I absolutely hate the idea of a tank designer... Just another unnecessary point of complexity and AI breaking point.
Hope this isn't it.
Agreed entirely.
I've argued against this idea of a module system for tanks for a long time. So many reasons this isn't a good addition at all.
Tanks aren't individual entities like ships are. They're just battalions in a division that is a mere aggregate of stats... a module system would just play around with the average numbers for armor division stats but actually bring no new gameplay to the table while introducing tech bloat and micromanagement headaches with more buttons to press.
Can't see how this could at all be a good addition without RADICAL changes to the combat system where individual tanks are modelled in combat. Needless to say, the chances of this happen are close to nil. Hopefully I'll be proven wrong, but I'd be quite surprised if I am.
While the naval combat rework was itself good, the ship designer/module system felt like a definite step back. Just added needless complexity while adding so much tech bloat that for most countries you'd never even get to use any of it. HOI4: the game where it is easier for Australia to research(and produce!) nuclear bombs than to design a modern destroyer(and forget about even having cruisers at all!).