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HOI4 Dev Diary - Yugoslavia and Romania

Hello and welcome to another developer diary for the 1.10 Collie patch!

Today we’re going to be focusing on some content coming with the patch that will add new content for owners of the Death or Dishonor expansion. Everything that follows will be accessible to DoD owners and will not be unlocked by purchasing Battle for the Bosporus. Some of you may already know this from the leaked screenshot on the Steam store, but Yugoslavia will be getting a light rework coming free with the patch for any owners of Death or Dishonor.
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When I originally joined full-time on the project, I was given a list of common complaints from the community regarding the content in Death or Dishonor. Most of these issues were trivial, but none had a longer list of complaints than Yugoslavia so it seemed right that instead of attempting to stitch together a series of minimal low-visibility fixes, it would be best to do a partial rework of the Yugoslavia tree.

This is not quite to the scale of previous major reworks, however. The first draft of changes began as something I worked on out of my free time, so I wanted to keep scope low and avoid creating too much extra work on top of the existing BftB content while improving the overall quality of the Yugoslavia tree to give players more options to explore both history and alt-history.

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Let’s begin with the communist focuses, which have seen a little change. For a long time, Yugoslavia was able to branch off and make its own faction with itself, Bulgaria, and Albania but the chances of getting those nations to become Communist in a regular playthrough was pretty dang low. So, Yugoslavia now gains access to a series of decisions to steadily support a peasant’s uprising in both Bulgaria and Albania, creating a viable way to bring them into the Pan-Slavic Worker’s Congress.

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Once done, Yugoslavia will gain access to a whole slew of new focuses with their faction reorganizing into the Pan-Balkan Worker’s Congress. Romania, Turkey, Greece, and Hungary are all valid targets for peasant uprisings, so if you ever wanted to see the Balkans start wearing purple, Tito now has all the tools to do it.

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Next, we’ll take a look at the old monarchist focuses and how overall the decisions you made were pretty objectively one good decision and one bad. What I really liked about Yugoslavia was the fact that you were constantly making decisions with every focus you pick, following this kind of ladder-design, but with the new tree, I wanted to take that a step further and create some more meaningful and involved choices.
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At the very start of their focus tree, Yugoslavia has a choice to either pursue Evolution or Limited Self-Government. Evolution is basically the old Yugoslavia design, where you attempt to stomp out nationalism in your country by whatever means you see fit.
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First, establishing the Banate of Croatia no longer makes Croatia a puppet and instead gives Yugoslavia a temporary softer version of Croatian Opposition, but choosing to Crush the Ustase is now a much more involved process and can result in Croatian Nationalism being removed entirely. Crushing the Ustase is a series of decisions tied to two missions. One mission will make the Ustase rise up in an independence war, and the other will peacefully stamp them out. Players have access to a number of decisions to either delay the uprising or speed up the peaceful removal of the Ustase and it’ll take a lot of close attention to keep Yugoslavia in one piece while stamping out nationalism.
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For the next two focuses, Yugoslavia has the option to both play appeasement to Italy and Bulgaria while also permanently removing some of their problems. The old focuses do what they always have, but now the negative spirit gained only lasts for a few years, but giving up the territories to these powers will now grant a significant increase in opinion while removing the spirits completely.
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Now is as good a time as any to bring up the reworked Yugoslavian states! The goal of this state rework was to facilitate for both modern Balkan borders for the sake of releasables and historical occupation zones.
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But instead of doing all that work to maintain the union, Yugoslavia can choose instead to grant self-government to its constituent parts, permanently removing the negative spirits at the cost of losing all of its territory besides Serbia proper. Throughout this path, Yugoslavia will get to choose exactly how it wants to devolve itself; should the two Banovinas of Croatia be individually independent or should they be merged into one? Should the contested territory of Vojvodina be fortified against the Hungarians, given up to them as an act of appeasement, or granted self-government? The ladder design here is more of a choice of how chaotic you want the Balkans to be than a strategic decision. Personally, I enjoy achieving peak-Balkans and granting autonomy to everyone.
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Once done tearing itself apart, Yugoslavia can attempt to reintegrate its constituent parts, or grant full independence to the Balkans, replacing Yugoslavia with a military alliance backed up by a hefty number of free units shared between each of the Balkan nations. Going down the route of independence, the Balkans will have more than double the number of troops Yugoslavia begins the game with, so breaking yourself apart may not be such a bad decision with the Axis breathing down your neck.
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Prince Paul is no longer the blank slate he was in the old Yugoslavia design and trying to keep him in power means attempting to align yourself with the Axis. Just like before though, both Britain and the Yugoslavian military are deeply opposed to an Axis alliance, and attempting to do so may lead to a coup.
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However, should the coup fail and Paul remains in power, the regency will hardly be a regency after they rejected the right of the legitimate heir to take the throne, so perhaps a new King will be needed to guide Yugoslavia in its dark future…
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Joining the Allies brings its own set of difficulties, besides the distance of your friends in the West. King Peter is a mere 12 years old in 1936 and if you attempt to end the regency too early, you will be saddled with a monarch woefully unprepared for rulership.
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Given a few years however, King Peter matures into the legitimate heir of the Yugoslav throne and may marry himself into a little more than just the Allies.
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The Royal Wedding focus allows King Peter to marry himself to many of the major Princesses in Europe and who is available adapts dynamically based on the current state of the world. If the Kaiser returns, Yugoslavia will be able to marry a German princess, similarly they may marry a Spanish princess should the Carlists win the Spanish Civil War. Their choice will then inform the outcome of the focus “The Royal Alliance”, which can bring Yugoslavia into a faction with whomever they chose to marry, with Princess Alexandra of Greece resulting in a historic Yugoslav entry to the Allies.
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Yugoslavia is not the only Death or Dishonor country getting new content, however. Romania will now have the ability to change sides midway through the war via a decision following a government coup.
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On top of that, the Divide Yugoslavia focus is now a game of bidding and demanding from the powers Romania chooses to invite to the dogpile. Similar to the SCW garrison system, each nation can make up to three bids on a Yugoslav state before being locked in as the controller. When each state is claimed, Romania may push the button and issue their demands to Yugoslavia. This can lead to some… interesting looking Balkans.
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There are more changes coming to Romania, but for that I will hand you over to our Producer.

Hi everyone, Vash here with some of the changes I’ve made for Romania. Back in February, one of our forum members, Zeprion, made some suggestions for Romania that we unfortunately couldn’t get to in time for La Resistance. While I still didn’t have the chance to get through the full list, I was able to make a few changes that I’m happy to talk about!

Previously, you may have noticed that the political parties and leaders in 1936 were swapped. Historically, the ruling party in 1936 was Democratic PNL, with Gheorghe Tătărescu as the leader. Armand Calimanescu was also the leader of Non-Aligned FRN. This has now been fixed, and they both have the correct party affiliations. This also means that Romania now starts off in 1936 as Democratic instead of Non-Aligned. We’ve also done some balancing on the back end to account for this change.
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Next up, we also switched the starting fascist leader to Octavian Goga, who was the leader of the National Christian Party (Partidul Național Creștin). That means we’ve also switched the starting fascism party to the PNC.

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What this means for the player is that upon taking the Iron Guard focus, Ion Antonescu will become the figure head for the fascist party and the party will be renamed from the PNC to Garda de Fier.

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Another important historical fact that Zeprion brought up was that King Michael’s Coup was not against his father, but against the fascist Iron Guard. We’ve now relocated this focus to the bottom of the fascist tree.

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This now gives the player three options to choose from. You can either stage the coup and appoint King Michael as the leader of the Democratic Party under a constitutional monarchy, force King Carol’s abdication and replace him with the leader of the most popular party, or Handle the King and allow King Carol to stay in power since he has changed his ways for the better.

We’ve also updated the state priorities for some of our building focuses to ensure they don’t give infrastructure bonuses to states you may have given up prior to the start of the war such as Bukovina, Bessarabia, and Northern Transylvania.

And last but not least, we’ve given Constantin Sanatescu a bit of an upgrade! Previously he was only available as an Army Chief with a defensive bonus, but he is now available as a General as well.

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That’s it for all the Romania changes for now. Thanks again to Zeprion for all the feedback, and I hope everyone enjoyed this week’s Dev Diary!
 
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Right now, Romania's AI will not change sides unless historical AIs are turned on and the historical changing sides date has been reached.
The problem with this is that in-game, WW2 lasts much shorter, it is usually over by 1943 in Europe. It should rather be tied to Romanian surrender progress plus the Soviet Union having posession of all its cores again.
 
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The problem with this is that in-game, WW2 lasts much shorter, it is usually over by 1943 in Europe.

Maybe the upcoming Barbarossa release will make the war follow a more historical time frame? Though I agree it is a better design coded to conditions and events, than dates.
 
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The problem with this is that in-game, WW2 lasts much shorter, it is usually over by 1943 in Europe. It should rather be tied to Romanian surrender progress plus the Soviet Union having posession of all its cores again.

Agreed. As it stands the implementation mentioned by Meka is the worst possible one in my opinion because it's totally arbitrary. What if the Soviets have been defeated by August 1944?

It seems with the way it's implemented you could have the following scenario: August, 1944. The Soviet Union has already been defeated and annexed by Germany. Britain has capitulated and the entire continents of Asia and Europe are in Axis hands with only the United States and its allies in the Western Hemisphere remaining. Romania switches sides to the allies. This situation doesn't make any sense to me and seems very silly.

We'll probably just mod this out entirely with our house MP mod.. I think it would have made more sense to just not have the AI do it at all and make it a player only thing that just have the AI do it arbitrarily regardless of how the war is going.

Additionally, it seems like it would make more sense if when Romania switches sides that it joins the Comintern rather than the in-game Allies faction.
 
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The flags are unchanged from when the tags were originally added in the MtG patch. Kosovo in particular had no flag until the 1990s, and in-game is largely used to represent Albanian minorities in Yugoslavia. Changing up the Bosnian and Macedonian flags is something that could be considered, but there largely doesn't exist a "Non-Aligned" Macedonian flag from this time period so we'll either be going too far back in history or too far ahead.
Official flags of Socialist Republic of Bosnia and Herzegovina:
800px-Bosnian-Herzegovinian_Partisans_flag.svg.png

1942 - 1946

800px-Flag_of_Bosnia_and_Herzegovina_(1946–1992).svg.png

1946 - 1992

Either one is much better than 1998 - 2020.
 
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Paradox
Don't, you, like, have anyone capable of just reading a wikipedia on Yugoslav state from its emergence to death?
Wikipedia is wrong, very wrong, in a lot of stuff, not just Balkan wars, but it's the rightest of all the wrongs you see on the internet.
Some will say this is typical Balkan people rattle. But this is just becoming insulting in any game you create. I find it insulting personally, and even if I disagree with a lot of my country neighbours, they'd agree with me on this one.

Ustaša were not even a threat to Yugoslavia, they were never considered at that time as any sort of solution, any sort of saviors in the eyes of Croatian people.
Crushing the Ustaša focus is so wrong
I mean, it should exist, because they were indeed a threat to Yugoslavia in some ways, but crushing the Ustaša has NOTHING to do with Croatians back then. What I want to say is, crushing the Ustaša would not solve the Croatian question and demands for autonomy, they never represented anyone, they held no office, had no influence over the generals or anything before they took power in 1941. They were indeed most aggressive, let's call them 'party' back in the day, but a long road to be of ANY influence in Croatian politics. They became prominent when they were offered to lead the state. And they were offered to lead the state not because they had omnipotent influence in Croatia and Croatian people minds, but because Vladko Maček and HSS, the strongest and most influential party in Croatia REFUSED to lead the state. Hitler wanted Vladko Maček to lead the state of Croatia, not Ante Pavelic and his Ustaše organization. They were trained in Italy, by Italians, to serve as rulers of Croatia when Yugoslavia falls. Hitler had to accept their leadership because no one else would take it.

What happened afterwards, is another story of it's own. Gradually they did become something, they ruled the state, it's obvious they'd gain influence. And with fascist politics they did 'persuade' and persuade a lot of people that they were, are, and will be the only choice in Croatian politics.
Ways to represent some ahistorical rise to Ustaša before they became prominent would be by events and decisions, which would gradually increase some 'Ustaša' anger and raise their sympathies among the people. Them leading an independence uprising is plain wrong, they had no means to do it, and Italy did support them but that would never be enough. Perhaps some events for Italy too, were they would arm them more too would be more logical then this.

What also bothers me is the fact you are using some modern day flags in Yugoslav focus tree, like Bosnian one. This is wrong on so many levels. If only there are no flags from the time period I'd understand - but there is A PLETHORA of flags for every time period of any Balkan state.

Also Pavle Karađorđević is not a collaborator by his nature, or evil intentions. He wanted to save the state from destruction. Because he was never a German loyalist or something as he is represented in your games, but rather the opposite. A guy with intelligence who realized Britain is very, very, far away, and Germany suddenly bordered his country. He is not a fascist. A failed coup would result in Yugoslavia staying even more with Axis, and not be divided by them with their territory taken and made into a puppet. If that happened Pavle would not be the in charge, you have other people in Yugoslavia for those positions.

Where are Četniks, where are Tito's partisans ( and no, focuses for communism before the war are no partisans )
Things in Yugoslavia emerged one after another. Tito became popular in the war, because Germans and Italians destroyed the place and left it to Ustašas to guard who destroyed it even more in collaboration with rogue Četniks.
Nothing happens when Yugoslavia falls to the Axis. It just stays occupied. If it gets liberated in the war it gets liberated as a monarchy. That was not how it happened in history. Because Tito's Yugoslavia emerged in the middle of the war which is entirely different and long topic of how and when.

You make communists focus trees for some implausible things, like Turkey and Greece joining Yugoslav Communist sphere, and yet you cannot make a simple event of another Yugoslavia happening in occupied territories if Germany starts to lose the war. That's when TITO happened, not in 1936, when he was a nobody.
Uh Oh boys looks like the angary Croats have arrived ;)
 
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By that logic, why even try making it historical or even interesting?

Unfortunately PDX didn't really try with Yugoslavia, and the Croats (and other former Yugoslavia people) have a point. And they aren't really being "angry" about it.
 
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Hello there!

I've achieved the change sides event for Romania in my mod (Romania - The Turning Point) and it is very accurate and it's using the white peace deal in order to achieve a separated peace deal for Romania with the commies and with the Allies, feel free to use any of it!

Letting the political stuff away I'd like to tell you that the National Focus of Romania needs quite a few adjustments for the Air Tree.

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Romania was known for having very talented fighter pilots, maybe getting a focus tree that would generate like +25% Aces would be quite a big deal for Romania!
Also maybe it can be mutually exclusive with a 3x100% Doctrine Research Bonus to be balanced (of any doctrine, please allow the palyer to choose the doctrine!)
Romania has no Jet Research Bonus and the Nuclear Bonus is only achievable if you follow the strategic bomber subtree which as mentioned above it's not something you would actually want to do.
Speaking of doctrines... Romania also does not benefit from any Land Doctrine Research Bonus so please consider those as future changes! JL
 
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And this is why doing anything in the Balkans is constantly put in the "too hard" basket. No matter what you do, you trigger one group.

You don't get it.
It's not about doing something right or wrong.
History is a fact. We, ex-YU people may disagree on which politican wanted what, and who was a Serb, who was a Croat, who was a Bosnian.
But history HAPPENED, there is no two ways of history. There is though, a million of ways to interpret history. And that doesn't and shouldn't be in the game.

Things like realistic borders of Banovinas of Yugoslavia should be in the game, if that is the focus of the patch.
If this is a historical game, then I expect Alsace-Lorraine to look as it should, and it does. If this is a historical game, then I expect Sudetenland to look like it should, and it does. And if this is a patch focusing on Yugoslav internal issues and regions, then I expect Banovinas to look like they did, and they DON'T.

Banovinas didn't look like this
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But like this:

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And in the game this should be represented atleast similar. Those Banovinas should be cutted in two or more pieces so late borders of occupied Yugoslavia can be represented historically. I mean, why is there Kosovo banovina? Why is Kosovo even represented in the game? It doesn't even BELONG to this timeline and is of no issue back then. You are just appesing todays standards.

I mean, I don't want to bash on Meka or anyone, they surely did something, it's going in some direction and focus on these regions is applaudable. But don't say you did it right, because you didn't.
Borders are not even the big issue. We can live with Kosovo Banovina, but it's just a shame that some important things that actually happened are left out while fictional things are getting into the game. It's just insulting. And always have been.
 
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Things like realistic borders of Banovinas of Yugoslavia should be in the game, if that is the focus of the patch.

If this is a historical game, then I expect Alsace-Lorraine to look as it should, and it does. If this is a historical game, then I expect Sudetenland to look like it should, and it does. And if this is a patch focusing on Yugoslav internal issues and regions, then I expect Banovinas to look like they did, and they DON'T.

Is not as simple as that, sadly unless you can claim individual tiles or several micro-provinces it is impossible to represent the exact borders. Sure they could make the Banovinas look as in history by modifying the map, but the historical occupation zones would be even more impossible to represent. Paradox instead went for a compromise where you can somewhat represent historical occupations zones, somewhat represent the Banovinas and somewhat represent modern borders leaving everyone who wants a perfect representation of any of them unhappy.

But even so I do think the map nowadays (maybe Macedonia aside) is much better that previous iterations in the game.
 
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Paradox instead went for a compromise where you can somewhat represent historical occupations zones, somewhat represent the Banovinas and somewhat represent modern borders leaving everyone who wants a perfect representation of any of them unhappy.

But even so I do think the map nowadays (maybe Macedonia aside) is much better that previous iterations in the game.
The problem with this compromise is that they won't be able to please either group. The main issue with modern borders is that it's not ahistorical, it's actual 90s history being showed into interwar-ww2 period of Yugoslavia and that just doesn't work. If the game takes place during the WW2, the actual historical occupation borders would need to be at num. 1 place when it comes priorities. Because it's not, Germany, Italy, Croatia, Albania all look terrible on the map. Even Bulgaria with the upcoming update will look silly with entire Macedonia being annexed to them.

I don't mind Yugoslavia having new devolution path but using modern borders in the path is silly, it's like if Hitler would suddenly decide to split Germany into East and West states or if Stalin would grant complete independence to Belarus, Ukraine (along with Crimea) and the rest of Soviet republics in the east.
 
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The problem with this compromise is that they won't be able to please either group. The main issue with modern borders is that it's not ahistorical, it's actual 90s history being showed into interwar-ww2 period of Yugoslavia and that just doesn't work. If the game takes place during the WW2, the actual historical occupation borders would need to be at num. 1 place when it comes priorities. Because it's not, Germany, Italy, Croatia, Albania all look terrible on the map. Even Bulgaria with the upcoming update will look silly with entire Macedonia being annexed to them.

I don't mind Yugoslavia having new devolution path but using modern borders in the path is silly, it's like if Hitler would suddenly decide to split Germany into East and West states or if Stalin would grant complete independence to Belarus, Ukraine (along with Crimea) and the rest of Soviet republics in the east.
I completely agree with the historical borders and it's a shame we're now so, so close to getting them correct but maybe they'll get rectified in the future and if not, I've got a mod to go live once the update drops to add them in so it's no sweat, unless you play ironman ofc.

I get what you're saying and I partially agree, but it's also for the most part wrong, in a sense. I got a response saying that the banovinas are not the same as the are historically, flavour-wise maybe view it as restructuring the banovinan breakdown into more culture/people based groups instead of arbitrary lines, which they (for the most part) were. The only argument I have against that is that it's still a bit all over the place when it comes to names, and personally I think they should all be changed from their historical banovinan names to avoid confusion.

Also, the "modern" borders that they're pushing for aren't modern; the modern borders of the former Yugoslav states, bar Croatia I think, all followed the same border layout that was in the SFR of Yugoslavia, which puts the divisions in place around 1946 so within the game's time frame of 1936-1948.
SFRY.png

Which is why, all things considered, it'd be more consistent if the newer banovinas that you can decide to release followed a bit more of a similar border structure, having two states in the Vojvodina seems like a bit too border-gorey and unnecessary, for me at least haha.

EDIT: I do agree with you in the sense that historical occupation borders should be of a priority, though I feel it's something that might just have to be fixed through mods unfortunately.
 
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The problem with this compromise is that they won't be able to please either group. The main issue with modern borders is that it's not ahistorical, it's actual 90s history being showed into interwar-ww2 period of Yugoslavia and that just doesn't work. If the game takes place during the WW2, the actual historical occupation borders would need to be at num. 1 place when it comes priorities. Because it's not, Germany, Italy, Croatia, Albania all look terrible on the map. Even Bulgaria with the upcoming update will look silly with entire Macedonia being annexed to them.

I don't mind Yugoslavia having new devolution path but using modern borders in the path is silly, it's like if Hitler would suddenly decide to split Germany into East and West states or if Stalin would grant complete independence to Belarus, Ukraine (along with Crimea) and the rest of Soviet republics in the east.

What borders are most important and what borders are less important really depends.

The Banovina Borders are less important to me because they conflict so much with other borders.

When a majority of borders agree, the borders that are most conflicting with the rest should be less important.

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When we compare this to the proposed states.

I think they did make odd choices and less important choices.

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First off, Dalmatia and Croatia States need to actually represent the historical borders.

Morava and Serbia being seperate states is pointless.

The amount of states in the south with the irredentist claims seems a tad extreme.

Slovenia being split up on 2 states is fine.

And please make a Srem State or move Srem to Serbia, because this one is the biggest problem with creating modern post yugoslav states. One state fixes at least 4/5 maps. That's a massive gain in accuracy.
 
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The problem with this compromise is that they won't be able to please either group. The main issue with modern borders is that it's not ahistorical, it's actual 90s history being showed into interwar-ww2 period of Yugoslavia and that just doesn't work. If the game takes place during the WW2, the actual historical occupation borders would need to be at num. 1 place when it comes priorities. Because it's not, Germany, Italy, Croatia, Albania all look terrible on the map. Even Bulgaria with the upcoming update will look silly with entire Macedonia being annexed to them.

I don't mind Yugoslavia having new devolution path but using modern borders in the path is silly, it's like if Hitler would suddenly decide to split Germany into East and West states or if Stalin would grant complete independence to Belarus, Ukraine (along with Crimea) and the rest of Soviet republics in the east.

You toutched quite an interesting subject. "Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history.". Hearts of Iron IV is, according to the game own description, supposed to be setted in WW2. While we all can enjoy ahistorical paths, the game's first priority should be f*cking WW2, not Cold war, not ww1 and not Victorian Era. This recent paths with an clear alt-history in mind (despite being very enjoyable) cannot forget the main focus of the game is WW2. It bother's me personally how I have to pick up mods to have borders resembling WW2 in a game that should be about WW2.
 
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Glad to see the Romanian changes aswell. Did not expect that, but it was needed and is welcomed! Especially changing sides during the war, something that was most needed to better represent Romania late war.

This might be too much to ask, but will Hungary be able to do the same? They tried to change sides aswell. Did not go so well because of the German invasion and parallell fighting with you guessed right; Romania.
This would be so cool! Historically, after german invasion Ferenc Szálasi and the Nyilaszkeresztes párt came to power. They could even be a german puppet ingame, if the player failed to switch sides. Although I wonder what structural changes would a succesful change of sides would bring.
 
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I hope that the "flip all subjects fascists after the failed coup" will put proper figureheads in the fascist states.
For example, Leon Rupnik, who was the leader of occupied Slovenia.
View attachment 634358

Also, he should be added in as a general since he was a general in Yugoslav army and responsible for building the Rupnik-line (the defensive built on the border with Italy and Austria, based on the Maginot Line, but sadly it never saw completion due to the Axis invasion).

Also on the latter note, there should be a focus added that ACTUALLY builds up the Rupnik Line to the finish to give Yugoslavia some proper fortifications like how Netherlands got them.
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I posted this a few days ago, but I just wanted to drop this here as well just in case the devs didn't see it.

Judging from the latest Paradox stream showing off the new DLC Muntenia still is one huge state. Since Yugoslavia and Romania are getting overhauled and Bulgaria is getting its own focus tree it would be nice if you divided Muntenia in two.


Screenshot 2020-09-26 1722031.jpg


It would be nice if Muntenia was split into two different states.

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The new state should be created from Muntenia's provinces that lie to the south-east of the Danube river.
Maybe Bulgaria could even get a claim to this new state.

This shouldn't be that hard to implement and it would open up a way for players to annex territory only to the south-east of the Danube.

Thanks for reading.
 
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Personally I would make Greece, who needs partisans too, and Yugoslavia be like France, after occupation starts a new tree starts.
I don't see a direct correlation. France had overseas territories that weren't under (German) occupation, and once they start to get control of them they need an actual tree specific for that part of their 'resistance'. Greece, Poland, Yugoslavia, and others don't really need anything not provided by by the GiE and espionage systems (just don't forget to build your network before being occupied).
 
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This would be so cool! Historically, after german invasion Ferenc Szálasi and the Nyilaszkeresztes párt came to power. They could even be a german puppet ingame, if the player failed to switch sides. Although I wonder what structural changes would a succesful change of sides would bring.

Yes. Romania switching sides might be good for the next Barbarossa patch. Think not only Hungary, but Italy and Finland.
 
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