Bob Semple Tanker
- Feb 8, 2018
My hypothesis here which I've stated before is that nations which are important to the war have a lot of intrinsic value to the experience of playing them due to playing through the things they did historically. You almost always are doing something with a major and most players know the (general) historical context of the majors during the time period. Most minors don't have this. To make up for it, they have to make more in-depth detailed focuses with decisions and "mini-games" to keep the player engaged and to generate reasons to justify those minors becoming world powers all of a sudden over a few years.I'd rather pay money for a new, good Japan focus tree than an incredibly good focus tree for Mongolia. Most people don't even play these small countries anyway, so it's definitely puzzling to me that some of these big majors, especially Japan with its extremely barebones and disappointing focus tree get neglected.
We're in a paradoxical situation where these small and marginal countries are getting new content which is mostly really high quality, while the countries with the most replayability and most potential for epic scope tend to have content that is mediocre at best in comparison.
Here's hoping they can make a USSR and Italy rework that rivals the best focus trees we have seen yet like that of Portugal, Bulgaria, Turkey..