HoI4 Dev Teasers (previously Podcat's Twitter Teasers)

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This is amazing:
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Interesting.
New techs to improve the naval system are very welcome, but they'll have to be careful in how they balance research going forward.
After conversion, synthetics, special forces and now naval techs being added, we're getting more and more techs to research as time goes by, and our research slots are still the same.
 
Interesting.
New techs to improve the naval system are very welcome, but they'll have to be careful in how they balance research going forward.
After conversion, synthetics, special forces and now naval techs being added, we're getting more and more techs to research as time goes by, and our research slots are still the same.
And the AI doesn't bother to research naval techs or doctrines anyway. Let's see if that changes in MtG...
 
To me it looks more like a sonar tech than a mine tech. This might be about hunting subs as well as swiping minefields!
It could be sonar, yes, but in any case it would seem to confirm the addition of naval mines.
 
So, does this also mean that we get minelayers and minesweepers as classes of ship? And maybe even the ability for naval aircraft to lay mines, as was the case IRL?

Anyways, how would the mines work? Similar to static AA, possibly?
 
Looks interesting but I'm not sure where in the tech tree this would be. It looks like it could be a doctrine tech but the angle of the line connection is off. Might be a base upgrade to ship activity, like the naval invasion upgrades.
 
Interesting.
New techs to improve the naval system are very welcome, but they'll have to be careful in how they balance research going forward.
After conversion, synthetics, special forces and now naval techs being added, we're getting more and more techs to research as time goes by, and our research slots are still the same.

Exactly. A few more techs and it will be impossible to excel or keep up with others in anything. Either number of research slots has to be increased (proportionally, in order to maintain the initial gap between more and less developed countries) or research time for certain technologies has to be reduced. Maybe another modifier should be introduced, like the research bonus for neighbours having a tech already researched from EU4 or a plain, steadily increasing bonus for certain amount of time having passed already following a given tech's "year of discovery" (to simulate the fact, that now it is easier to obtain a certain tech and reverse-engineer it and accelerate one's own research). But something has to be done or soon we'll all be fighting a retrotech war in HOI4 with absurdities such as cutting-edge tanks and Basic Infantry equipment (1918) in one's army.
 
Exactly. A few more techs and it will be impossible to excel or keep up with others in anything. Either number of research slots has to be increased (proportionally, in order to maintain the initial gap between more and less developed countries) or research time for certain technologies has to be reduced. Maybe another modifier should be introduced, like the research bonus for neighbours having a tech already researched from EU4 or a plain, steadily increasing bonus for certain amount of time having passed already following a given tech's "year of discovery" (to simulate the fact, that now it is easier to obtain a certain tech and reverse-engineer it and accelerate one's own research). But something has to be done or soon we'll all be fighting a retrotech war in HOI4 with absurdities such as cutting-edge tanks and Basic Infantry equipment (1918) in one's army.

They could always adjust the time required to research navy technology downwards, to allow for the new tech within the same timeframe.