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Zauberelefant

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I can already see the Soviet focus tree;

Oppose Stalin -> Restore the Tsardom -> Anastasia I -> Exterminate Communism -> Reintegrate the Baltics -> Retake Poland -> Revenge for Brest-Litovsk
Change in Management -> Liberal Communists -> Reorganize the Republics -> Glasnost & Perestroika ->Union of Soviet Sovereign Republics
Papa Stalin -> Expand the Gulags -> Cult of Personality -> Erase Trotsky from Memory -> Prop Up the Kim Dynasty -> Soviet Socialist Republic of China
You forgot the fascist tree...
 
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TalyonUngol

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I think it was -way- too early to get telemtry if you are going to figure out if your trees need work... You're only getting information that people are trying OUT these trees. You need to gather more information to how the game plays out before doing these posts so we can all figure out where your trees need work, not that the community doesn't already know. *Cough* Turkey *Cough*

As for your comment about releasing a game where you can play as Byzantine Emperor, sure, but the combat is not the same as Hearts of Iron which is one of the biggest reasons I've stayed with Hoi4. I disliked the combat of IMperator: Rome so I stick with this. CK3 looks identical to that.
 
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I have only tried to play Turkey with the new DLC. I felt like I was playing a country with its own name. This country is not like the others. It is unique. In multiple meaningful ways.

When I realized the Turkish content was going to need some rebalancing, along with the other nations, I paused playing. I want to enjoy them at their best, so eagerly await the betas.
 
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king.kaiser7

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as we continue work on the next DLC and Patch “Barbarossa”.

Soviet rework confirmed? I hope so. Then we can have Russian Civil War part 2. And if I would have to guess the other nations would be the Nordic Nations (Norway, Sweden, Denmark and Finland), but then again it could just as easily be South America too!
 
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guprad

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In the new beta can you make Nationalist Spain send volunteers to the Axis on historical please? They don't seem to do it after La Resistance.
 
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blackpowder320

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@Archangel85 how about adding a 5th Research Slot, especially as Kemalist Turkey once they become a Major Power? (Whether Reconfiguring Foreign Policy or Prioritizing Balkan Integrity)

The Ottomans can at least have 4 Research Slots to better represent their traditionalist mold (with the 5th Slot being the joint academy focus with the Kaiser).

Overall, good job. I had fun shifting favors with the Great Powers as Ismet Inonu. :)
 
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Soselo

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On the other side of the divide, there is a clear preference for the Balkan Federation of Socialist Republics, which was picked about 7 times as often as the alternative. Perhaps people just don’t like Stalin? For more than 10% of games, this ends with the Balkans fully unified.
Well, it is not like it makes any sense choosing the Stalinist path in your game. So maybe more like a design flaw of yours.
 
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MrWeber

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Well, it is not like it makes any sense choosing the Stalinist path in your game. So maybe more like a design flaw of yours.
The Stalinist path will probably be more useful in MP games when as Bulgaria you know your neighbors won't be turning communist without a little "help" so getting the USSR to aid you in giving them said "help" will be prty good plus you can still form the Balkan Federation if you go Stalinist so yay.
 
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MrWeber

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Does it make me boring that I enjoy joining the allies instead of the axis?
Not anymore, since now playing Democratic is not a "wee i am a lil baby bitch and am too scared to expand" like Megali Greece for example, you expand but you're still democratic and still join the allies, i'd say you're boring if you go for any path other than Megali or Byzantine Greece since those other two paths are boRING as fuCK or Independent Democratic Netherlands (imo the strongest Netherlands), but if you were to play Democratic Japan or Germany in Single-Player then...yes....you're boring as fuck xD.
 
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Pellaken

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Hello all, and welcome back to another DevDiary! Last week, we released Battle for the Bosporus (some of you may remember it). Given that we took the number 1 top-seller spot on steam within an hour of launch, and without pre-orders, I daresay that the idea of a country pack has been a success.

Now, let’s look at some Telemetry we got from the first couple of days after release!


(snip)

Curious if I can ask how many people play Liberia. I assume you count each game-start. I've thus shown up 10 or 15 times.

I honestly wonder if its just me playing Liberia.
 

Blitzkrieg438

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@Archangel85 how about adding a 5th Research Slot, especially as Kemalist Turkey once they become a Major Power? (Whether Reconfiguring Foreign Policy or Prioritizing Balkan Integrity)

The Ottomans can at least have 4 Research Slots to better represent their traditionalist mold (with the 5th Slot being the joint academy focus with the Kaiser).

Overall, good job. I had fun shifting favors with the Great Powers as Ismet Inonu. :)
At MOST it should be locked behind being in a faction with a major, not railroaded to Kaiser/Austria.

The Ottoman path is far too reliant on the CP's in general, I don't understand what the rationale was there. The Ottoman Empire as a concept had very little ideologically to do with the idea of a Central Powers - ffs Austria and Turkey were rivals for most of history.

I expected to see some sort of break in how you reshape the Empire, between the Young Turks and an older ottoman model, with "Nizâm-ı Alem" (concept of Ottoman-Islamic hegemony/Pax Ottomania) referenced at least once, as it was the cornerstone of Ottoman policy for hundreds of years. But instead you're quite literally forced in the focus tree to try and reform the CP's.

Nothing against the CPs, could have been a cool feature on the YT side of the focus tree, but I don't understand where the freelance devs of BFTB got the idea that the Ottoman Empire was inexorably linked to the concept of German-Austrian friendship (or randomly puppeting Afghanistan and **shia** Iran because Islamic scholars exist :p)

Anyway it's too late to totally change the focus tree at the very least in the near future, although for me it would be welcome, but I do agree at least tweak it in terms of time and research so it's more playable.
 
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We generally don't add states in minor patches (like 1.10.2) ,since they break save games.
Is there any hope you guys might move the northern-most province of Epirus to Central Macedonia for a better occupation border and add Northern Dobrudja to allow for a Irredentist Bulgaria to Claim and Core it (since that was also claimed by Bulgaria since pre-WW1) in a later patch or at worst at 1.11? (i say worst at 1.11 because it would be preferable to have it within a 1.10 patch.)
 
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Kosaki MacTavish

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We generally don't add states in minor patches (like 1.10.2) ,since they break save games.

add Northern Dobrudja to allow for a Irredentist Bulgaria to Claim and Core it (since that was also claimed by Bulgaria since pre-WW1) in a later patch or at worst at 1.11?

Definitely on 1.11 since map database change are added on major patches, not the minor ones.

At least i thought the main team would help to add Northern Dobrudja and add a Dobrudja Question chain event like the Transylvania Question one for BftB since it is basically DoD 2.0. Y'know, the one with 16 events and 25 outcomes.....
 
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Lord Fattoni

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In general it is a good dlc, but i think there are many problems to solve: if you try to restore the ottomans you are not able to achieve the focus of the central powers until 1940 (is the fastest i can get to it) and for that time Germany is already in war and húngary is in the axis too, Austria and chzecoslovaquia doesn t exist. Could you move this focus to an earlier date? Or increase the odds of Germany choosing oppose hitler (i have more than 100 games with hungary and Germany never picks this focus in ahistorical while UK becomes whatever they want in each game, totally unfear because many nations have ahistorical focuses that are limíted by germany) (also I have never seen the ai starting the civil war as USA to go communist or fascist)
Greece is fantastic to be able to form Byzantium, but I find a problem in dealing with Albania: even becoming fascist and signing non agression pact with Italy, when you declare war to Albania they always join even with the non agression pact.
Bulgaria is quite nice too, but the main problem I see is that I have already played 15 times as Bulgaria but in every game Yugoslavia doesn’t accept the friendship treaty (blocking all the focuses) and they Neves pick the communist focuses.
Very confusing how to deal with the Kurdish people as turkey, don’t understand why I have to spend 100 pp if it doesn’t solve anything.
For the rest very insteresting dlc, are you going to rework the supply management or tanks/planes for the next one ?
Great job!
 
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Caeric

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I mainly think Turkish focus tree is slow but not very slow, decrease from 70 days to 35-50 in "some" options would make it perfect. I was following feedbacks whole week and tried myself. I guess inner politics might be shorter comparing to outer politics (getting along with majors)
Turkey gains some claims too late, I mean cores might be late it is okay, but when claims are late, you lost involvement in some regions.

I mainly think military branch of tree should definitely have shorter times (35 instead of 70), you need years to complete it and points, its hard to do as you also need to follow political branches.

I personally observed unimportant bug making Recep Peker leader and prime minister at the same time - it should be fixed.

People were generally annoyed by research options: Turkey starts with 3, and can only get 4th one (Ottomans stay at 3) while Mexico can get 5.

I think Turkey should get 4th research bit earlier if its possible, 5th research being late is not that important. If you think it would make Turkey too strong you might hide it behind Turan as it is already hard to complete.

There could be some other minor fixes/additions like construction of Anıtkabir decision I would really love to see in game, but all in all many internal issues in Turkey were well designed and represented, Kemalist ideology, 6 arrows - especially etatism, advisor lists are awesome, commander skills are on point, Kemalist-Traditionalist-Kurdish rebel tensions are fun to deal with.
Turkish community enjoyed it a lot. Thanks for everything.
Absolutely agree on the military side, I would also very much want the dockyards foci on the military side available earlier if not right away without requiring the other two parts of the armed forces first.

Expanding naval production as early as possible is necessary if you want to invest into the navy at all and make a surface fleet that may have some impact and not just spam submarines and naval bombers since building any kind of larger ship will usually take 1-3 years.
 
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MrWeber

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May 8, 2018
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Definitely on 1.11 since map database change are added on major patches, not the minor ones.

At least i thought the main team would help to add Northern Dobrudja and add a Dobrudja Question chain event like the Transylvania Question one for BftB since it is basically DoD 2.0. Y'know, the one with 16 events and 25 outcomes.....
Well, i also thought they would fix the Epirus-Macedonian border by release since someone had pointed it out during a dev diary, still i really hope they add N.Dobrudja and fix the Epirus-Macedonian border before 1.11, lest we have to wait another half year for it.
 
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