The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
I just have to mention that Battleships are not obsolete and if just a little time was put into them they could work well in the modern world with more speed and etc...Looking at the one naval battle you showed us. it looks like the following:
1. Planes are used after DDs find the enemy.
2. DDs and CLs are scouting. You call it screening but its really scouting.
3. Battleships delivered the killing blow on the carriers.
I want to be able to do the following:
1. Build naval carrier and land based planes scout, find, and kill the enemy. Planes should be able to sink carriers without surface fleet assistance.
2. I want to build a modern navy in the game without battleships and be successful. I should be able to do this.Battleships became obsolete for naval combat during WWII. They were not that effective in the battle of Leyte. Had Taffy 3 been under the command of a naval air admiral and not MacArthur, some of the aircraft would have been armed for ship combat and some armed to support the landings. Taffy 3 would have been even more successful against the IJN battleships and cruisers. That is why in modern navies, there aren't any battleships.
3. Build Cruisers, Light cruisers and destroyers that screen carriers and/or protect SLOCs.
3a. CLs and DDs protect SLOCs.
3b. CAs, CLs and DDs screen carriers in the rear not the front of the battle.
If your DLC does these three things above, then you have succeeded in building an excellent, comprehensive, grand strategy WWII game and will have made my day. I am hoping that what I saw in the AAR is a McArthur trying to be an Admiral and what I want to see is Nimitz planning and leading the Naval battle. I am hoping that a good respectable Admiral playing the game can mimic Nimitz and that the mechanics of the game, that we cannot mod, allow it.
Well they are testing railguns and lasers, so maybe some sort of gun platform will make a comeback in the future for the warships of the world.
What are you a beggar? These were features RIPPED from the previous game which they made with less resources and a smaller company, but now it takes them a year to give us systems that shouldve shipped with the game? Oh but i should be grateful because the big daddy corp gave me a drop of water this year .This is a giant corporation and they have not updated their game in a full year? It's unacceptable and the only reason some people tolerate it is because of their past games. They can only coast by on their past reputation for so long.I suspect you are a half glass empty person.
Or perhaps you don't realise that modders modify while game designers design. There is a huge difference between changing a group of basic game designs and modding an existing structure.
You seem to have a lot of Pdx games - don't you think it better to support one of the few companies that produces computer games that require thought rather than reflexes? To me $19.99 is a small price to pay for the many hundreds of hours of enjoyment I get from Pdx games. That is far less than the price of a meal, just over the cost of a movie ticket.
I am not some fanatic supporter of Pdx and have been quite critical of HOI4 - I have hardly played vanilla and I pre-bought the whole package. The game is finally looking as though I can play it through. But I am not unhappy at Pdx. In a world where Fortnite and its clones rule, I am grateful for what I get. I am also grateful for unpaid modders - I have played BI since it first put out its HOI3 mod.
Having said all that, my impatience for that which must not be named is at bursting point. Give me release!
Banzai!defending the Empire of Japan’s honor
Espionage DLC confirmed, now with 'nothing is safe at the water cooler' featureI received some out-of-game intelligence (Niall bragging in the kitchen that his destroyer swarms would annihilate me)
At least at the moment the complainers on the forum that like to complain about DLCs being too small aren't making much in the way of noise - but this is the cost of it - from what we've seen in DDs, there's a stack of content and mechanical work in Man the Guns. Given this, it's hardly surprising that it's taking a fair bit of time.JESUS CHRIST IS THIS EVER GOING TO BE FINISHED?!
That feeling when Kingdon Hearts 3 comes out sooner than this expansion..............................
...Got sources? Modern day ships cost a lot more, even frigates are costing over 30M annually in 1991 dollars.This link shows the USN differs with your opinion. Annual cost in 1991 of one battleship was 34 million and when the New Jersey was used in the lebanese civil war of 1983, the USN said it was of little value. A modern missile cruiser armed with tomahawk missiles and UAV(unmanned Air Vehicles) , drones costs 15 million a year or half of a battleship and just as effective. Battleships do not give you the biggest bang for your buck IRL; it seems they are an exception in HOI IV.
Also research USS Missouri and USS Wisconsin for their final glory in the Gulf War of 1991. Soon thereafter, the USN mothballed them again and turned them into the museum pieces they really are.
Didn't they examine a bunch of ways to modernize the Iowa class, and decided that they were all too expensive?
Nah theyre just lazy and its wayy cheaper to space out dlc like this and makes them way more money (all they care about). If you havent noticed for all their games their recent dlcs are all negative for a reason. It takes them a year to implement things which were in the previous game? Give me a break indie devs manage to put out more work than these jokers. Modders do more work than both but thats because they have passion unlike pdxCheers for the DD Archangel A lot to like there, and it sounds like the naval game is getting some real depth in it, far beyond the degree of HoI's past, which makes me smile a lot .
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Espionage DLC confirmed, now with 'nothing is safe at the water cooler' feature
At least at the moment the complainers on the forum that like to complain about DLCs being too small aren't making much in the way of noise - but this is the cost of it - from what we've seen in DDs, there's a stack of content and mechanical work in Man the Guns. Given this, it's hardly surprising that it's taking a fair bit of time.