HoI4 Dev Teasers (previously Podcat's Twitter Teasers)

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Krey_Lollipop

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Could also just be something about plans in general, like being able to name them. So in this case it could be like "Fall Blau".

A wilder guess would be that they're reworking planning to make it more exciting, even for those who prefer micro. But I can't say how that'd work.
 
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PurpulaPhoenixum53

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hmm, unless it's a fighting retreat. You draw an arrow from your front line to a fallback line

This would make sense, but it looks like a paradrop planning, so I would guess possibly being able to name operations without having to rename the army.
 
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MrMcQue

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A spoiler? Now? Having looked at the chronology of previous dev diaries, i thought we'd see something new in may or june the earliest. But maybe things operate differently than under Podcat...
 

Duke_Dave

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I think maybe a patch with QoL features and more bug fixes, maybe the option to tie several battle plan orders together in this case Fall Blau the invasion of the west combining tank and paratrooper assaults.
 
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GAGA Extrem

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Don't be silly, this is clearly Fall Babyblau, for the invasion of Romania.
 

Krey_Lollipop

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Wait a minute... are those two separate images? Like why is there a railroad on one? (EDIT) Nevermind, it was just zoomed in.
 
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Balesir

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Don't be silly, this is clearly Fall Babyblau, for the invasion of Romania.
Nonsense - it's a parade ground simulator with the command "Fall In!" illustrated.



o_O :p
 
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Idle America

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Fall = Fallschirm. Airborne Warfare Overhaul yay! Hopefully paired with a second look at Air Warfare in general. And ... maybe an Aircraft Designer to match the existing Naval and Tank Designers? Your fault Arheo for starting us up :p
CALLED IT, BABY! Air Overhaul with the Italian Rework!
 
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Kosaki MacTavish

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So a mechanic-oriented expansion this early? Nice

Thought it would be another countrypack first, but well.....
 
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BeauNiddle

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So a mechanic-oriented expansion this early? Nice

Thought it would be another countrypack first, but well.....

It depends on if they follow up on something Podcat said (admittedly just before he left the team) - they were thinking of moving the mechanics out of DLC and into patches just because having to support naval designer/no naval designer, tank designer / no tank designer, spies / no spies, etc. is a pain. They know DLC sell without needing to 'pad' them with mechanic changes so why not move the mechanics to the patch and do content DLC.

A big tidy up / groundwork for Arheo's vision patch with a possible country DLC alongside would be awesome.

The above is based on one throwaway sentence in one DD so it might be nothing more than me dreaming :D
 
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Emren

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It depends on if they follow up on something Podcat said (admittedly just before he left the team) - they were thinking of moving the mechanics out of DLC and into patches just because having to support naval designer/no naval designer, tank designer / no tank designer, spies / no spies, etc. is a pain. They know DLC sell without needing to 'pad' them with mechanic changes so why not move the mechanics to the patch and do content DLC.

A big tidy up / groundwork for Arheo's vision patch with a possible country DLC alongside would be awesome.

The above is based on one throwaway sentence in one DD so it might be nothing more than me dreaming :D
I like that dream. :cool:
 
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It depends on if they follow up on something Podcat said (admittedly just before he left the team) - they were thinking of moving the mechanics out of DLC and into patches just because having to support naval designer/no naval designer, tank designer / no tank designer, spies / no spies, etc. is a pain. They know DLC sell without needing to 'pad' them with mechanic changes so why not move the mechanics to the patch and do content DLC.
That would be wonderful.
 
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Nonsense - it's a parade ground simulator with the command "Fall In!" illustrated.



o_O :p
Missing the "Live TV Ratings %" display.
 
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