A big feedback with the ship designer was that we had too many new techs to research, so we wanted to focus on giving flexibility without drownings you in must have techs.i like it. but the techtree looks kinda skelety. How about adding techs as camouflage painting or maybe smth else to have beetwen the chasis like in the infantry equipment tree.
We've discussed it and may try it if it looks good but we will see. We kinda tried to make it feel consistent with other modulesI agree, it would be looking better in green but I think they wanted to give a sort of « blueprint » look to the components!
Next week is probably something more on mechanics before we do more focuses. Also if you think about it perhaps it doesnt make sense to talk about Soviet before pdxcon... if we were to add such a thing...Will we see a focus tree/rework reveal next week? Such as the Soviets rework or Finland focus tree maybe?
We have discussed it a little and may look into porting some that fit in easily, but we will have to see. The night is still young and there is a lot more stuff to do.Amazing job!
One question, though: will the ship designer receive some of these QoL features, like the auto-upgrade and auto-design? I believe even fewer people like to mess with the navy than they do with tanks...
Wehraboo level: 9000Very happy to see the Panzer designer and Maybach engines with Porsche turrets. Nice job done. Thanks Devs!
And my questions are: Do Panzer Schools being established to train the real Panzerwaffe? Do Panzer Aces lead the SS-Panzer Divisions?
I certainly appreciate that the devs are humans with souls and feelings that need to be respected. I think the vast majority of the criticism with Paradox I see on these forums is that releases lack adequate QA and it seems to be Paradox's strategy since at least HOI3 to release games that are clearly not done and in which release serves as essentially an open-beta. That may be a broader issue with game development right now and I get that grand strategy is a very complicated arena, but it is a common observation that I seem to agree with and which really has never been addressed by the developers.Before closing, I would like to note a few things on the subject of giving feedback. When I first started at Paradox, the direct line between community and developers was a major plus for me, because I liked the idea of talking to the community without having to run every post past three different marketing departments first. However, this kind of direct community access comes at a heavy cost for us. As many of you have noticed, we have gotten a little sparse in these forums in the last few months, or even years. The reason for this is that often we do face a debate culture that is not enjoyable to take part in, where it is taken as a given that the devs are either lazy or incompetent and where everything we do is viewed through that lens. Not only is it incredibly demoralizing to spend months of your life creating something, only to see the people you made it for tear it to shreds, it is also a debate that gives no one anything. We aren’t paid to wade through pages of abuse to find a few nuggets of useful feedback, and so that feedback is not acted on. A lot of you have access to sources in languages we don’t speak or have studied some detail that we weren’t aware of. Such feedback is very useful - just a few weeks ago someone sent me a plan of the Turkish railways in 1936 taken from an old Turkish book, so I was able to use that to update the Turkish railway setup at game start.
We’re not looking for fawning adoration (although we will certainly accept it) or a forum in which our decisions can’t be discussed with a critical eye. We want to have your feedback, but there is no point to it if it can’t be delivered with a minimum of respect for each other. If you want to have a forum where developers are willing to go and answer your questions, then it is also your responsibility to build a place where we feel welcome, and where we can disagree in a productive and professional manner. It costs you nothing to assume that we were acting in good faith. None of us wake up in the morning and go to work in order to do a bad job.