HOI4 Dev Diary - Yugoslavia and Air Zones

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Ibn_Solmyr

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Good thing about airzones, good direction, but, really they're still waaaayyyyyyyy too big. Actually Air zones just should be same as states. (With the option to be able to select several states of course).
 
Last edited:

QuakeRiley

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There is one already if the UK has completed the Balkan focus and Yugoslavia has aligned with Germany.
Event is there.. But the event doesn't work now because of two issues.
First, there is no event that makes Yugoslavia join to Axis. @Archangel85 said Germany has new event exerting pressure on Yugoslavia to join your faction in 1.4 patch, so maybe this issue will be solved.
Second issue is Balkan Strategy focus is not on UK historical NF order list, so UK doesn't pick the NF until 1944~. This issue makes, at historical mode, Yugoslavia Coup never could happen on 1941 like real history.
I believe the question was whether there'd be an event where Peter II would actually inherit the throne, currently Yugoslavia remains an eternal regency.
 

QuakeRiley

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c01mhth10ch

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Regarding the "no native voiceovers for the Yugoslavia units" - It was stated in twitch stream (World War Wednesday, 24.05.2017.) that voiceovers for Yugolsavia are not viable because situation with languages in Yugoslavia is complicated and it was too much effort to sort through it all.

While that is kinda true, it's not that bad. Serbian and Croatian are almost the same language, and it is also spoken in Bosnia and Hercegovina. While it is true that there are different dialects all around, same is also true about English throught British isles but (let's say game is not in english) it would be bad argument not to include English voiceovers (in Britain related DLC) because there is Scottish, Irish, Welsh and lots of other accents thus situation is complicated and we don't want to insult anyone or bother with it all.

It's actually quite simple, Serbian language and culture were dominant (or atleast were trying to be) in "first" Yugoslavia (and that was the issue with it, argument could be made that the "second" Yugoslavia had the same issue) so it's only natural that you would use serbian language (not croatian, bosnian, macedonian, slovenian, albanian, bulgarian, hungarian, italian, or german - yes, all those minorities lived in the area) for voiceover and anyone complaining would be no better then some other dude complaning that there was no Welsh voiceovers for British units or Ukranian for USSR units or Kurdish for Turkish units etc.

However, lack of serbian voiceover for Yugoslavia units it's not a big deal, it will not ruin the game, i'm quite fine with or without it. My intention was just to clarify the "complex" situation and "many" languages. While it is sort of true, it's not that bad or messed up that you could not include it. Maybe nex time when you do Yugoslavia related work you will keep this in mind :)

Also, I know balkan issues easly get out of hand in posts and comments but you guys here at Paradox really have it easy, if you saw the bile it's spewed elsewhere... /trumpvoice It's just the worst!
 

Captured Joe

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Achievement Idea:

Rocket Power-ed - Research all rocket technologies as Yugoslavia with Josip Broz Tito as your leader. [or maybe produce x rockets per month/year]
Speaking about achievements, I'm calling it now: There's gonna be an achievement for annexing/puppeting Australia while playing Hungary.
 

Broheim

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I have been itching to play Yugoslavia with a focus tree since Death or Dishonor was announced, and now I can barely wait at all. It will be my first nation to try out, that is for damn sure.
 

sasa

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Collars generals and field marshal of the Serbian and Yugoslav royal army were blue!!!
yug_generals.jpg

Kingdom of Yugoslavia had 3 field marshal, First Field Marshal died in 1921 (Zivojin Misic), Second Field Marshal died 1929 (Stepa Stepanovic), but the Third Field Marshal had experienced World War II (Petar Bojovic).

20130721094319!Stari_Vojvoda_Petar_Bojović_e0.jpg

Field Marshal Petar Bojovic was deputy supreme commander in Second World War.All military power belonged to the King and the Field Marshal Bojovic.
 

Ancalimé

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Hi everyone and welcome to another dev diary on Death or Dishonor and the 1.4 Oak Update. Today's country highlight is Yugoslavia!

When we envisioned Death or Dishonor, we wanted to put the player into a position where they had to make hard choices and decisions that they knew may come back to haunt them. Yugoslavia is in many ways made for that kind of gameplay.

View attachment 268759

Historically, Yugoslavia attempted to remain neutral for as long as possible, despite heavy pressure from both the Axis and the Allies to declare for their side. When the government of Prince Paul finally decided to join the axis - attempting as much as they could to stay out of the war even then - the government was swiftly replaced by a coup. This caused Hitler to decide on an invasion, and the country collapsed in less than two weeks - with some areas openly welcoming the invaders as liberators.

But we are in this to allow you to change that history.

View attachment 268741

The reasons for the collapse are many, from poor military preparations to discontent amongst the various ethnic groups, who believe that Yugoslavia is not so much a union of equals as it is a Greater Serbia with some attached territories. This situation is represented in game by a set of National Spirits, which lower national unity to just 30%, make political appointments and law changes more expensive, reduce factory output and make officer recruitment costly.

You have several avenues open to deal with these issues, which may even require you to give up some territory and allow some measure of self-government. Consequently, your decisions in other areas must take this into consideration - why build up territory that will not necessarily remain yours?

Time is quite literally of the essence, as both Germany and Britain have a keen interest to see you join their faction, and they will be around from time to time to remind you of that fact. Declaring for one will, of course, get you into conflict with the other, and declaring too early might well see your government rather aggressively changed or the country descend into a civil war.

To get to the focuses that allow you to join a faction, you must first solve the pressing issues of the country, which takes precious time. Considering that you will also want to rebuild your military, you will have to make tough choices. Some of the mutually exclusive branches have been deliberately designed to be short - the time saved being the major advantage.

With such huge problems to solve, we felt that it made less sense to give Yugoslavia many options to expand - that would require a capable military and a united population, both things the historical Yugoslavia famously lacked. However, you may find that a military solution to some problems might be preferable. Joining the Axis or the Allies will also give you the option to at least claim some reward.

Of course, you can also choose to join the world revolution and seclude yourself from the petty struggles of the destruction-bound imperialists. Unfortunately, your closest ally is on the other side of some rather aggressive neighbours, and while you can solve the main issues plaguing the country reasonably quickly, your military still leaves a lot to be desired. With enemies on all sides, you must choose...Death or Dishonor.

Of course also some neat portraits for new generals and leaders. Here is a sample:
View attachment 268748

And 3d models:
View attachment 268749

And of course pretty air and tank trees:
View attachment 268766
View attachment 268790

Updated Strategic Areas
In a kebab-fueled frenzy @Archangel85 stepped up and started splitting up strategic areas and adjusting them to make sense. The goal was to allow easier coverage, particularly in areas that saw heavy and prolonged fighting historically. A secondary goal was to make areas where naval landing are likely to occur easier to establish air superiority in when using carriers. Here is some highlights:
View attachment 268778 View attachment 268779 View attachment 268780 View attachment 268781 View attachment 268782 View attachment 268783 View attachment 268784 View attachment 268785 View attachment 268786 View attachment 268787 View attachment 268788


Here is a full list of zones changed:
Split Northern Scandinavia into three zones (added Northern Norway and Northern Sweden)
Baltic islands are now part of the Baltic airzone
Adjusted the Balkans air regions to allow a better air war over Transylvania
The Ireland air zone now covers the entire island
Split northern African airzone in two (added North-West Africa covering roughly the area of the Torch landings)
Sahara airzone now covers only the impassable area of Africa
Split sub-saharan Africa into several zones (Central, South-East and South-West Africa)
Split off Madagascar into its own airzone
Made Egyptian zone smaller
Split Middle East Airzone by splitting off Arabian Peninsula
Added Pakistan air zone
Expanded Himalayas Airzone to cover Tibet, connecting parts of the zone
Rolled Easternmost Himalayas subzone into Eastern India
Added Burma airzone
Added Malaya airzone
Split off Sumatra airzone from Sunda Islands airzone
Split Australian Airzone into 4 (North, East, South and Central Australia)
Added Korea airzone
All Japanese home islands now actually part of Home Islands zone
Created Qinghai airzone (split off from Central Asia zone)
Shrunk Urals airzone
Added Northern Andes Airzone, shrinking Amazonas air zone
Added New England airzone (also covers parts of Eastern Canada)
Added Midwest airzone
Added Rocky Mountains Airzone

We are still looking into how these changes affect balance and might make some more changes in the future (still not completely happy with Iberia and France). Hopefully, this will take care of the worst offenders.

Country Air Wing Naming Flavor
one small thing we did during the air revamp was to add the ability to name air wings. Originally, the game auto generated a name for each wing. We quickly realized that "1. German Heavy Fighter Wing" does not sound nearly as cool as "Zerstörergeschwader 1". So after a bit of whining from the content designers, @Havebeard added the ability to generate nation-specific names from a template. We have already added flavor names for all the majors, the TfV and the DoD countries, plus some more minors (Brazil, Iran, Turkey, Poland, Finland, China, Sweden).

Modding info:
Names are defined in common\units\names\00_names.txt (or specific country files in that folder).


The air wings are classed by equipment archetype.


Code:
fighter_equipment = {

        prefix = ""

        generic = { "Jagdgeschwader" }

        generic_pattern = AIR_WING_NAME_GER_GENERIC

        unique = {

        }

    }


They use a pattern you can specify (with a fallback if you don’t), so for example a carrier wing can use a different naming pattern than a land based one (so you can have 1. Fighter Wing but also VF 1 for the US). In the German case, the number comes last (so it is Jagdgeschwader 1, Jagdgeschwader 2 etc.):


AIR_WING_NAME_GER_GENERIC:0 "$NAME$ $NR$"


The patterns are currently defined in core.yml, but can of course be in any localisation file in your mod.


You can also have multiple generic templates:

Code:
jet_fighter_equipment = {

        prefix = ""

        generic = { "Sonder-Jagdverband" "Jagdverband" "Erprobungskommando" "Lehrgeschwader" }

        generic_pattern = AIR_WING_NAME_GER_GENERIC

        unique = {

        }

    }


Unfortunately, we can not yet specify name patterns for cosmetic tags.

Expanding this system to cover land divisions is on the list for A Future DLC (tm).

Thats all for today. Next week we will be having an AI update from @SteelVolt and go over Czechoslovakia.

Don't forget to tune in for World War Wednesday today at 16:00CEST at https://www.twitch.tv/paradoxinteractive as we will be starting a new campaign playing as Yugoslavia!

1- Add "don't upgrade" button for air units.
2- Add the ability to deploy different types of units at once (in their own wings).
 

Ulfing

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We decided that Germany was not the worst of the original focus trees and could probably survive for a little longer.

Could its war foci at least be gated in the mean time, though? At the moment it declares war left right and center regardless of its current condition. E.g. the Allies have started to retake chunks of France so Germany declares war on the USSR, not because there is any AI logic, but because it is railroaded by historical focuses that are essentially suicidal.
 

Ancalimé

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Haven't seen an answer from a dev to this so far, so I'll ask @podcat : Can we get a function for the air wings to NOT upgrade their planes?
I'm certain they don't realise how much of a requested item that is.