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HOI4 Dev Diary - Yugoslavia and Romania

Hello and welcome to another developer diary for the 1.10 Collie patch!

Today we’re going to be focusing on some content coming with the patch that will add new content for owners of the Death or Dishonor expansion. Everything that follows will be accessible to DoD owners and will not be unlocked by purchasing Battle for the Bosporus. Some of you may already know this from the leaked screenshot on the Steam store, but Yugoslavia will be getting a light rework coming free with the patch for any owners of Death or Dishonor.
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When I originally joined full-time on the project, I was given a list of common complaints from the community regarding the content in Death or Dishonor. Most of these issues were trivial, but none had a longer list of complaints than Yugoslavia so it seemed right that instead of attempting to stitch together a series of minimal low-visibility fixes, it would be best to do a partial rework of the Yugoslavia tree.

This is not quite to the scale of previous major reworks, however. The first draft of changes began as something I worked on out of my free time, so I wanted to keep scope low and avoid creating too much extra work on top of the existing BftB content while improving the overall quality of the Yugoslavia tree to give players more options to explore both history and alt-history.

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Let’s begin with the communist focuses, which have seen a little change. For a long time, Yugoslavia was able to branch off and make its own faction with itself, Bulgaria, and Albania but the chances of getting those nations to become Communist in a regular playthrough was pretty dang low. So, Yugoslavia now gains access to a series of decisions to steadily support a peasant’s uprising in both Bulgaria and Albania, creating a viable way to bring them into the Pan-Slavic Worker’s Congress.

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Once done, Yugoslavia will gain access to a whole slew of new focuses with their faction reorganizing into the Pan-Balkan Worker’s Congress. Romania, Turkey, Greece, and Hungary are all valid targets for peasant uprisings, so if you ever wanted to see the Balkans start wearing purple, Tito now has all the tools to do it.

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Next, we’ll take a look at the old monarchist focuses and how overall the decisions you made were pretty objectively one good decision and one bad. What I really liked about Yugoslavia was the fact that you were constantly making decisions with every focus you pick, following this kind of ladder-design, but with the new tree, I wanted to take that a step further and create some more meaningful and involved choices.
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At the very start of their focus tree, Yugoslavia has a choice to either pursue Evolution or Limited Self-Government. Evolution is basically the old Yugoslavia design, where you attempt to stomp out nationalism in your country by whatever means you see fit.
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First, establishing the Banate of Croatia no longer makes Croatia a puppet and instead gives Yugoslavia a temporary softer version of Croatian Opposition, but choosing to Crush the Ustase is now a much more involved process and can result in Croatian Nationalism being removed entirely. Crushing the Ustase is a series of decisions tied to two missions. One mission will make the Ustase rise up in an independence war, and the other will peacefully stamp them out. Players have access to a number of decisions to either delay the uprising or speed up the peaceful removal of the Ustase and it’ll take a lot of close attention to keep Yugoslavia in one piece while stamping out nationalism.
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For the next two focuses, Yugoslavia has the option to both play appeasement to Italy and Bulgaria while also permanently removing some of their problems. The old focuses do what they always have, but now the negative spirit gained only lasts for a few years, but giving up the territories to these powers will now grant a significant increase in opinion while removing the spirits completely.
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Now is as good a time as any to bring up the reworked Yugoslavian states! The goal of this state rework was to facilitate for both modern Balkan borders for the sake of releasables and historical occupation zones.
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But instead of doing all that work to maintain the union, Yugoslavia can choose instead to grant self-government to its constituent parts, permanently removing the negative spirits at the cost of losing all of its territory besides Serbia proper. Throughout this path, Yugoslavia will get to choose exactly how it wants to devolve itself; should the two Banovinas of Croatia be individually independent or should they be merged into one? Should the contested territory of Vojvodina be fortified against the Hungarians, given up to them as an act of appeasement, or granted self-government? The ladder design here is more of a choice of how chaotic you want the Balkans to be than a strategic decision. Personally, I enjoy achieving peak-Balkans and granting autonomy to everyone.
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Once done tearing itself apart, Yugoslavia can attempt to reintegrate its constituent parts, or grant full independence to the Balkans, replacing Yugoslavia with a military alliance backed up by a hefty number of free units shared between each of the Balkan nations. Going down the route of independence, the Balkans will have more than double the number of troops Yugoslavia begins the game with, so breaking yourself apart may not be such a bad decision with the Axis breathing down your neck.
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Prince Paul is no longer the blank slate he was in the old Yugoslavia design and trying to keep him in power means attempting to align yourself with the Axis. Just like before though, both Britain and the Yugoslavian military are deeply opposed to an Axis alliance, and attempting to do so may lead to a coup.
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However, should the coup fail and Paul remains in power, the regency will hardly be a regency after they rejected the right of the legitimate heir to take the throne, so perhaps a new King will be needed to guide Yugoslavia in its dark future…
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Joining the Allies brings its own set of difficulties, besides the distance of your friends in the West. King Peter is a mere 12 years old in 1936 and if you attempt to end the regency too early, you will be saddled with a monarch woefully unprepared for rulership.
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Given a few years however, King Peter matures into the legitimate heir of the Yugoslav throne and may marry himself into a little more than just the Allies.
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The Royal Wedding focus allows King Peter to marry himself to many of the major Princesses in Europe and who is available adapts dynamically based on the current state of the world. If the Kaiser returns, Yugoslavia will be able to marry a German princess, similarly they may marry a Spanish princess should the Carlists win the Spanish Civil War. Their choice will then inform the outcome of the focus “The Royal Alliance”, which can bring Yugoslavia into a faction with whomever they chose to marry, with Princess Alexandra of Greece resulting in a historic Yugoslav entry to the Allies.
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Yugoslavia is not the only Death or Dishonor country getting new content, however. Romania will now have the ability to change sides midway through the war via a decision following a government coup.
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On top of that, the Divide Yugoslavia focus is now a game of bidding and demanding from the powers Romania chooses to invite to the dogpile. Similar to the SCW garrison system, each nation can make up to three bids on a Yugoslav state before being locked in as the controller. When each state is claimed, Romania may push the button and issue their demands to Yugoslavia. This can lead to some… interesting looking Balkans.
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There are more changes coming to Romania, but for that I will hand you over to our Producer.

Hi everyone, Vash here with some of the changes I’ve made for Romania. Back in February, one of our forum members, Zeprion, made some suggestions for Romania that we unfortunately couldn’t get to in time for La Resistance. While I still didn’t have the chance to get through the full list, I was able to make a few changes that I’m happy to talk about!

Previously, you may have noticed that the political parties and leaders in 1936 were swapped. Historically, the ruling party in 1936 was Democratic PNL, with Gheorghe Tătărescu as the leader. Armand Calimanescu was also the leader of Non-Aligned FRN. This has now been fixed, and they both have the correct party affiliations. This also means that Romania now starts off in 1936 as Democratic instead of Non-Aligned. We’ve also done some balancing on the back end to account for this change.
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Next up, we also switched the starting fascist leader to Octavian Goga, who was the leader of the National Christian Party (Partidul Național Creștin). That means we’ve also switched the starting fascism party to the PNC.

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What this means for the player is that upon taking the Iron Guard focus, Ion Antonescu will become the figure head for the fascist party and the party will be renamed from the PNC to Garda de Fier.

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Another important historical fact that Zeprion brought up was that King Michael’s Coup was not against his father, but against the fascist Iron Guard. We’ve now relocated this focus to the bottom of the fascist tree.

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This now gives the player three options to choose from. You can either stage the coup and appoint King Michael as the leader of the Democratic Party under a constitutional monarchy, force King Carol’s abdication and replace him with the leader of the most popular party, or Handle the King and allow King Carol to stay in power since he has changed his ways for the better.

We’ve also updated the state priorities for some of our building focuses to ensure they don’t give infrastructure bonuses to states you may have given up prior to the start of the war such as Bukovina, Bessarabia, and Northern Transylvania.

And last but not least, we’ve given Constantin Sanatescu a bit of an upgrade! Previously he was only available as an Army Chief with a defensive bonus, but he is now available as a General as well.

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That’s it for all the Romania changes for now. Thanks again to Zeprion for all the feedback, and I hope everyone enjoyed this week’s Dev Diary!
 
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I don't see a direct correlation. France had overseas territories that weren't under (German) occupation, and once they start to get control of them they need an actual tree specific for that part of their 'resistance'. Greece, Poland, Yugoslavia, and others don't really need anything not provided by by the GiE and espionage systems (just don't forget to build your network before being occupied).

But Yugoslavia and Greece were super important with their partistans, they literally fought full battles, it wasn't like Poland or France or the Netherlands, where general sabotage and espionage took place, full battles were taking place and they had hundreds of thousands of troops, these weren't governments in exile, these were people rising up on their own to make a new country and not restore the old. Considering how important these were in setting up post-war Europe, from SFR Yugoslavia and the Greek Civil War, and so much more, yeah it's kind of important.
 
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Nice changes, especially for Yugoslavia, great job!
What this means for the player is that upon taking the Iron Guard focus, Ion Antonescu will become the figure head for the fascist party and the party will be renamed from the PNC to Garda de Fier.
Well, Ion Antonescu was known for opposing Iron Guard policies and being authoritarian and more pragmatic dictator instead of far-right revolutionary. He didn't share their ideology, he was against Jewish pogroms instigated by Iron Guard and there was dualism and struggle for power in Romanian government between Horia Sima (Garda de Fier) and Ion Antonescu which culminated in Legionnaires' Rebellion in January 1941 after which the Iron Guard was banned and National Legionary State collapsed. Would be strange for banned organisation to lead the country.
 
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The lack of dev response on the lack of a socialist focus tree (post-occupation Tito), is strange.

It would be really nice to get at least some news about the issue. Or explanation on why it is missing, if anything.

Many people mentioned it here, and it is worth repeating it. Tito's partisans were an important player in war-torn Europe. Two German armies were tied to the territory of occupied Yugoslavia to counter their activities, as the partisan impact became more and more damaging following the capitulation of Italy in 1943. There were several large scale operations (like Rosselsprung), in which Germans, Ustashe, and Chetniks tried to eliminate Tito and his forces. Unsuccessfully. Keep in mind, this operation was one of the rare instances when Germans used the Fallschirmjäger against the internal enemy - and they actually used gliders. It was such a pressing issue for Hitler, that Germans resorted to the desperate measures.

The amount of resources lost in partisan operations, which could improve the situation at the Eastern front is considerable. All that said, partisans and the emerging Tito's government were one of the main issues in the post-war makeup of Europe. That is why I am surprised that this part of the focus tree, which would be such a fun to play (especially paired with the resistance mechanic), is so underrepresented ...

I am hoping the devs will reconsider their decision, and if anything, make a further rework, at least for the Barbarossa DLC.
 
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Have you considered adding more things for Yugoslavia to the focus or maybe decisions, like:
- Yugoslavia can make Little Entente or Balkan Pact?
focus_yugoslav_little_entente.pngfocus_yugoslav_balkan_entente.png
- Build Rupnik Line (like Czechoslovakian build fortifications)?
Sectors_of_rupnik_line.png
- Reactivation of old Field Marshal Peter Bojović (he commanded of 1st Serbian Army into Vardar offensive 1918 and as only alive Field Marshal was reactivated in 1941 just before invasion of Yugoslavia start)?
Vojvoda Petar Bojović_kolor3.jpg => Vojvoda Petar Bojović_kolor4.jpg
- Some more generals, like Milorad Petrović Lord, Jovan Naumović, Draža Mihailović, Dušan Simović or Ilija Brašić?
Armijski general Milorad Petrović - Lord 2.jpg => Armijski general Milorad Petrović - Lord 3.5.pngArmijski general Jovan Naumović_kolor.jpgArmijski general Dragoljub Draža Mihailović4.pngArmijski general Dušan Simović.jpgArmijski general Ilija Brašić 3_kolor.png
*[Lord commanded of 1st Army Group, Naumović of 3rd Teritorrial Army, Mihailović of Chetniks after fall of Yugoslavia, Simović was Chief of the Staff of the Supreme Command until he appointed Kalafatović to that position, Brašić commanded of 3rd Army]
- Recolor old portraits to the correct general's colors (Danilo Kalafatović, Vladimir Cukavac, Milutin Nedić and Petar Kosić)?
Armijski general Danilo Kalafatović.jpgArmijski general Vladimir Cukavac.jpgArmijski general Milutin Nedić.jpgArmijski general Petar Kosić.jpg

**Interesting thing: Danilo Kalafatović was one of most perspective Yugoslavian generals - He opposed the introduction of the the French military doctrine into the Yugoslav army and a static way of waging war and claimed that Yugoslavia, because of its long borders, must wage a mobile war. Unfortunately, most generals thought the opposite of him.
 
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Oh, also instead of the USSR just eating half of Romania for some reason if they swap sides, wouldn't it be both simplier and make more sense for them to just become a USSR puppet and hand over Bessarabia to them in return for white peaceing everyone? That's kind of what happened historically.
 
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Have you considered adding more things for Yugoslavia to the focus or maybe decisions, like:
- Yugoslavia can make Little Entente or Balkan Pact?
View attachment 636651View attachment 636650
- Build Rupnik Line (like Czechoslovakian build fortifications)?
View attachment 636652
- Reactivation of old Field Marshal Peter Bojović (he commanded of 1st Serbian Army into Vardar offensive 1918 and as only alive Field Marshal was reactivated in 1941 just before invasion of Yugoslavia start)?
View attachment 636663 => View attachment 636653
- Some more generals, like Milorad Petrović Lord, Jovan Naumović, Draža Mihailović, Dušan Simović or Ilija Brašić?
View attachment 636668 => View attachment 636657View attachment 636656View attachment 636654View attachment 636655View attachment 636665
*[Lord commanded of 1st Army Group, Naumović of 3rd Teritorrial Army, Mihailović of Chetniks after fall of Yugoslavia, Simović was Chief of the Staff of the Supreme Command until he appointed Kalafatović to that position, Brašić commanded of 3rd Army]
- Recolor old portraits to the correct general's colors (Danilo Kalafatović, Vladimir Cukavac, Milutin Nedić and Petar Kosić)?
View attachment 636658View attachment 636661View attachment 636659View attachment 636660

**Interesting thing: Danilo Kalafatović was one of most perspective Yugoslavian generals - He opposed the introduction of the the French military doctrine into the Yugoslav army and a static way of waging war and claimed that Yugoslavia, because of its long borders, must wage a mobile war. Unfortunately, most generals thought the opposite of him.

Add Major General Leon Rupnik as well to it.

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Oh, also instead of the USSR just eating half of Romania for some reason if they swap sides, wouldn't it be both simplier and make more sense for them to just become a USSR puppet and hand over Bessarabia to them in return for white peaceing everyone? That's kind of what happened historically.
Not what happened historically. After the coup there was an internal battle between the democrats and the communists. The democrats had the support of the people but the communists had the support of the Red Army stationed in Romania. Slowly, each democratic minister was removed and replaced with a communist one. In 1945 the prime minister was removed and replaced with a Soviet supporter and in 1947 the king was forced to abdicate.

"During the period from 1944 to 1947 I was very unhappy. I can't say I was very hurt, but I was upset and disappointed, because I really hoped that the US and the UK would do something to stop the Russians.\n- King Michael I"
 
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I also think that Yugoslavia maybe should have had approaches like the Netherlands or Free France after the capitulation fostered partisan struggle or guerrilla warfare
 
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I also think that Yugoslavia maybe should have had approaches like the Netherlands or Free France after the capitulation fostered partisan struggle or guerrilla warfare


Exactly. It is confusing that the Netherlands got such a branch... and Yugoslavia, and Tito partisans (whom Allies recognized as an important force, especially from 1943 onwards), are nowhere to be seen. Instead, again we are getting some crazy alt-history options, with royal marriage (!) being advertised as a feature on twitter

Sadly, with devs silence, it seems that the focus tree we see is a final version...

I am just hoping that they are reading this, and that maybe we might get Tito partisans in Barbarossa DLC
 
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Exactly. It is confusing that the Netherlands got such a branch... and Yugoslavia, and Tito partisans (whom Allies recognized as an important force, especially from 1943 onwards), are nowhere to be seen. Instead, again we are getting some crazy alt-history options, with royal marriage (!) being advertised as a feature on twitter

Sadly, with devs silence, it seems that the focus tree we see is a final version...

I am just hoping that they are reading this, and that maybe we might get Tito partisans in Barbarossa DLC
there could be small focuses for the partisans and the chetniks as resistence movements that try to gain control of the country with chetniks being able to either colaborate with the axis and regain some land and make some concesions with them or fight them while the partisants focusing only on resistance, + there could be a small focus tree for Croatia, Yugoslavia should also have political branches for movements like Zbor, I also believe that Serbia and it's national salvation government should be represented in the game as an occupied puppet or something that is trying to work with the germans and trying to regain some land as well in exchange for their cooperation, western Banat should also be a region used by the Germans to lure Hungary, Romania and Serbia.
 
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there could be small focuses for the partisans and the chetniks as resistence movements that try to gain control of the country with chetniks being able to either colaborate with the axis and regain some land and make some concesions with them or fight them while the partisants focusing only on resistance, + there could be a small focus tree for Croatia, Yugoslavia should also have political branches for movements like Zbor, I also believe that Serbia and it's national salvation government should be represented in the game as an occupied puppet or something that is trying to work with the germans and trying to regain some land as well in exchange for their cooperation, western Banat should also be a region used by the Germans to lure Hungary, Romania and Serbia.

I think that when the Italian rework comes, I could possibly insert small trees shared in the Chinese warlords style for the rest of the Balkan republic like Croatia, Montenegro etc ... as well as Albania. Something that exists in mod road 56

let us remember that the Italian fascists supported and financed various nationalist-separatist groups from the Balkan republics, among them was the Croatian ustacha to de-tebalize the Yugoslav state
 
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Not what happened historically. After the coup there was an internal battle between the democrats and the communists. The democrats had the support of the people but the communists had the support of the Red Army stationed in Romania. Slowly, each democratic minister was removed and replaced with a communist one. In 1945 the prime minister was removed and replaced with a Soviet supporter and in 1947 the king was forced to abdicate.

"During the period from 1944 to 1947 I was very unhappy. I can't say I was very hurt, but I was upset and disappointed, because I really hoped that the US and the UK would do something to stop the Russians.\n- King Michael I"
So you're saying the end result wasn't them becoming a USSR puppet? Cause that is what you just described. HOI4 can not and does not model all the little details over the course of two years you included. That is why I said 'kind of what happened'.
 
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With any luck the Soviet rework will include the ability to prop up the Popular Front governments in Eastern Europe - to get around their promise to implement democracy in liberated Europe while still exerting communist influence
 
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So you're saying the end result wasn't them becoming a USSR puppet? Cause that is what you just described. HOI4 can not and does not model all the little details over the course of two years you included. That is why I said 'kind of what happened'.
What I'm saying is that they didn't become a USSR puppet instantly as you suggest. That "little detail" is not being a puppet for 3 years.
 
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Since this thread is still active, some of my flavor suggestions for Yugoslavia are linked in my signature.

Why would not be active? And yes, Dukovac would fit well. From Royal Yugoslavia, to NDH and Germany, and Eastern front, to Soviets, Tito Yugoslavia, Italy...and more after war. It would be interesting to have him in the game
 
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