HoI4 Dev Diary - Min jistenna jithenna - Malta focus tree

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cotne22

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Just throwing my hat into the ring for this one with all the people speculating what everything could be. I'll run through what I'm thinking:

This is the top part of the resources tab, which would only really come about if the image was edited, and not the game itself. So, I'm assuming, that there won't be a new resource that they've hidden in this cause it just looks like an edit in Paint.net or Photoshop.
View attachment 699804

Coupled with this, the icons are squished slightly, which again wouldn't happen unless manually done so, but all of these could always be an early build or something, I'm doubtful though :)
View attachment 699805

Nothing major, but the new bar I'm assuming for stockpile/supply is using the same icon from the stockpile menu in the intel ledger
View attachment 699806

As someone mentioned above, there is a perfect space for another button in the division screen, (just edited the train button over to the left) one which I feel may have been covered over. Also got the decision alert button off to the right? I don't really know what that could be other than an alert for if a division's training or could be trained, but I guess we'll have to wait and see.
View attachment 699807

Finally, god knows what this is, my leading idea is that it's something related to military high command and possibly doctrines, could be where your military advisors now go? Who knows, though if that's the case, that leaves up a lot of room in the rest of the country tab but I think it might be a bit too early to make assumptions like that :D
View attachment 699808
The button on the templates looks like the one in the production menu that allows you to mark something as outdated, so maybe you can mark a template as outdated so you can hide it without deleting it completely.
 
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Just throwing my hat into the ring for this one with all the people speculating what everything could be. I'll run through what I'm thinking:

This is the top part of the resources tab, which would only really come about if the image was edited, and not the game itself. So, I'm assuming, that there won't be a new resource that they've hidden in this cause it just looks like an edit in Paint.net or Photoshop.
View attachment 699804

Coupled with this, the icons are squished slightly, which again wouldn't happen unless manually done so, but all of these could always be an early build or something, I'm doubtful though :)
View attachment 699805

Nothing major, but the new bar I'm assuming for stockpile/supply is using the same icon from the stockpile menu in the intel ledger
View attachment 699806

As someone mentioned above, there is a perfect space for another button in the division screen, (just edited the train button over to the left) one which I feel may have been covered over. Also got the decision alert button off to the right? I don't really know what that could be other than an alert for if a division's training or could be trained, but I guess we'll have to wait and see.
View attachment 699807

Finally, god knows what this is, my leading idea is that it's something related to military high command and possibly doctrines, could be where your military advisors now go? Who knows, though if that's the case, that leaves up a lot of room in the rest of the country tab but I think it might be a bit too early to make assumptions like that :D
View attachment 699808
Well, well, first DD from the devs regarding Barbarossa. Thanks, Devs!

1. So, about the green button on the division templates tab

My guess: a QoL feature for Barbarossa, used to hide/show division templates.

I feel that, by the way. Everytime i annexing my puppets, they would clutter my template tab with their own templates. Especially when playing UK and forming the Imperial Federation.

Default stance on the game only shows the active (used) templates, so that when you annexed your puppets, the tabs would not be so cluttered. You can then access the unusable templates and update it to your liking.

2. The cap thing on the main tabs

My guess: Chain of Commands and/or Logistics system coming with the DLC

Maybe the Armed Forces Staffs on the Country tab would be moved there if you own the DLC. It would be expanded to cover each arm, and would play down on weighing which theater would get more supply and weapon production percentage (althought i think the default Army Theater tabs already covered it).

3. Missing button on the Division Templates tab

My guess: Reserve divisions for Barbarossa? Dunno about that.

Well, that's my opinion regarding the new features (if they were set to appear soon), can't wait for next Wednesday.

Stay safe, and fight on, Devs!
 
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GrandVezir

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We need horse designer!
Little known trivia: PDX made a horse designer, but it never went beyond internal use.

The result?

1617296898500.png
 
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lingo74

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Well, well, first DD from the devs regarding Barbarossa. Thanks, Devs!

1. So, about the green button on the division templates tab

My guess: a QoL feature for Barbarossa, used to hide/show division templates.

I feel that, by the way. Everytime i annexing my puppets, they would clutter my template tab with their own templates. Especially when playing UK and forming the Imperial Federation.

Default stance on the game only shows the active (used) templates, so that when you annexed your puppets, the tabs would not be so cluttered. You can then access the unusable templates and update it to your liking.

2. The cap thing on the main tabs

My guess: Chain of Commands and/or Logistics system coming with the DLC

Maybe the Armed Forces Staffs on the Country tab would be moved there if you own the DLC. It would be expanded to cover each arm, and would play down on weighing which theater would get more supply and weapon production percentage (althought i think the default Army Theater tabs already covered it).

3. Missing button on the Division Templates tab

My guess: Reserve divisions for Barbarossa? Dunno about that.

Well, that's my opinion regarding the new features (if they were set to appear soon), can't wait for next Wednesday.

Stay safe, and fight on, Devs!
The supply cache on the top bar has got my logistics hopes sky high. The hat definitely points towards something command wise I just can’t imagine what.....
 
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Ironside112

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The supply cache on the top bar has got my logistics hopes sky high. The hat definitely points towards something command wise I just can’t imagine what.....
I'd argue the longer the wait, the more likely it'd be that a supply rework would be present. Modding states and the like, I can't imagine the difficultly you'd have to go through to not only change the way supply works as it is, let alone revamp it. Fingers crossed for railways :)
 

lingo74

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I'd argue the longer the wait, the more likely it'd be that a supply rework would be present. Modding states and the like, I can't imagine the difficultly you'd have to go through to not only change the way supply works as it is, let alone revamp it. Fingers crossed for railways :)
Railways would be a lovely addition
 
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Silverhood

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Will control of Kuwait be required to take the decision to form the Corsair state?
 

Basileus2

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As the fiancé of a Malteser, I find this dev diary to be my favorite ever.
 
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Toybasher

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PDX have done this before. Before the announcement of La Resistance, they showed in one of the screenshots part of the new interface with espionage. But I'm not sure if this is not just an April Fool's joke. What can you do with hat in this game?
IIRC the same happened with the Espionage tab in Stellaris before Nemesis was announced, during the Necroids dev diary.

And before Waking The Tiger was announced I think there was some screenshots showing the little red phone icon (Command Power) they were tight-lipped about.
 

Kazakk

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You almost had me, but that last line made it too obvious.
 

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As others have pointed out, the UI looks different in the two photos; obviously we are getting customizable tool bars. :D Within a week of release, the forums will have threads dedicated to find the perfect tool bar. META will find a way.
 
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General Dookie

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First the hat now this, I’m intrigued. There’s a new space next to train, a space that looks conspicuously the size of another button.
Could be a copy/duplicate button for divisions. And the green bubble could let us mark division templates as old, like with equipment and ships.
 
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GunnerSean

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Does anyone else see the officer hat next to the logistics tab... leaks??? Also next to the fuel it shows your equipment, at least I think so
 
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Kazakk

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Does anyone else see the officer hat next to the logistics tab... leaks??? Also next to the fuel it shows your equipment, at least I think so

Supplies, but I wonder what it would do there? Your nation can get starved of supplies? How does it get distributed on the frontline?
And I imagine they will bring a lot of depth to generals, and potentially other officers.
 
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