Oberbefehlshaber, Content Design, HoI4
- Jan 27, 2005
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
I heard tell that the Soviet tree is so big it takes two DLC's to make it fit on a computer. Thankfully, they will only charge half price for both.I wonder how big the Soviet tree will be
I have been looking forward to it for years now. Very excited to say the least
You forgot the fascist tree...I can already see the Soviet focus tree;
Oppose Stalin -> Restore the Tsardom -> Anastasia I -> Exterminate Communism -> Reintegrate the Baltics -> Retake Poland -> Revenge for Brest-Litovsk
Change in Management -> Liberal Communists -> Reorganize the Republics -> Glasnost & Perestroika ->Union of Soviet Sovereign Republics
Papa Stalin -> Expand the Gulags -> Cult of Personality -> Erase Trotsky from Memory -> Prop Up the Kim Dynasty -> Soviet Socialist Republic of China
Soviet rework confirmed? I hope so. Then we can have Russian Civil War part 2. And if I would have to guess the other nations would be the Nordic Nations (Norway, Sweden, Denmark and Finland), but then again it could just as easily be South America too!as we continue work on the next DLC and Patch “Barbarossa”.
Well, it is not like it makes any sense choosing the Stalinist path in your game. So maybe more like a design flaw of yours.On the other side of the divide, there is a clear preference for the Balkan Federation of Socialist Republics, which was picked about 7 times as often as the alternative. Perhaps people just don’t like Stalin? For more than 10% of games, this ends with the Balkans fully unified.
The Stalinist path will probably be more useful in MP games when as Bulgaria you know your neighbors won't be turning communist without a little "help" so getting the USSR to aid you in giving them said "help" will be prty good plus you can still form the Balkan Federation if you go Stalinist so yay.Well, it is not like it makes any sense choosing the Stalinist path in your game. So maybe more like a design flaw of yours.
Not anymore, since now playing Democratic is not a "wee i am a lil baby bitch and am too scared to expand" like Megali Greece for example, you expand but you're still democratic and still join the allies, i'd say you're boring if you go for any path other than Megali or Byzantine Greece since those other two paths are boRING as fuCK or Independent Democratic Netherlands (imo the strongest Netherlands), but if you were to play Democratic Japan or Germany in Single-Player then...yes....you're boring as fuck xD.Does it make me boring that I enjoy joining the allies instead of the axis?
Curious if I can ask how many people play Liberia. I assume you count each game-start. I've thus shown up 10 or 15 times.Hello all, and welcome back to another DevDiary! Last week, we released Battle for the Bosporus (some of you may remember it). Given that we took the number 1 top-seller spot on steam within an hour of launch, and without pre-orders, I daresay that the idea of a country pack has been a success.
Now, let’s look at some Telemetry we got from the first couple of days after release!
At MOST it should be locked behind being in a faction with a major, not railroaded to Kaiser/Austria.@Archangel85 how about adding a 5th Research Slot, especially as Kemalist Turkey once they become a Major Power? (Whether Reconfiguring Foreign Policy or Prioritizing Balkan Integrity)
The Ottomans can at least have 4 Research Slots to better represent their traditionalist mold (with the 5th Slot being the joint academy focus with the Kaiser).
Overall, good job. I had fun shifting favors with the Great Powers as Ismet Inonu.
Is there any hope you guys might move the northern-most province of Epirus to Central Macedonia for a better occupation border and add Northern Dobrudja to allow for a Irredentist Bulgaria to Claim and Core it (since that was also claimed by Bulgaria since pre-WW1) in a later patch or at worst at 1.11? (i say worst at 1.11 because it would be preferable to have it within a 1.10 patch.)We generally don't add states in minor patches (like 1.10.2) ,since they break save games.
We generally don't add states in minor patches (like 1.10.2) ,since they break save games.
Definitely on 1.11 since map database change are added on major patches, not the minor ones.add Northern Dobrudja to allow for a Irredentist Bulgaria to Claim and Core it (since that was also claimed by Bulgaria since pre-WW1) in a later patch or at worst at 1.11?
Absolutely agree on the military side, I would also very much want the dockyards foci on the military side available earlier if not right away without requiring the other two parts of the armed forces first.I mainly think Turkish focus tree is slow but not very slow, decrease from 70 days to 35-50 in "some" options would make it perfect. I was following feedbacks whole week and tried myself. I guess inner politics might be shorter comparing to outer politics (getting along with majors)
Turkey gains some claims too late, I mean cores might be late it is okay, but when claims are late, you lost involvement in some regions.
I mainly think military branch of tree should definitely have shorter times (35 instead of 70), you need years to complete it and points, its hard to do as you also need to follow political branches.
I personally observed unimportant bug making Recep Peker leader and prime minister at the same time - it should be fixed.
People were generally annoyed by research options: Turkey starts with 3, and can only get 4th one (Ottomans stay at 3) while Mexico can get 5.
I think Turkey should get 4th research bit earlier if its possible, 5th research being late is not that important. If you think it would make Turkey too strong you might hide it behind Turan as it is already hard to complete.
There could be some other minor fixes/additions like construction of Anıtkabir decision I would really love to see in game, but all in all many internal issues in Turkey were well designed and represented, Kemalist ideology, 6 arrows - especially etatism, advisor lists are awesome, commander skills are on point, Kemalist-Traditionalist-Kurdish rebel tensions are fun to deal with.
Turkish community enjoyed it a lot. Thanks for everything.
Well, i also thought they would fix the Epirus-Macedonian border by release since someone had pointed it out during a dev diary, still i really hope they add N.Dobrudja and fix the Epirus-Macedonian border before 1.11, lest we have to wait another half year for it.Definitely on 1.11 since map database change are added on major patches, not the minor ones.
At least i thought the main team would help to add Northern Dobrudja and add a Dobrudja Question chain event like the Transylvania Question one for BftB since it is basically DoD 2.0. Y'know, the one with 16 events and 25 outcomes.....