- Jul 9, 2015
you actually described how ww2 went for the ijn, quite accurately.With the loss of 4/6 of your fleet carriers, it seems a forgone conclusion that, while you might be able to take out Dutch Indonesia, there will shortly be a point where American production overpowers you and your 2 fleet and 4 light carriers face around 8-10 US Fleet Carriers, which will destroy any other offensive naval power you have.
That was a complete defeat, comparable to Midway. Also, as Japan, 100% of all of my naval xp before war with the Allies gets saved and then used for the Shokaku class carriers in 1940. I understand things are different now that you have to use naval xp now to design all of your ships. I don't know, I think this puts you in an even more precarious situation, but to win the war means to win at sea, and that means carrier power. Nothing else even comes close to it. I would have started designing those cruisers and destroyers with the war xp, not the xp leading up to it. You also used to get chunks of xp from focuses. I am not sure how much that has changed with WtT though.
Anyhow, my last paragraph is all moot because this was basically a DD describing what you can do now with MtG, and I fully get that. I'm just pointing out my strategy to win with the Japanese navy. Putting 120+ aircraft on my Shokaku fleet carriers is, or was my main strategy when it comes to Japanese fleet designs.