.
I still doubt it though haha

I wish you could do it for every country, would be hilarious to crank Ireland for example all the way up and just watch it conquer half of Europe.