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HOI4 Dev Diary - Mexico

Welcome to Mexico, a country ravaged by internal tensions, corrupt politicians, rural rebellions and threatened by the looming shadow of her northern neighbour. In Man the Guns, you will get the chance to work through all these obstacles, reform the nation and turn them into a power strong enough to expand or involve themselves in WW2.

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The Good, The Bad and The Ugly
Mexico’s politics at this time were dominated by revolutionary generals who toppled the dictator Diaz and then squabbled amongst themselves, issuing their pronunciamiento (a justification for their attempt to seize power) and betraying one another ruthlessly. Three of the main figures from these caudillos (a word combining the role of warlord, patron, businessman and politician) were President Lázaro Cárdenas, President Plutarco Calles, and military strongman Saturnino Cedillo. The ruling clique gradually turned from coups and civil wars to less violent means of seeking power, but at the start of the game this transition is still taking place.

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Lázaro Cárdenas, president from 1934 to 1940, was a socialist who led the nationalisation of Mexican oil concessions, built up state financing of manufacturing industries, encouraged the collectivisation of peasant farms and their protection from landlords via Ejido militias, and is celebrated today for his role in modernising the nation. Historically he helped the transition of Mexico from military dictatorship to a stable and functioning democracy thanks to his ability to both compromise with moderate opposition and undermine domestic threats to the state from extremists.

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Plutarco Calles, president from 1924 to 1928 and “shadow president” for much of the reigns of his successors, was a divisive figure to say the least. He attempted to cement the state’s power over the Catholic Church in Mexico using brutal suppression of priests and their faithful, going as far as torturing and even crucifying dissidents. The Cristiada, a rebellion by rural farmers to oppose this forced secularisation, won little success in the field against Calles’ troops, hardened as they were by civil war and supported by modern artillery and bomber planes, but it did cause some concern inside the ruling clique over methods, ultimately leading to a compromise between church and state. Calles still clings to the power he has left, and you must either throw him out of the country or accept his role in the new Mexico.
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Saturnino Cedillo, governor of San Luis Potosí, was one of the last of the caudillos to threaten the Mexican state. A survivor, he absorbed remnants of the Cristero rebels into his private army and managed to maintain relative independence in his province which the central government sought to crush. Ultimately he rebelled against Cardenas’ incursions into his power base. Historically his rebellion was short lived as the Cardenas government successfully undercut his support and disarmed his paramilitary forces, killing him in the field within a few months. Cardenas suspected America and Britain of inciting Cedillo’s rebellion by promising support, in order to punish Mexico for seizing their oil concessions, but no such support ever arrived.

Economic Development
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Mexico is a major producer of oil at the game start and only stands to increase its role as an exporter as the conflagration grips the world and upsets the flow of trade around the globe. Historically Mexico’s nationalisation of the concessions granted by Cardenas’ predecessors (mostly to Royal Dutch Shell and Standard Oil of California) caused a backlash from Britain and America which served to isolate Mexico and almost pushed them into the arms of the Germans. In game, you must develop your oil if you wish to become a major international player, and on the way you will build up your infrastructure using either Cardenas’ path of socialism and import substitution, or his successor Avila’s preference, liberalisation and privatisation.

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As seen in the Dutch dev diary, HoI4 is getting a new mechanic relating to concessions of resources from one country to another, which transfers the contents of a state free of charge. This will make its appearance in Mexico in the form of oil concessions to Royal Dutch Shell and Standard Oil of California. Nationalising these assets was a goal of the Mexican revolutionaries from the outset, and became a source of friction between Mexico and the former owners (Britain and America respectively) once President Cardenas actually took steps towards nationalisation.

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Military Expansion
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Mexico begins in 1936 as a war-weary third rate power, wracked by internal tensions and the legacy of decades of civil war. This was not always the case, however. The armaments industry established by President Diaz prior to the instability was making many advances in weapons technology, aircraft production, and even experiments in tank development. The famous Mondragon rifle was one of the earliest pioneers in semi-automatic small arms. A more assertive Mexico would also likely reject reliance on Italian gunboats and American hand-me-down destroyers if she sought to contest the oceans.

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After building up factories and shipyards, you have a choice to make on both the army and naval branches of the tree.

A Mexico uninterested in fighting decisive battles might instead decide to focus on convoy raiding, whereas choosing the contest the surface against your rivals will require a powerful surface fleet. The two “finishers” on the naval tree reflect these differences.

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When it came to land battles during the various insurrections against the central government, Mexico utilised her infantry, cavalry and nascent airforce in a powerful combined arms force the rebels were unable to defeat, and you will likewise be able to modernise the different branches of the armed forces until deciding between conventional artillery or aerial support as the “finisher” on the army side of the tree.

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Diplomatic Relations
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Mexico is considered America’s “backyard”, an insulting and imperious attitude for the Yanquis to take but one the Mexican leadership must consider seriously before making their move. Taking independent action on the international stage, aligning towards one of America’s enemies, or threatening America’s economic interests would all be causes of concern for President Roosevelt, let alone his more expansionist domestic rivals. Mexico can gamble on her northern neighbour being too isolationist to intervene south, but if the gamble doesn’t pay off, there’ll be Hell to pay.

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Religion
The biggest divide in Mexican society at the time was certainly the place of the Church within society. Most of the Mexican ruling class was strongly anticlerical and a law “on the tolerance of sects” meant that the priests heavily controlled by the state. If you want to change the situation, it will be up to you to progressively support the Catholic Church by giving back their lands and amend the anticlerical laws. If you go down that path the destruction of the separation between the Church and the State will be waiting for you at the end of the road.
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Two groups can rise to power hand in hand with the Church: the Catholic conservatives and the Synarchists. The conservatives try to combine their religious beliefs with republican institutions. It would lead to the rise of the Party of National Action of Manuel Gómez Morín. As an alternative, the restoration of the Church can be concomitant with a much more radical group: the Synarchists. That group will try to institute a “clerical-fascist” state, using the influence of the members of the Church eager to seek their revenge on the anticlericalists who ruled Mexico since the 1911 revolution. At the end of both trees, you can contact the veterans of the Cristero War and incorporate them to your armed forces. Such course of action will obviously anger the former ruling class that will surely try to contest power in order to reestablish the anticlerical legal system.

Revolutionary Legacy
At the start of the game, the Mexican army is divided politically as various generals support their own political group depending on their political orientation (they were usually opposed to the Church). One of your first choice will therefore concern the fate of the armed forces. You can choose to control and depoliticize them, transforming them into a professional force or embrace one of those groups and use them to quickly shift the political landscape of the country.

If you choose to support the Gold Shirts, the country will evolve into an anticlerical authoritarian regime. The exact nature of that regime can however vary a bit. Supporting Plutarco Calles (by selecting the “Jefe Maximo” focus) will grant direct control over the state as he was unable to fully control Cardenas. If Calles was previously exiled and the general Saturnino Cedillo was supported however, he will lead the opposition and take control of the government. If none of those conditions are fulfilled, Nicolás Rodríguez Carrasco, the leader of the Gold Shirts will lead the country instead.

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As an alternative to right-wing authoritarianism, you can favor the communist Red Shirts and suppress other political movements instead. This revolutionary movement will give the presidential seat to the Trotskyist head of the communist party Hernán Laborde

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… unless you invited his mentor to the government previously.

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You would then be rewarded by Leon himself, awake and angry, ready to take his revenge against Stalin

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It would then be your objective to lead the 4th Internationale and show how superior it is to the 3rd (aka the Comintern).

If you want more peaceful solutions, multiple tools are at your disposal, depending on your political orientation. If you are communist and don’t want to embrace the political legacy of the 4th International, you can try to form the Revolutionary American League and spread communism in Latin American countries.

As a more right wing oriented government, you can support “Hispanism”; the concept that the countries of South America should support each other; and try to form a faction including all of South America. If you are fascist (Synarchist or anticlerical), the effect will change from a diplomatic offensive to a more violent one. This course of action will allow you access to wargoal focuses that could enable you to unite South America by force.

If trying to dramatically change the political order in Latin America is not your thing, you can simply adopt “Realpolitik” and find allies in order to survive this era of global conflict.

Territorial Expansion
If you don’t want to just send a few planes to help the US against the Japanese, several expansion paths will be available to you once your diplomatic status is settled. Most of those will grant you wargoals against neighboring countries and in some cases, the addition of new cores will become possible.

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The most peculiar plan is certainly “Operation Just Cause”. If you approve that plan you will be in a border conflict against US in order take control of the Panama canal area.

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This will of course anger the US so be careful. The rest is either pretty straightforward or will be food for thoughts until the release.

Mexico was our final focus tree for MTG, so next we return to to the seas for more naval gameplay updates.

Rejected Titles:
  • Mexico? More like Maxico!
  • Making your casa my casa
  • Where in the world is Leon Trotsky?
  • No one expects the Mexican inquisition. Seriously. No one...
  • Mexico, or how I learned to stop worrying and love el jefe
  • Hit or Miss, I Guess They Never Miss Huh, You Got a Trotsky, Stalin gon' Icepick Ya

READ Thread mark before posting (no offtopic spam)
 
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Man, if I was a dev reading all these comments about how the tree is not alt-history enough (where's monarchist Mexico?!?!?!) or it's too alt-history (Trostsky leading Mexico?! WTF!!1!) or it just shouldn't be a thing at all even though every expansion has had some secondary nations focus trees I would get either really down in the dumps or I would be numb to it at this point, because it happens every time. There is no winning move. The day Spain gets its focus tree, someone will say what, why not SU rework?, the day the Soviet Union gets it's turn, someone will say, what why not France it's broken as hell, the day France gets it's, why not Finland, they had a war of their own?!, the day Finland gets it, why not Turkey they are way more relevant and had more potential!, then Turkey's day comes, why not Brazil, they actually got into the war!

No winning move.

Well if any dev is still reading this deep into the thread, regardless of any reservations I may have with any of it, I appreciate the work done on the latest tree and find it a worthy addition to previous ones. Also, the resource concession mechanics seems to have lots of potential.
 
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Well if any dev is still reading these deep into the thread, regardless of any reservations I may have with any of it, I appreciate the work done on the latest tree and find it a worthy addition to previous ones. Also, the resource concession mechanics seems to have lots of potential.

Hear! Hear!

Thanks to the developers for all the work they've done.
 
Man, if I was a dev reading all these comments about how the tree is not alt-history enough (where's monarchist Mexico?!?!?!) or it's too alt-history (Trostsky leading Mexico?! WTF!!1!) or it just shouldn't be a thing at all even though every expansion has had some secondary nations focus trees I would get either really down in the dumps or I would be numb to it at this point, because it happens every time. There is no winning move. The day Spain gets its focus tree, someone will say what, why not SU rework?, the day the Soviet Union gets it's turn, someone will say, what why not France it's broken as hell, the day France gets it's, why not Finland, they had a war of their own?!, the day Finland gets it, why not Turkey they are way more relevant and had more potential!, then Turkey's day comes, why not Brazil, they actually got into the war!

No winning move.

Well if any dev is still reading these deep into the thread, regardless of any reservations I may have with any of it, I appreciate the work done on the latest tree and find it a worthy addition to previous ones. Also, the resource concession mechanics seems to have lots of potential.
The Devs aren't making bad content. If they did why would I or anyone else that critic it still be playing? The problem lies in both the speed and direction they are trying to steer the title with. I already addressed these attributes and the flaws I have with them in various responses. But overall the stuff they make is interesting and fun. They just don't seem to have a definitive focus in terms of development. They are trying to do too much at one time and it shows in their content and even in their promotional material. For some that might be preferable but again this a grand strategy game In which focus and depth takes a higher priority then just the overarching aspect of it. If they could get world war two to play out like world war two with the historical stuff addressed (with new mechanics and such). I wouldn't have a problem with the alternative history stuff that would be offered afterwards. If they addressed the AI behavior and mechanical reworks in how they conjoin in applicability and interest I wouldn't have a problem with them including rather more obscure nations that highlight or play on this fact. If they put more depth into managing your nation in terms of layering thought and weighted choices I wouldn't have a problem waiting for said stuff to be developed. But because they are trying to do so much at one time and because they are limited in manpower alot of this stuff is getting overlooked or undercooked and its taking alot of opportunity away because they want to be sure they address everything rather then specialize a little at a time. Which is disappointing because we all want to make this a good game. Some people have different interests obviously in what that entails but if were sticking to the HOI legacy here that involves a bit of depth, management and expansive scope within the 2nd world war.
 
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The DLC is not so one dimensional as simply calling it a naval update. I think you greatly underestimate the consequences of adding fuel to the game. This as much as anything puts Mexico in an interesting position.

This. IF, and it is a big IF, fuel is done right it will change everything. How you use your ships and planes, how many tanks and trucks you build, your strategic goals as the Axis, strategic bombing, convoy raiding, etc etc. The only major who can literally write their own oil check is the US, but even they may have to think about it if their allies start screaming for oil. The Axis is going to (hopefully) really have to plan their production to meet the capacity to both produce fuel and capture oil. Not to mention Italy and Germany both wanting that Near East oil.

Everyone has been crying for fuel to add realism to the game, well here it comes.
 
Man, if I was a dev reading all these comments about how the tree is not alt-history enough (where's monarchist Mexico?!?!?!) or it's too alt-history (Trostsky leading Mexico?! WTF!!1!) or it just shouldn't be a thing at all even though every expansion has had some secondary nations focus trees I would get either really down in the dumps or I would be numb to it at this point, because it happens every time. There is no winning move. The day Spain gets its focus tree, someone will say what, why not SU rework?, the day the Soviet Union gets it's turn, someone will say, what why not France it's broken as hell, the day France gets it's, why not Finland, they had a war of their own?!, the day Finland gets it, why not Turkey they are way more relevant and had more potential!, then Turkey's day comes, why not Brazil, they actually got into the war!

No winning move.

Well if any dev is still reading these deep into the thread, regardless of any reservations I may have with any of it, I appreciate the work done on the latest tree and find it a worthy addition to previous ones. Also, the resource concession mechanics seems to have lots of potential.
There's a big diffrence between those of us who are giving creative feedback on what we'd like to see and the people upset with what they are seeing. They can argue they want the efforts of the dev team to go elsewhere (God knows I often find myself doing that with regards to the fantastical elements of ck2) but at the end of day diffrent people want diffrent things out of the game and as long as they have the option to turn those things of the problem is fairly limited in scope.
Yes there will always be people asking for other things but that's not necessarily a bad thing.

It's not really complaining, it's feedback. And it's better to be critical from the start than come and whine and give bad reviews later when the DLC is released.
 
Dictating to the devs what can and can't be done,

I'm not dictating, I'm simply stating what I want if they want my money. This is a business transaction. If they think they have a better market elsewhere they're welcome to it, but they can say goodbye to my purchases.

And even if it did, as I mentioned in an earlier post, and as it was related by the devs themselves, everything you want is being funded by the sale of alternate history DLC. Enacting what you're suggesting would not give the historical game more resources--it would give it less. They literally cannot charge money for most of what you'd like to see improved.

I funded a functioning, interesting WWII strategy game with my purchase. I'm still waiting for that to be delivered.
 
On balance: I don't mind Mexico getting its own focus tree, actually, but I have the same dislikes towards this as I have towards HOI4 across the board -- overpowered minors and very unrealistic alt-history scenarios. Minors could be boring to play as in HOI3, but I dislike the massive buffs they are getting in HOI4 even more.

I love that minors are getting attention and flavour.
 
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If Mexico gets a Focus Tree (it looks pretty good btw), then it only seems fitting Brazil and Argentina get Focus Trees of their own as well.

A decision for Mexico to enable the Soldaderas officially into the military (they played an important role in the Mexico Revolution) if you changed to a Communist Government would be nice as well.
 
Mexico getting their tree along with a rework of the US tree makes sense to me. But yes, Brazil should definitely get their own tree at some point as well, or at the very least some decisions and flavour to start with.
 
If Mexico gets a Focus Tree (it looks pretty good btw), then it only seems fitting Brazil and Argentina get Focus Trees of their own as well.

A decision for Mexico to enable the Soldaderas officially into the military (they played an important role in the Mexico Revolution) if you changed to a Communist Government would be nice as well.
There is a focus for Soldaderas.
 
Alternate history is a tricky thing to criticize. History is full of implausible events with massive consequences.

When the Germans sent Lenin to Russia in 1917 it would have been a footnote in history without the unforeseen effects we all know now.
 
Hmm. Just read through the whole Dev Diary, and I have some quick questions for you, @podcat :

1. You have the option to invite Trotsky to join the government. OK, but it seems to me that if you do, he automatically takes over control of the government. Is this the case? Because I believe it would be best if there was some kind of decision you get that allowed you to choose just what role Trotsky should play. For example: an option to have him on as Chief Advisory Officer to the President (or something like that) whereby he would grant you a bonus to Ideology Drift Defense, an option to keep him as Chief of the Army, or an option to have him arrested and possibly deported to the United States if you choose to start your own Latin American Communist faction and don't want to worry about the possibility of the Russian gringo causing trouble.

2. My second question is in regard to whether or not Trotsky will leave you if the Soviet Union takes the focus to recall him from exile, and if he does, who replaces him? A generic person? Or does that Laborde guy come back?

I have to admit, I wasn't expecting Mexico to be the final National Focus Tree; I thought it would be the Philippines, to be honest, to kind of tie-in to the Japanese focus tree from WtT, but whatever. Thanks in advance.
 
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Cool, I must have missed it in the images. :D
It's in the big one but not zoomed in on in any of the smaller ones.
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