HoI4 Dev Diary - Soviet Union Exiles

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Bratyn

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“Comrade Bratyn, you have been found guilty of counter-WW2 activity. You have been seen consorting with citizens and even figurehead ideologues of the Imperator team. Undeniable proof of work by your hand can be seen in publications by this group of dissidents made over the course of the past year. You do not fool us. We know “Drikus” is just another alias you use.
“Your attempts at shirking your duties to the Team will not be tolerated. Discussion of the Classical Period is wholly unacceptable behaviour for a HoI4 citizen; publication of treasonous material is a crime far, far worse. You are hereby stripped of your rank and sentenced to the mines in HoI-beria. Perhaps a year’s hard labor working on good, proper WW2 material will enable you to see the errors of your ways, and rehabilitate you sufficiently to regain your previous liberties.
“Comrade Bratyn, I will not welcome you back. You were foolish to think you could ever leave, in the first place.”


Hello everyone, and welcome to the third (yes you read that right) dev diary on the Soviet Union focus tree! And yes, in the words of a famous hero who fought valiantly and sacrificed himself for the defense of Earth some 25 years ago: “Hello boys! I’m baaaaaaaaaack!” Not to worry, though! Unlike Russel, I’m not here to destroy the project by dealing catastrophic damage to the superweapon that is this very next DLC that we’re unleashing upon a collection of RVs near a remote and officially non-existing military base in Nevada the world. That requires backbone, and we’re not allowed to have one of those here in HoI-beria.

It has already been explained in previous DDs that the sheer size of the Soviet tree has meant multiple CDs have been slaving away working proudly on it. This has been doubly the case for the non-Communist branches (which the eagle-eyed among you already noticed in last week's diary must lurk off to the side of the picture you were shown): the collection of CDs that have contributed to these branches have almost been as numerous and varied as the groups comprising the White Movement that inspired them... *Laughs nervously, glancing at his room’s locked door* While I initially was given some background features to toil away on, I eventually was drafted into this group of laborers-- *Glances at the silhouettes of guards visible through the window in the door, sweating this time and continuing in an excessively loud voice* ...Erhhh, I-I mean, I volunteered for this honorable task to contribute in some small way to the ever-increasing glory of the HoI4 Team, which has so graciously and mercifully deigned to allow me to prove my unceasing loyalty through my labor! *Sweats profusely* ...I, uh, am also proud to have volunteered as… as spokesman for this assembled group of CDs, and tell you all about what we’ve been doing!

*Clears throat raspily* Very well, let’s get started.


The Exiles

In 1936 the so-called White Movement was in shambles. Despite extensive international support, the Bolsheviks had eventually defeated the loose and diverse anti-Communist coalition (who really only agreed on one point: that the communists must be defeated) that vied for control of the country in the Russian Civil War. With many of their leaders dead, much of the remnants of the Whites fled the country rather than be purged. Many of these fled to Manchuria, which in the early 1930s was invaded and occupied by the Japanese.

In the years afterwards these exiles in Manchuria were supported by the Japanese to cause problems for the Soviets across the border (including such intrepid endeavours as erecting a giant neon swastika 3km from the Soviet-Manchurian border). While certainly not the only collection of White exiles in the world, they were the only ones to be in any conceivable position to do any material damage whatsoever to the Soviet state. If an anti-Soviet uprising was to take place, it would therefore likely be in the old White-controlled areas of the Far East and Siberia: far from the tightly-controlled industrial areas of the far west of the Soviet Union, and where Japanese equipment and support would be most forthcoming.

Are you up for the challenge of ousting the Bolsheviks after all, guiding the nation through an Electric Boogaloo of Russian civil wars, reinstating the Romanovs, and, finally, returning its former Glory to the Russian Empire?

Exiles_full.png

The Build-Up

If so, the only way to affect such a drastic change by the mid-1930s is through civil war.

In many ways the build-up to the Civil War for the Nationalists and the Tsarists plays similar to the Communist Opposition build-ups, albeit with a somewhat different touch. The red army is highly politicized so you will find it harder to actually gain a large following there, and you won’t get any support from the NKVD either. But let’s look at the “pre-civil-war” part of the tree:

precivilwar branch.png

This part of the branch all revolves around various ways in which to prepare for the civil war: obtaining equipment, units, factories, national spirits, decisions, and even advisors for when the civil war kicks off. At the same time, decisions allow you to spread your influence (starting in the Far East) throughout the Soviet Union, readying states for an uprising to coincide with crossing the border from Manchuria. Despite this preparatory work, however, the Soviets have solidified their power tremendously over the past 20 years, and this war will be a challenge.

approach semyonov.png


Religion

One way of preparing for the continuation of the counterrevolution, and undermining communist support, is to gain the support of the church. Some of the Orthodox Church’s bishops (‘metropolitans’) had fled abroad rather than cooperate with such a militant atheist government as Stalin’s. Others elected to stay, and in 1927 Patriarch Sergy issued a divisive Proclamation on behalf of the Russian Orthodox Church that professed absolute loyalty to the Communist government of the country. Many metropolitans broke communion with him as a result. Despite the proclamation, 1931 still saw the destruction of the Cathedral of Christ the Savior in Moscow, to make room for a colossal Palace of the Soviets. These are the kinds of decisions that need to be overturned to return faith and religion to the central position that it deserves in Russian society, providing suitable rewards accordingly.

article 124.png


religion branch.png

Eventually, you may begin the war:

the hands do.png


As stated, it will not be easy, and the Soviets enjoy a tremendous military and industrial advantage over you. You will have to make intelligent use of your resources and subversive activities to level the playing field even slightly and make an unlikely victory happen. Luckily, the possibility of foreign aid exists, though even this may not be enough. The final ‘ace in the hole’ is swallowing your pride and making the Japanese an offer they cannot resist: the elimination of a rival power to their northwest, major territorial gains on the Pacific coast, and even the installation of a subject regime in the power vacuum their rival’s collapse would create… All this might buy their direct involvement, but the price is very high...

Consolidation

civilwar recovery.png

Once the civil war has been won, it is now time to consolidate your power, rebuild the war-torn nation, and replace the White provisional government with the more stable will of a Romanov. This calls for the convening of a Zemsky Sobor, who will elect Tsar Vladimir I to this position.

return of the tsar.png


These focuses (and some of the later religious branch’s focuses) also will also spark the return of many anti-Communist exiles to their homeland. From here, you may continue to embrace either of the two predominant ideological flows that comprise the White Movement:

tsarist fascist branches.png

The first of these is the Tsarist branch - solidifying the Tsar’s autocratic control over the country and restoring the Romanov dynasty. This branch seeks to restore the Russian Empire’s old borders; reconquering the many states that were lost after the Great War, and pushing beyond.

tsarist branch.png

The second of these is the Fascist branch - turning over power to Rodzaevsky and reducing the Tsarist to a figurehead monarch, like in many nations in the West. Under this leadership, the embarrassments of old will be redressed and avenged; in particular the Empire’s defeat at the hands of Japan over 30 years prior. This path also focuses on naval build-up in the far east, and even explores bold forays into the Americas…

fascist branch.png

Finally, a doublet of formable nations exist for these branches. As the Tsarists, it is possible to extol the unity of the Slavic Peoples, and truly take up the role of their Protector. Be strong enough, be liked enough, and Slavic nations under threat will join you willingly. If not, you may take them by force. Regardless of how you unify them: you may form a grand Union of the Slavs if you succeed in this task.

panslavic nationalism.png


panslavic nationalism decisions.png


Alternatively (and open to both branches), you might emphasize the role of the Church in the new nation you have created. Choosing this spiritual path will elevate the Metropolitan of Harbin to leader of the nation, and opens up the ability to claim Russia’s rightful place as the only true heirs of an empire long gone…

third rome.png


Finally, I’ll briefly hand over the word to Comrade @Wrongwraith.

New Releasables

As hinted in last week's DD we’ve also added a few more releasable countries that can become independent in a peace deal or through focuses. So basically all SSR’s, ASSR’s and some of the Okrugs of the USSR are covered, as well as some other countries that existed before the establishment of the Soviet Union in 1922.

To give you an idea, the map can now look like this:

fragmented_SU.png

Some of the releasable countries overlap. For example, the Far Eastern Republic has cores on both Chukotka and Vladivostok as well. The map above shows as many simultaneous countries as possible in the Soviet Union area.

And of course this means loads of new flags. Some of you guessed right last week! The flags shown were for an independent communist Karelia and a non-aligned Buryat Republic.

And there are loads more, like this one for example:

sakha_republic.png


In addition, we added a few new formables for those countries, just in case you feel like reforming Idel Ural for example.



Now, with that out of the way: that was all from us for today! It should go without saying that the tree is still being actively worked on, and so what you saw here may not represent 100% what is eventually released. I do hope you liked this little peek into what’s going on with the not-so-Communist Soviet things! *Attempts to feign a joyful laugh, but then glances nervously at the door again, leans forward, and adds in an urgent whisper:* I mean it… If I don’t meet my quota of likes and get a ratio of above 90% for this diary I’ll be scrubbing keyboards for a month!

Oh - almost forgot - the Soviet Focus Tree behemoth as of currently:


soviet.jpg





... .- ...- . / -- . -.-.-- / .-.. .- ... - / -. .. --. .... - / - .... . / -.-. .- -- .--. / --- -. .-.. -.-- / ..-. . -.. / -- . / .- / ... .-- . -.. .. ... .... / -... .- -. .- -. .- -....- .- -. -.. -....- -.-. ..- .-. .-. -.-- / .--. .. --.. --.. .- -.-.--
 
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cluelessplayer

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so i expected this to be totally implausible not thought out alternate history mindlessness like the GCW or commie japan

i mean, in a sense, it still is
but at the very least it's somewhat realistic, so i'm not as mad at this as i thought i would be

anyways WTF THIRD ROME BASED
 
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Kosaki MacTavish

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Maybe it could be a sneak peak of another expansions incoming, one about italy, and the other about sweds
Read it from back, dude.

Pizza: Italian Rework (2022 Q4)
Banana and Curry: South East Asian Countrypack with TfV rework (2023 Q2)
Swedish: Scandinavian Countrypack (2023 Q4)
 
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Wrongwraith

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It seems the Soviet Union got state changes, can you show more?
Yes there has been some state changes to better represent the various republics etc. You probably can see most of it on the releasables map already. (And again, there might be some more to come as well, but I can't promise anything).

Have attached a state view of part of Central Asia with possibly some more details; Karakalpakstan has been added e.g.
Khiva_Bukhara.png
And a picture of what the Buryatia state looks like right now (moved a few provinces to make the shape more like the real thing)
buryatia.png
 
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Bratyn

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Great powers opposed to USSR and communism, like UK, Italy, or Germany could be asked for military equipment and volunteers
You are able to do this. There is a focus for it.
Multiple-sides civil war
The Spanish Civil War will unfortunately be the only multi-sides civil war we ever do. It alone deserves the attention and extreme development effort that it takes to create something like that, because it happens every game.
 
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Question to Bratyn: Will we at least see some dynamic naming in the focus tree?

"Expand the Red Fleet", "Glory of the Red Army" and "The Comintern" as Imperial Russia would be kind of whacky. Simply changing it to "Expand the Imperial Fleet", "Glory of the Imperial Army" etc. would be enough.

And maybe the NKVD could be renamed Okhrana if possible.
 
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Yes, well the chances of UK or Japan go communist or Hungary restoring Habsburg empire, or the US restoring CSA or Spanish anarchist survive more than a month wasn't huge either, but that trees still far more detailed and interesting.
Not to mention that Bratyn worked on UK Rework and Spanish contents
 
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It would be great to have some special interaction if germany restores the central powers to split poland and the baltic restoring 1914 borders and then having the possibility of either joining them (like the treaty of the three emperors) or joining the allies or the little entente (changing it's name to just the entente). Looks cool anyway!
 
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You set the bar high with the two previous dev diaries! So can't say I'm not quite dissapointing with this one... I tend to almost play monarchy (I don't know really why). So had really hoped for way more options as well as more in-depth ones.

As someone else said I also feel the Whites should've started as some seperate tag with no provinces like a goverment in exile.
 
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If Russia can form Slavic Union through focuses, can you add a decision for other slavic nations to be able to do so too? Like, for instance, you can form Austria-Hungary through hungarian focus tree but Czechoslovakia, Austria and Croatia can form it through a decision after conquering required territory?
 
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Well, you can definitely tell this was a different team, and not really in a good way.

Edit: I suppose the best way to describe how it feels is like splitting up your group into two halves, telling both to make a model for your presentation, and having one half come back with a fully functioning prototype and the other with a mockup made out of paper mache.
 
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View attachment 749053
The blandness is perhaps best shown in the above image, how much effort is it to add the flags of the countries concerned here. It's just a small thing but already makes things look more unique and flavourful.
Hahaha, agree, something like this is enough to make it unique.

focus_mex_iberian_puppet.png

Own work, by the way, from a small mod of mine (for personal use), addition to MtG where Mexico can avenge Iberian colonization after rallying the entire IberoAmerica behind them.
 
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