HoI4 Dev Diary - The Imperial Japanese Navy (AAR)

HoI4 Dev Diary - The Imperial Japanese Navy (AAR)

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xustc

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The Torpedo Cruiser focus unlocks a special hulltype that has more slots available for torpedoes.
BTW, I wonder if there are various techs unlocking historical ship models after a hull is unlocked. For example, if the "Cruiser Hull 1940" is researched, are there sub-techs for unlocking CL(Cleveland), CA(Baltimore) or AA(Atlanta) variants, or I need to design them myself?
 

podcat

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Does state/land AA now reduce damage that can be done against ships in portstrikes?
yea, they are now subject to disruption etc. We also did some balance stuff with cooldowns and "combat width" as port strikes are generally now more powerful with navies spending more time in ports
 

RommelTheDesertFox

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To suggest that the Empire would have to resort to such desperate tactics displays a lack of commitment to the war effort and lack of faith in our inevitable victory. Shameful.
Sure the Japs will win... and my name is Robert E. Lee. Anyway decent DD and I now know that the achievement DD is still far away which means the release is still a ways away and that’s alright (I’ve been waiting to play the United States of America for a long time now and still waiting because I want to make sure that I actually want to play the USA when MTG comes out but I am now a man of great patience so I am being quite patient right now considering that coming around to a year now).
 

Archangel85

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BTW, I wonder if there are various techs unlocking historical ship models after a hull is unlocked. For example, if the "Cruiser Hull 1940" is researched, are there sub-techs for unlocking CL(Cleveland), CA(Baltimore) or AA(Atlanta) variants, or I need to design them myself?
You'll have to design them yourself. It does allow you to make ships like a heavily armored AA cruiser, though, so I think it adds a lot of depth.
 

minimouse007

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i remember the first time i realized planes need supplies
my germans in konigsberg had very bad supply status
and i started to think that maybe those 2k planes there may affect supply a bit

also if you don t have any idea for dd, i think it would be cool to see the notable changes to oob (new ships added at the start?) and the focus trees. earlier you mentioned obvious changes to naval stuff in the focus trees, such as special hulls (cruiser subs in today's stream) yet i am also interested in the changes in other naval focuses, or whether were there special hulls other than panzerschiffe, coastal bb, torpcruiser and cruiser sub? or changes to ships in production?
 

bitmode

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Please go back to the old style of dev diaries. I want news about the development of the next patch (and DLC). If I wanted to read AARs I'd go to that sub-forum.
 

RommelTheDesertFox

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@Archangel85 Also I would just like to know for sure if you guys will be going over the further changes you’ve made to the USA focus tree, the borders, States, and etc?
 

caksz

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Can rearm upgrade stuff on already deploy ship?
 

Fulmen

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Saving 90 days on research is nice, but there's no way that's worth forgoing engine 5 on your light tanks or armor 5 on mediums.
Indeed. You can already easily finish your land doctrine tree in 1940 with 24/7 research on it. Maybe even in 1939 if you have 30 days of research saved each time you start researching a doctrine tech. Definitely not worth using XP on if you're producing equipment that also uses XP.

What they should have done IMO was severely nerf doctrine research. Giving years to the techs like in previous HoIs would be a major improvement, especially when the later techs are supposed to represent late-war developments in doctrine, yet good players will have them in 1940. Then spending XP on them might become a sensible choice.
 

MPS_

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I'm so excited to play this DLC. Really excited about the new UK focus tree and the implementation of oil! Also, release date? Xd
 

Catharsis27

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i forgot to ask at today twitch, any news about the Paradox event in Berlin this year?

Ive to plan it as early as possible cause its in "REAL LIFE"! (i hope you can understand)

Q: Whom from hoi4 team will be in Berlin,too? Can we play hoi4 at event? Does wed need to bring our own computers?
[pls excuse for posting here but iam in a little hurry so hadnt time to find the rightplace]
 

EltharionDrax

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A very nice AAR DD, even though this feels like delaying tactics. Makes me all the more eager to get my hands on MtG, though.
 

BeauNiddle

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Indeed. You can already easily finish your land doctrine tree in 1940 with 24/7 research on it. Maybe even in 1939 if you have 30 days of research saved each time you start researching a doctrine tech. Definitely not worth using XP on if you're producing equipment that also uses XP.

What they should have done IMO was severely nerf doctrine research. Giving years to the techs like in previous HoIs would be a major improvement, especially when the later techs are supposed to represent late-war developments in doctrine, yet good players will have them in 1940. Then spending XP on them might become a sensible choice.
Well they did say they increased the base time for doctrine research now (with the option of xp to drop it again). They specifically didn't want it to be normal to finish the doctrine tree in 1940 for everybody
 

Faiunus

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Are there any plans to increase the information concerning the navy in the nation view? Currently I do not know if UKs 150-200 ships are all battleships or simply a massive pile of submarines. Eventhough one would not know exact numbers the nations during WW1 and WW2 had a somewhat good idea of especially large ships the enemy was fielding/constructing. This, especially in the prelude of WW1, caused a naval arms race. Would be a super interesting element of the naval game, especially with the changes in Man the Guns.

In the example you just posted, how do you know you met the US main fleet (except experiance playing them?) All you know is that the US has for example a total of 120-150 ships, you met 9-15+?. He might have 20 more battleships waiting for all you know. If you knew the US only had between 10-20 Battleships and you met 10 of them, you could make an informed decision after the battle, knowing you damaged at least half their battleshipfeet, probably more.
 

Felamid

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So , am i correct in that the land based air wiping out all the carrier planes been addressed?
 

Novacat

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...I think one of the things this community has not put much thought into is just how much this DLC is going to disrupt the multiplayer meta. Right now the MP meta focuses a lot on spamming fuel-heavy units. Tank spam, plane spam, run heavy TDs in line infantry divisions to turn them into space marines.

This DLC is going to kill all of that.

Even countries that have more oil than they know what to do with, the refining mechanism prevents them from magically utilizing all that oil, so even oil-heavy countries like the Soviet Union and United States will run out of fuel if they try to spend it all at once.

Basically, now there is an incentive to actually use non-fuel consuming units in your OOB.
 

Fulmen

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run heavy TDs in line infantry divisions to turn them into space marines.
No-one's done that in serious games since 2016 because it's so trash it's countered by a single support battalion of AT. Huge waste of IC.
 

Daelyn75

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With the loss of 4/6 of your fleet carriers, it seems a forgone conclusion that, while you might be able to take out Dutch Indonesia, there will shortly be a point where American production overpowers you and your 2 fleet and 4 light carriers will face around 8-10 US Fleet Carriers, which will destroy any other offensive naval power you have.

That was a complete defeat, comparable to Midway. Also, as Japan, 100% of all of my naval xp before war with the Allies gets saved and then used for the Shokaku class carriers in 1940. I understand things are different now that you have to use naval xp now to design all of your ships. I don't know, I think this puts you in an even more precarious situation, but to win the war means to win at sea, and that means carrier power. Nothing else even comes close to it. I would have started designing those cruisers and destroyers with the war xp, not the xp leading up to it. You also used to get chunks of xp from focuses. I am not sure how much that has changed with WtT though.

Anyhow, my last paragraph is all moot because this was basically a DD describing what you can do now with MtG, and I fully get that. I'm just pointing out my strategy to win with the Japanese navy. Putting 120+ aircraft on my Shokaku fleet carriers is, or was my main strategy when it comes to Japanese fleet designs.
 
Last edited:

Abadon777

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Jan 12, 2009
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Great AAR Diary about two human players playing against each other but how does the AI works is the next big question?