Will be there in DLC some focus trees for Soviet republics like Ukraine or Belarus?
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Firearms designer, got to find someway of making a fully automatic KAR-98.Fort designer
Firearms designer, got to find someway of making a fully automatic KAR-98.
Now now, we don't want to step on Hugo Boss's toes.Appeal to a broader audience, fashion designer for the uniforms.
In particular, we felt that the ship designer was encouraging too many generalist designs. Part of the problem is that ships have a very long lead time before they become available, so it is difficult to iterate on the designs in a timely fashion. When your ship takes two years to build, you can’t really specialize it too much, because you can’t always accurately predict the situation in two years.
As part of this approach, we will be making changes to the reliability system and the armor system. The details will be forthcoming in a future dev diary (together with other combat changes)
In contrast to ships, we wanted to make you think more about specializing your designs to fill a certain niche, and optimize it towards a specific role.
we also decided to give mechanized equipment some upgrades, so that it can keep up with tanks.
This is because we represent the operational speed of a vehicle, i.e. how far the vehicle can get in 24 hours - tanks don’t drive around all day at maximum speed, they have to stop for refuelling, resting the crew, basic maintenance etc.
and the other modules are unlocked primarily through the artillery tab.
Perhaps most intriguing is the Amphibious Drive, which allows you to designate a design as an amphibious tank for the purpose of amphibious tank battalions (MtG owners only).
This has gotten some love, and there should now be some national flavor in how the AI designs its tanks.
Still, we think that the combination of auto-design and auto-upgrade allows players to interact with the system as much or as little as they like.
To make the tank designs more visually distinct in the production view, we have added about 1000 new 2d icons to use for them, mostly stemming from combining parts of existing tanks in new ways (the gun of Tank A with the turret of Tank B etc.). The historical icons are, of course, still available. You can select the icon while making the design, as well as the 3d asset used to represent the vehicle on the map.
While working on the tank designer AI I did spot a few issues that allowed me to go back and adjust some AI behavior in the ship designs in particular. We also fixed some underlying code bugs
Radio, Radar, and some higher level of Radar (I don't remember which at the top of my head)
I believe that the problem with the new researches that came with Man the Guns was that you would always be focused on industry, eletronics, army, aircrafts and doctrines and that would leave you with little to no time to research all of that stuff at all.I don't believe Man The Guns had too many technologies. It's actually missing a few important things as is the ship designer.
This is because we represent the operational speed of a vehicle, i.e. how far the vehicle can get in 24 hours - tanks don’t drive around all day at maximum speed, they have to stop for refuelling, resting the crew, basic maintenance etc.
Meth is a hell of a drug... until your entire army gets strung out on it.On the subject of speed.
During the Battle of France, Guderian's forces moved without stop for 3 days straight, also with help of certain drugs. They were the breakthrough force supposed to encircle the allied armies, and were successful at that.
I wonder if we will have a new type of command ability, to increase the speed value of a few forces of your forces for a few days, to simulate this? It can then be followed by some type of penalty for a short while, as fatigue hit the soldiers pretty hard after the effect of these drugs ended.
So, pretty much most new mediums received gun equivalent to Tiger1, 2 years after it`s debut?There are more dials on a gun than calibre. The Pershing barely made it to the Battlefield, as did the Centurion, and the T34/85 wasn't on the same level as the Tiger or Panther gun wise.
Division with 1 battalion of :
- Pzkfw I Ausf. F
- Pzkfw V
- Pzkfw IV Ausf. D/E/F1
- Pzkfw III Ausf. F-L
Yes, optical sights were important. Appears it has been rolled into the "turret".What about main gun sights? Wasn't that a hugely important thing?
The Soviet 85mm was on par with the KwK 36, the KwK 43 as used on the Konigstiger was superior to both guns.So, pretty much most new mediums received gun equivalent to Tiger 2 years after it`s debut?
Tell us in what way T-34-85s gun was deficient compared to Tiger`s. Soviet 85 was AA gun derivative, like German 88.
I dunno, a train designer could be pretty neat. Different designs could improve supply capacity, lessen the effects of bottlenecks, protect them from bombings, etc.So... no armored trains designer?
Why am I getting likes, it's a joke.
If I didn't have the face of a man who had opened the Ark of the Covenant, I'd kiss you. Seriously, it's tiny things like this and the ability to drag and drop production priority that make me appreciate you guys that much more.Beyond that, we also have added an auto-upgrade function, which keeps a given design current as you research new guns, chassis etc.