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HOI4 Dev Diary - MTG - Bag of Tricks

Hope you are all having a nice day. It's Wednesday, so that means it's time to roll out another dev diary. Today’s is going to be a bag of tricks diary covering several smaller features from Man the Guns and the 1.6 Ironclad free update. The large changes to naval things are occupying much of the team, so there will be a bit before I start giving you the details on that. But meanwhile, lets dip into some smaller, yet juicy features...

Faction Leadership
Being the leader of a faction comes with a much larger degree of control. Once someone controls a faction that you are in there has not really been any ways of taking over that control, except of course to leave and make your own.

With MTG we are adding a system for taking over that control, assuming you qualify:

To be able to take over leadership in the faction they are in, a country must:
  • Have more than twice the deployed manpower of the faction leader (subjects count, but at varying strength depending on autonomy)
  • Have more than 150% of the factories of the faction leader
  • Be in every war the faction leader is currently in
  • Not having capitulated already ;)
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After paying a hefty amount of political power, and then the faction is yours. The faction leader will get an alert warning them if another country is close to qualifying so they can take steps to avoid it if they want to (AI will generally play fairly nice here), but it is also possible to see candidates in the war screen at any time. Ownership can only change once every 6 months to keep things stable and predictable.

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Cancelable Focuses
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Sometimes you accidentally click that focus and then realize it wasn't at all what you intended, or the situation changed moments after you clicked. It doesn’t happen all that often, but when it does it can be very frustrating… so with 1.6 you will no longer be locked in and can cancel a focus and pick another (with a few exceptions). Some focuses that fire off event chains or would otherwise break by being canceled half-way will still be locked in (the game will warn you in a tooltip ahead of time). To be nice to misclicks we save a few days progress, but beyond that you won't get it all back if you change your mind, so you still need to think through the choice of focus properly.

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Naval and Air Exercises
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With fuel added to the game and a new repair system for ships (see a diary in the misty future!) we felt that there was now an argument for letting the player exercise their ship crews and air wings as well. Before there wasn't enough ability to model cost really. This means that you will be able to tell ships and air wings to go and exercise. This works a lot like training your land forces - your forces take some damage and consume fuel while gaining experience (and also generating some global xp). Just like with land troops, exercises can only train them to a certain level. Experience level on ships is nothing new, but for air wings it is. A trained wing will be performing better, and losing planes means you will be losing experience as well. It will be up to the player to decide how much training they can afford, and this will be heavily dependent on their access to fuel. Of course experience is also gained in combat as you would expect.

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That's all for us this week, see you next week!

Rejected Titles:
- Learning from Experience: A Kamikaze Pilot's Life
- Getting into ship-shape
- Practising RAF-Pilot-Banter
- Pumping Iron: Scharnhorst Edition
- What do you mean a 20min theory course isn't enough to be a combat pilot?
- Luxemburg, the new leader of the axis!
- I will make a seaman out of you
 
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It would be nice to be able to manually remove certain types of equipment from divisions and air wings, and also turn off automatic upgrading.

@podcat, please, if you can find the time, make this happen. I so desperately want to have air wings in low priority areas(say, the Balkans as Germany, or China after conquest as Japan, heck, even the Far East as USSR.) only use old aircraft, saving the new ones for where it is important, instead of having the old ones constantly cycled back to the pool and replaced with new ones everywhere, even where I might particularly not want/need them.
 
Exactly and that's why the smaller the air wings the stronger the individual planes. If you add xp on top of this I fear a snowball effect.

Regarding the equipment, a priority system like for templates may be the solution.
 
How moddable is the faction leader system? Country leaders for example, a strong leader could probably lead a faction despite lack of military strength, can you make that with mods? How would this work with wars? Can I make a mod where you can go to war (or perhaps a border conflict) against the current leader and if I win I get to lead? Or would that conflict with how the game defines factions?
 
Exactly and that's why the smaller the air wings the stronger the individual planes. If you add xp on top of this I fear a snowball effect.

We already do around 200/wing for more chance of aces and better performing planes, XP will make them stronger, but if other players do it aswell against you, the buffs will be greatly reduced. So I don't think this will break game balance to much.
 
No tease what we can expect next week? Come on now Podcat. I would love to see something on that exiled goverment button you teased! ;)
Not quite ready yet :) also I have realized that I prefer doing tuesday teases on twitter instead the day before so I can see people guess whats happening. :cackles:

So question: Can subjects like the RAJ take over leadership of a faction? I said the RAJ because of how it becomes strong often... But there can be other examples like how a country may puppet other after winning a way, but the puppet has more factories, and manpower, and becomes faction leader...

No, subjects need to break free first, they can not use the diplo action no matter how big.

Could you guys take the "Take Over Faction" text and replace it with "Assume Direct Control"? For no particular reason, of course.

No, but feel free to say it in a growly alien voice when you do it ;)

Are there any plans to add perks for faction leaders so that people actually want to spend 200 pp? Because I dont see myself spending 200 pp just so I can kick countries from my faction.

yup! stuff coming in Man the Guns.

@podcat, please, if you can find the time, make this happen. I so desperately want to have air wings in low priority areas(say, the Balkans as Germany, or China after conquest as Japan, heck, even the Far East as USSR.) only use old aircraft, saving the new ones for where it is important, instead of having the old ones constantly cycled back to the pool and replaced with new ones everywhere, even where I might particularly not want/need them.

yeah, this is another high prio thing we got on our suggestion pile. e.g let ppl do what you can do with division equipment restrictions here too.
 
Pretty cool stuff, i can see the US taking over the Allies most of the games tho lol. But i cant wait to see what nations are getting new focuses. My guess is its Greece and Turkey since they have the biggest navies among the minor nations, and well this is a navy themed expansion, and possible Bulgaria too (since you guys usually do 3 or more). Bulgaria and Turkey are in cool positions to pick either the Allies or Axis.
 
FINALLY YOU CAN GET NAVAL AND AIR EXP WITHOUT GOING TO WAR OR HAVING A THEORIST OR FOCUS OR ATTACHE
 
Hmm, no anti-misclick thing for events then? :(
 
Will faction leaders be able to coordinate there allies to some degree; add troops to fronts, attack now/here, help defend here etc etc? For example using the attack and defence pings already introduced from WtT for multiplayer or similar
 
Will faction leaders be able to coordinate there allies to some degree; add troops to fronts, attack now/here, help defend here etc etc? For example using the attack and defence pings already introduced from WtT for multiplayer or similar
we'll be covering some of the new advantages of being faction leader in future diaries :)
 
@Bratyn Here is the accurate map of India, Pakistan and Bangladesh.

Unfortunately, the map of the Indian Subcontinent is wrong in each and every mod (even the Millenium dawn) and so this guy took to himself and created an accurate map that depicts the Indian Subcontinent post-de-colonization and has remained same to this very date.

Heres the steam link to the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1364941418

PS: I read the earlier threads and know your priorities are Africa right now. I just wanted to help you out and make your job easier if and when you decide to come back to work on the Indian subcontinent :)

Good day
 

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You absolute hero! How does it work?

BTW, not sure if of interest, but check the Suggestions forum, I added a cool new formable nation you could add that would be relevant for the new UK tree. :)

Oh, and the Federation focus should have a unique icon if possible!

Currently the Imperial Conference enables a new group of decisions, allowing for the discussion of a variety of topics, including defense, trade, and imperial federation. Federation requires unanimous support from CAN, SAF, AST, and NZL, and India may accept if they have been granted Autonomy through the other new focus you see. Regardless of whether India accepts or refuses, you may form the federation if all the others accept, but if India rejects, deciding to form the Federation anyway will necessarily grant India independence.

You also get cores on CAN, AST, and NZL, but not on SAF and RAJ. The reason for this is that both of those had much less of a "British" culture, and getting cores on all of the Raj is outright OP.

I might also add a cosmetic tag but this hasn't been done yet.

As for your suggestion, I figure the Federation concept and Imperial Reconquest path kind of fill the same role.

And yes, the art is still WIP :) I haven't assigned proper icons for them yet.
 
Currently the Imperial Conference enables a new group of decisions, allowing for the discussion of a variety of topics, including defense, trade, and imperial federation. Federation requires unanimous support from CAN, SAF, AST, and NZL, and India may accept if they have been granted Autonomy through the other new focus you see. Regardless of whether India accepts or refuses, you may form the federation if all the others accept, but if India rejects, deciding to form the Federation anyway will necessarily grant India independence.

You also get cores on CAN, AST, and NZL, but not on SAF and RAJ. The reason for this is that both of those had much less of a "British" culture, and getting cores on all of the Raj is outright OP.

I might also add a cosmetic tag but this hasn't been done yet.

As for your suggestion, I figure the Federation concept and Imperial Reconquest path kind of fill the same role.

And yes, the art is still WIP :) I haven't assigned proper icons for them yet.
Amazing! That sounds great, and I especially like that it's done through decisions and events. I applaud your efforts.

As for my suggestion, well, I take your point, but bear in mind that it is designed so that other Commonwealth nations should be able to do it, not just the UK. Similarly, there is a "Form Austria-Hungary" formable nation decision that is distinct from the version on Hungary's focus tree. I was thinking along those lines, because it would be an interesting goal for Canada, Australia, New Zealand, South Africa and India to take, and you could perhaps tie it in with an achievement.

Either way, a new cosmetic tag for these (Imperial Federation for the focus, British Empire for the formable nation) with imperial pink would be great!

Thank you so much for listening to the fans on this issue; just by adding this stuff you have made the new UK focus tree 10x better! Thank you!
 
Nice improvements. I hope experience plays a much larger role than 50% between recruit and green or the 25% difference between green and trained. Fully trained U-boat crews were very effective against untrained British escorts (yes, doctrine was a big role, but training was as well).

Combat Veteran Japanese air and naval forces utterly destroyed green/trained forces of the US and UK. Same goes for the Condor Legion is SCW making a huge difference a few years later during Fall Greb. Due to proper training regimens, Numerical superiority, steady attrition and unlimited fuel by the allies, those roles were reversed in 4 years (2 years vs. japan). Please make sure this can be modeled.
 
@Bratyn Will we ever get a little peek of what nations get a new focus tree?

Also, I'm liking what I'm seeing with MTG, you and the team gotta keep up the good work!
 
I love the bags of tricks because all the little changes really add up and make a difference! Also I know you said you aren't ready to talk about fleet stuff yet, but I still will say that a fleet designer like in Stellaris that we can automatically replenish or create would be great! Also danish bicycles plz.