it would be really cool if you could license parts only, it would make sense historically, when so many weapons had licensed enginesYou license the entire design.
Stay tuned for the changes to the combat system, which we will talk about in future Dev Diaries.
That's...a good point actually.
No, unfortunately. We thought about it earlier in the design process, but felt that ultimately it would deviate from the core concept and end up being a little confusing if you have stuff in an Armored Car Battalion that is actually a light tank. Same with mechanised equipment. The suspensions being available for light chassis is what is left over from that (we had already gotten the art).
We have a task internally to look into this.
It's not quite so simple. Monetary cost is not the only factor in determining production cost. Like I said, there are arguments to be made for either interpretation. Riveting for example is cheap in countries with a developed naval industry, because it doesn't require very skilled labor and if you are already producing rivets in the millions to build ships, using them for tanks is pretty cheap. Casting requires you to have heavy industry capable of producing the casts at the scale necessary for mass production (but of you do, it is pretty cheap, yes). Welding was the new thing in the 30ies, required specialized equipment as well as training, and in some countries there was resistance from trade unions for example because a single welder could replace several riveters. So you have a lot of factors, but for a game you want something simple that can be grasped easily. So I went with this split of advantages and disadvantages, even though reality is a bit messier.
also.. the argument is 10/10 for average speed.... for land divisions. the 40+ knots of the dd, are definitely their max speed, only reached in battles, so their average travellin speed is actually around 10-20 knots, it's half/third/quarter
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